Killing Floor 2
Space Chaos
Показані результати 1–10 із 25
< 1  2  3 >
Оновлено: 6 жовт. 2017 о 14:18

Updated to version 2.5

- Fixed Upload Bugs

Оновлено: 6 жовт. 2017 о 13:49

Updated to version 2.4

- New Light Effects
- Whole Cave zone Re-worked
-New Details
-Fixed bugs with light

Оновлено: 4 жовт. 2017 о 8:32

Updated to version 2.4

- New Light Effects
- Whole Cave zone Re-worked
-New Details
-Fixed bugs with light

Оновлено: 1 жовт. 2017 о 16:53

Updated to version 2.2

-Added landing zone to the pod to prevent people going through the bridge. ( Needs confirmation if it's working on Multiplayer)
-Added a new level of wall on the maze to prevent people to climb them
-Fixed timing on the pod and velocity

Оновлено: 1 жовт. 2017 о 7:30

Updated to version 2.1

-Fixed Camera not Reseting on Multiplayer
-Fixed Player Can't move after Cutscene
-Fixed player falling out the ship during escape

Оновлено: 29 верес. 2017 о 9:51

- UPDATE 2.0

-Quickfix boss not spawning in the last part ( thanks to Daidaedra Feedback)
-Fixed Trader not chaning when it should.

Оновлено: 28 верес. 2017 о 19:07

- UPDATE 1.9

-Quickfix a bug with music playing not as intended (last update fault)

Оновлено: 28 верес. 2017 о 11:18

- UPDATE 1.8

- Fixed Light at cave
- Added new textures to cave
- Fixed pathing on cave
- Fixed spawns on bridge that are spawning after the meltdown
- Fixed Trade not changing after meltdown
- Expanded Ritual Cave with a maze
- Added Pickups ( ammo+weapons)
- Fixed landing music overlaping

Оновлено: 28 верес. 2017 о 7:30

- UPDATE 1.7

- Fixed a Spawn volume not being disabled on the ship
- Fixed Path finding on bridge, cave and ritual lab
- Reworked Corridors light to a better looking aspect
- Reworked Shadows/light on corpse firecamp on Ritual Cave
- Fixed Cutscene cameras not moving

Оновлено: 26 верес. 2017 о 12:30

- UPDATE 1.6

-New area/event After the bridge, Ritual Cave.
(Now the bridge will start to melt and you have to move to underground levels)
-New Effects due to Bridge Melt Down
-New ilumination/sound effects


- The events have 3 diferent times to happend, one is short, others are long.