Invisible, Inc.

Invisible, Inc.

Worldgen Extended
63 Comments
тетеря, блин 29 May, 2023 @ 4:09am 
👍
wodzu_93  [author] 29 May, 2023 @ 3:43am 
Yes - hallways will get the decor pieces added by this mod.
тетеря, блин 29 May, 2023 @ 1:24am 
does this work with hallway hell?
pauloel7 12 Mar, 2022 @ 11:09am 
Excellent. TYVM.
wodzu_93  [author] 12 Mar, 2022 @ 9:47am 
Depends on what you want to do. For code changes, any text editor will do. Code is stored inside "scripts.zip" archive as .lua files. This is true both for base game and mods.

If you want to tweak or add graphical assets, you will need kwad builder and kwad extractor. Those are available on our discord, link above in description. Look for pinned messages in #mod_corner channel.
pauloel7 12 Mar, 2022 @ 6:23am 
Please Mr. wodzu_93, would you be so kind to point me in the direction of Kwad, perhaps with a link, so I could try and get started with Invisible Inc. modding / mod tweaking?
pauloel7 12 Mar, 2022 @ 5:58am 
First time I see Steam store mod content within ORIGINAL game folder/file, which is weird considering the platform has an exclusive folder to store mods. Anyways...
pauloel7 12 Mar, 2022 @ 5:57am 
Well, I do not have a ~‎⁨Macintosh HD⁩ ▸ ⁨Users⁩ ▸ ⁨pauloel7⁩ ▸ ⁨Documents⁩ ▸ ⁨Klei⁩ ▸ Mods folder. For Mac users reference, Invisible Inc. mods are at Macintosh HD⁩ ▸ ⁨Users⁩ ▸ ⁨user_name⁩ ▸ ⁨Library⁩ ▸ ⁨Application Support⁩ ▸ ⁨Steam⁩ ▸ ⁨steamapps⁩ ▸ ⁨common⁩ ▸ ⁨InvisibleInc⁩.app. Right click that file and choose "Show Package Contents". TYVM.
wodzu_93  [author] 11 Mar, 2022 @ 4:24am 
I'm afraid you have to figure it out on your own here, as I have no clue how mac works. What you can try, is making a backup of your save files, then uninstalling the game completely, reinstall it and refresh mods. Error that is in your latest posted log should be fixed by latest version of Function Library, but looks like refreshing mods did not fetch the update for some reason.

Otherwise, you'd have to dig around and find where the mods are stored. If they are not in the steam folder, then maybe Documents > Klei >mods ? They have to be put somewhere. Another option, they might be packed into InvisibleInc.app, in which case I have no idea what to do.
wodzu_93  [author] 11 Mar, 2022 @ 4:24am 
Oh, you're running a Mac. Sorry, but I'm not familiar with how mac OS operates.

On windows, there are two places game stores files. One is the steam directory (Steam/steamapps/common/InvisibleInc), and mods folder is in there. Second place is your account Documents folder which on windows is C:\Users\<user_name>\Documents\Klei\InvisibleInc
pauloel7 10 Mar, 2022 @ 10:04am 
Lastly, if unsubbing/resubbing fixes mod updating, how do I know which mods are outdated in order to do that properly?
pauloel7 10 Mar, 2022 @ 9:53am 
Meanwhile, I've unsubbed/resubbed to the two required mods here, "Sim Constructor + Sequential Mod LoaderSim Constructor + Sequential Mod Loader" and "Function Library", Refreshed the mods in-game, exit it, restarted it, loaded a campaign mid-mission, and got an error message as depicted in https://ibb.co/q0KV0PW . Please note this is the first time I got an error message without a prior issue such as game freeze up. Might be useful to know for your modding. Log at https://www.dropbox.com/s/m0fkah8euje85si/invisibleinc.txt?dl=0 .
pauloel7 10 Mar, 2022 @ 9:36am 
The last place I figure to look for them, and this is unique to Invisible Inc. as no other Steam game does that, is a root folder the game installs, but Macintosh HD⁩ ▸ ⁨Users⁩ ▸ ⁨pauloel7⁩ ▸ ⁨Documents⁩ folder has no mods in it either. So, Where are all the game mods? Where exactly is "Invisible installation directory"? Also, I've read something about needing to install a "Kwad" software to be able to even see the mods, but could not find a link to it, thus was unable to pursue that path. Please help?
pauloel7 10 Mar, 2022 @ 9:36am 
Hello Mr. wodzu_93. Thank you for that. I'd like to follow up on your guidance but am unable to find Invisible Inc. mods! Unlike other tiles mods from Steam Workshop, my folder ⁨~Library⁩ ▸ ⁨Application Support⁩ ▸ ⁨Steam⁩ ▸ ⁨steamapps⁩ ▸ ⁨workshop⁩ has no Invisible Inc. mods whatsoever. My folder ~⁨Library⁩ ▸ ⁨Application Support⁩ ▸ ⁨Steam⁩ ▸ ⁨steamapps⁩ ▸ ⁨common⁩ ▸ InvisibleInc has no subfolders and only the file InvisibleInc.app, which has no mods within it.
wodzu_93  [author] 10 Mar, 2022 @ 8:45am 
Okay, so, the problem with Draco is fixed with new version of Function Library. I can't reproduce the issue with the door traps. However, you do have outdated mods. Steam sometimes does not update mods for some reason. To force it to update properly, go to Invisible installation directory, delete all contents of the "mods" folder, then start the game and refresh mods in the options menu and restart.

Post a log if you still get a freeze / crash after the update.
pauloel7 9 Mar, 2022 @ 10:20pm 
And the following is an example of game freeze when a kill trap goes off on the guard elevator door: https://ibb.co/y0sVnC1; https://ibb.co/Dk4CVQH; https://www.dropbox.com/s/egvcccvd2hmjlzo/invisibleinc-KILLTRAP.txt?dl=0
pauloel7 7 Mar, 2022 @ 3:56pm 
Another thing: upon retrying the reloaded safe state (option CONTINUE on that popup), I disabled DRACO overwatch shot, which would have killed the guard right up the Infrared Emitter, and the game did not freeze up the next turn. I have no clue what is going on, but it sure feels like a bug.
pauloel7 7 Mar, 2022 @ 3:45pm 
Images will autodelete in a month time.
pauloel7 7 Mar, 2022 @ 3:44pm 
Look what happens:at turn start, agents have "--" AP, and effectively do not move or perform any action, Incognita is no more (?), "end turn" button is gone... https://ibb.co/wght35x
pauloel7 7 Mar, 2022 @ 3:37pm 
Error message popup at mission reload: https://ibb.co/gtLNV93
pauloel7 7 Mar, 2022 @ 3:30pm 
ok
1. Sim Constructor and Function Library mods are dully subscribed, prior to subscribing to Worldgen Extended, as required.
2. If by "update" you meant "to refresh" them on game options, then exit the game, yes, that was done, as instructed. Now, do I need to do that every time I want to play, or regularly otherwise, or is it the one time good enough?
3. As per 1. and 2. cleared, and the fact the error occurred like two or three times, until I stopped using kill traps, seems the error does persist. Now, I tried to force myself to use kill traps on elevators, but since that bugs out the mission, I haven't ever since. Nonetheless, the error has just happened to me with a shock trap on the elevator door, for the first time now. Maybe the issue is not so much with the type of trap but the map, for it seldom happens. See log file at https://www.dropbox.com/s/w6zn0p1p5cpoy6r/invisibleinc.txt?dl=0
wodzu_93  [author] 2 Mar, 2022 @ 8:33am 
First - make sure you have dependency mods (Sim Constructor and Function Library)
Second - update your mods if you haven't recently.
Third - if error still persists, I need a log file. Trigger the error, then send me a file from Documents/Klei/invisibleInc. A dropbox link or something that lets me get it.
pauloel7 2 Mar, 2022 @ 7:32am 
I 've come across a map issue that might be a consequence of this mod: when a kill trap goes off on the guard elevator door the turn does not end. Save/Exit/Reload game pops a map error message. Shock traps work fine in the same situation. Please verify/fix?
wodzu_93  [author] 16 Jan, 2021 @ 6:12am 
Default, meaning how stock game does it - mod disables that weighting, so ALL starting room layouts, stock and modded, have equal chance of being used.
boklasar-markus 5 Mar, 2020 @ 10:40am 
Have an issue awhile ago where I compleated AI development terminals after the DLC mission and didn't get another incognita slot.
wodzu_93  [author] 31 Aug, 2019 @ 3:58am 
LOL, really? Well, I'll leave it as is, no point rewriting Chiton logic to "fix" this.
Hekateras 30 Aug, 2019 @ 1:24pm 
Hey wodzu,
Are shock mines supposed to be affected by Chiton? :)
Smile 1 Jul, 2019 @ 8:40pm 
who dont understend about high-security doors and AI development terminals: One of the PWR consoles when activated opens these doors, and it is no different from the others. random console. and AI development terminal give +1 slot for incognita
Smile 1 Jul, 2019 @ 3:43pm 
it comes across to me not for the first time and how it looks strange. What are they protecting there? greatly simplifies the game
Smile 1 Jul, 2019 @ 3:41pm 
who know is this mod make map like this (see picture) https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1788487030
may be anybody can help me how to fix it. may be need switch on any options?
Haite 26 Jun, 2019 @ 9:05pm 
Mannn
I really appreciate the content but the AI Development mission is so rough
Having to hack every console randomly is already hard, but using the vault key for the last door is very misleading. Both lack better indication.
I know as a mod it may be hard to do it, but maybe a level 1 card and 8 hack ai would be less punishing. My luck that I played with infinite reloads and I got the console by accident, otherwise, no way I would find it out on my own. The vault key use I just found out reading the comments here.
whitewizard42 7 Aug, 2018 @ 1:42pm 
Is this mod the one that's been adding furniture that doesn't give cover? It's incredibly hard to keep track of, and a hassle trying to check every side of every item for whether it blocks sight. This has led to me getting my agents found unexpectedly a number of times, and I'm not a fan. The one lamp in K&O was bad enough, we don't need flagpoles and other ones adding to it.

I like the rest of the mod, especially the extra stuff to do with vault cards, but I wish transparent furniture were a separate toggle.
Zorlock Darksoul 9 Jun, 2018 @ 4:25pm 
Understood.
wodzu_93  [author] 9 Jun, 2018 @ 2:41pm 
There is an UI limit of 7 programs, because any more woudn't fit on screen in most resolutions.
Zorlock Darksoul 9 Jun, 2018 @ 8:00am 
Regarding the AI Development side mission: Is there a cap on how many extra slots can be obtained? I've completed the mission several times (some before and some after getting the extra slot from the Contingency mission), but I don't seem to get past seven total slots. Is it meant to only be possible once?
wodzu_93  [author] 7 May, 2018 @ 3:37am 
@Necro - Did you use all Consoles on the map? One of them should unlock that door. Four doors guarding the locks are, in order: Regular door, security keycard door, vault door (needs a Vault Access Card from a safe somewhere in the level), and blast door, opened by using regular Console somewhere on the level.
Necro 6 May, 2018 @ 3:13pm 
Found an AI Deveopment Terminal, unlocked 3 out of the 4 terminals but the last one was locked behind a similar door to the AI teminal and there were no other terminals to unlock that door.
Tikotitok 3 Mar, 2018 @ 8:38am 
Whoooops. You're right, this is the wrong mod. My bad.
wodzu_93  [author] 3 Mar, 2018 @ 6:32am 
@Tikotitok - You're in the wrong place, man. The issues you're talking about are not connected to this mod in any way. What you're looking for is Advanced Guard Protocol mod.

Make sure you have up-to-date versions of your mods. To do that, delete all mod folders from "InvisibleInc/mods" folder and hit "Refresh Mods" in options menu.

If you still have problems after all mods are up to date, go to our Discord server (link in mod description) and PM cyberboy2000, AGP's author.
Tikotitok 2 Mar, 2018 @ 2:22pm 
I encountered a gamebreaking bug: when a drone engineer has been knocked out and wakes up, the next time you end your turn the game glitches out and does not work anymore (without crashing). Attempting to quit and then reload says something amongst the lines of "couldn't load game", attempting to load at the last working moment just brings you one moment away from the same situation. The only workaround I have discovered so far that doesn't require regenerating the map is to keep said drone engineer pinned until you leave the mission. This has happened twice now.
Tikotitok 26 Feb, 2018 @ 2:35pm 
There appears to be a bug where some guards are quantum linked to with no tooltip on the one side (eg. stunning a Systems Admin alerts someone, despite the Systems Admin not having the tooltip)
QuickSaveTV 7 Feb, 2018 @ 3:44am 
Sure brother, I kept it just in case, I would be glad to pass it on to you with all relevant details.
wodzu_93  [author] 7 Feb, 2018 @ 3:40am 
That's very unfortunate to hear. Not only I haven't touched Console generation, procedural generation is the least understood part of the game for us modders. If you still have that save file, please visit our Discord (link at the bottom of mod description), and PM me with the save file, alongside your mod list (every single one). It may be possible to regenerate the level, so you can continue.
QuickSaveTV 5 Feb, 2018 @ 6:43pm 
FUUUUUUCK just had a console spawn right in front of the door that leads to the Redundant Power Supply on day 10 of Endless. I really enjoyed the mod besides that but this surprise essentially means I cannot play with it reliably x_x
FatalCharm 15 Oct, 2017 @ 11:47pm 
I think it's great. I didn't mean that you were 'including' the mod - I understand that it's seperate. I just meant that I see you're incorporating support for that mod.
wodzu_93  [author] 13 Oct, 2017 @ 1:07am 
No, that is a separate mod. But since I already added a new device to each vanilla corp, why not to a modded one for consistency?
FatalCharm 12 Oct, 2017 @ 1:02pm 
no worries - figured it was just mis-labled. Mod is looking great btw. I see that you're incorporating the Neptun Corp mod into this one.
wodzu_93  [author] 12 Oct, 2017 @ 1:59am 
It is for plastech. That's what happens when you're doing things in a hurry :steamfacepalm: Fixed.
FatalCharm 11 Oct, 2017 @ 5:01pm 
Is module 5 supposed to be Plastech Worldgen?