Life is Feudal: Forest Village

Life is Feudal: Forest Village

Kitchen & Cooking
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Update: 22 Mar, 2020 @ 9:30am

Update - Fixed a problem with foresters' work ethics drastically declining if the experimental 'eateries' mod option was active. Foresters will now earn their keep again. Note: If the mod "Fantastic Four" by dominuskevin is in use, the changes to the behaviour of foresters are not compatible with the changes by this mod. In this case, this mod will automatically disable the eatery functionality only for foresters.

Update: 10 Apr, 2019 @ 8:18am

Fixed a bug where homeless workers trying to eat at an eatery could cause a crash

Update: 29 Mar, 2019 @ 4:38pm

Improved the functionality of the "Eateries" mod option.

- All workers in professions who typically work a fair distance from their homes will now prefer to use a kitchen/tavern to eat, if it is nearer.
Those professions are: Gatherers, herbalists, hunters, foresters, fishermen and fish farmers, farmers, gardeners, apiary workers, herdsmen, donkey riders, and the taverners themselves.

- If workers eats a rich meal at a tavern, they gain the dunkenness buff. (Rich meals are available with the "Trade Eimpire" mod, as well as with the "Dairy" and "Vineward&Winery" mod)

Update: 16 Nov, 2018 @ 4:59pm

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Update: 3 Oct, 2018 @ 1:43pm

Some of the recipes have been adjustet so that the caloric value of the outcome isn't lower/higher than the sum of the ingredients.
Porridge recipes now produce more porridge. The meeat stew recipe now uses more meat.

Update: 3 Oct, 2018 @ 1:27pm

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Update: 4 Sep, 2018 @ 2:47pm

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Update: 6 Jun, 2018 @ 5:27pm

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Update: 26 May, 2018 @ 1:13pm

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Update: 10 May, 2018 @ 6:56am

Updated and optimized for compatibilty with other mods