Invisible, Inc.

Invisible, Inc.

Worldgen Extended
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Update: 21 feb om 9:57

V2.28:
* Shock Mines can now be bypassed by dragging a guard through their vision zone. Unlike laser fences, this does NOT disable the Shock Mine.
* Fixed that Shock Mine detonation could randomly spare a unit if more than one were sharing a tile.

Update: 21 nov 2023 om 8:22

V2.27:
* Fixed Null Drones not reactivating their Null Zone when reactivated with Drone Uplink Node.
* Fixed Shock Mines not hitting the agent if agent activated the mine at the very edge of their vision.

Update: 9 okt 2023 om 6:33

V2.26:
* Improved Shock Mine detonation - now it will kill all units within it's range when triggered or destroyed. This also includes units being dragged.

Update: 22 aug 2023 om 2:54

V2.25:
* Removed "hasHearing" trait from AI PWR Cores.

Update: 15 feb 2023 om 7:33

V2.24:
* Vault layout 5 (two laser grids, 4 lockers, 3 item containers): Removed outer laser grid and switched the other one to be a guaranteed Infrared Wall Emitter.

Update: 17 dec 2022 om 14:43

V2.23:
* Fixed crash on load if Function Library is not present. Mod will disable itself instead.

Update: 22 nov 2022 om 10:29

V2.22:
* Added 2 more starting tiles to custom starting rooms - fixes a crash in Research Conduit mission if player has 4 agent team.

Update: 17 mrt 2022 om 11:09

V2.21:
* Reduced bonus firewalls on AI PWR Cores from +3 to +1.
* AI PWR Cores are no longer guaranteed to spawn a daemon on them.

Update: 8 jan 2022 om 11:04

V2.20:
* OMNI Foundry will spawn only 1 AI PWR Core, regardless of difficulty
* OMNI Mainframe will spawn 1 AI PWR Core if difficulty 1-6, 2 cores otherwise.
* AI PWR Core firewalls changed from 6 minimum to relative +3 (if minimum firewalls in facility is 2, Core will have 5).
This will make them more reasonable to capture in most circumstances. Requires latest Sim Constructor version to work.

Update: 7 sep 2021 om 4:41

V2.19:
* Fixed infinite loop when drones are rebooted by Drone Uplink Node while sharing a tile with another unit.