Life is Feudal: Forest Village

Life is Feudal: Forest Village

Kitchen & Cooking
32件中 1-10 を表示
< 1  2  3  4 >
更新:2020年3月22日 @ 9時30分

Update - Fixed a problem with foresters' work ethics drastically declining if the experimental 'eateries' mod option was active. Foresters will now earn their keep again. Note: If the mod "Fantastic Four" by dominuskevin is in use, the changes to the behaviour of foresters are not compatible with the changes by this mod. In this case, this mod will automatically disable the eatery functionality only for foresters.

更新:2019年4月10日 @ 8時18分

Fixed a bug where homeless workers trying to eat at an eatery could cause a crash

更新:2019年3月29日 @ 16時38分

Improved the functionality of the "Eateries" mod option.

- All workers in professions who typically work a fair distance from their homes will now prefer to use a kitchen/tavern to eat, if it is nearer.
Those professions are: Gatherers, herbalists, hunters, foresters, fishermen and fish farmers, farmers, gardeners, apiary workers, herdsmen, donkey riders, and the taverners themselves.

- If workers eats a rich meal at a tavern, they gain the dunkenness buff. (Rich meals are available with the "Trade Eimpire" mod, as well as with the "Dairy" and "Vineward&Winery" mod)

更新:2018年11月16日 @ 16時59分

update content

更新:2018年10月3日 @ 13時43分

Some of the recipes have been adjustet so that the caloric value of the outcome isn't lower/higher than the sum of the ingredients.
Porridge recipes now produce more porridge. The meeat stew recipe now uses more meat.

更新:2018年10月3日 @ 13時27分

update content

更新:2018年9月4日 @ 14時47分

update content

更新:2018年6月6日 @ 17時27分

update content

更新:2018年5月26日 @ 13時13分

update content

更新:2018年5月10日 @ 6時56分

Updated and optimized for compatibilty with other mods