Killing Floor 2

Killing Floor 2

Space Chaos
Viser 1–10 av 25 bidrag
< 1  2  3 >
Oppdatering: 6. okt. 2017 @ 14.18

Updated to version 2.5

- Fixed Upload Bugs

Oppdatering: 6. okt. 2017 @ 13.49

Updated to version 2.4

- New Light Effects
- Whole Cave zone Re-worked
-New Details
-Fixed bugs with light

Oppdatering: 4. okt. 2017 @ 8.32

Updated to version 2.4

- New Light Effects
- Whole Cave zone Re-worked
-New Details
-Fixed bugs with light

Oppdatering: 1. okt. 2017 @ 16.53

Updated to version 2.2

-Added landing zone to the pod to prevent people going through the bridge. ( Needs confirmation if it's working on Multiplayer)
-Added a new level of wall on the maze to prevent people to climb them
-Fixed timing on the pod and velocity

Oppdatering: 1. okt. 2017 @ 7.30

Updated to version 2.1

-Fixed Camera not Reseting on Multiplayer
-Fixed Player Can't move after Cutscene
-Fixed player falling out the ship during escape

Oppdatering: 29. sep. 2017 @ 9.51

- UPDATE 2.0

-Quickfix boss not spawning in the last part ( thanks to Daidaedra Feedback)
-Fixed Trader not chaning when it should.

Oppdatering: 28. sep. 2017 @ 19.07

- UPDATE 1.9

-Quickfix a bug with music playing not as intended (last update fault)

Oppdatering: 28. sep. 2017 @ 11.18

- UPDATE 1.8

- Fixed Light at cave
- Added new textures to cave
- Fixed pathing on cave
- Fixed spawns on bridge that are spawning after the meltdown
- Fixed Trade not changing after meltdown
- Expanded Ritual Cave with a maze
- Added Pickups ( ammo+weapons)
- Fixed landing music overlaping

Oppdatering: 28. sep. 2017 @ 7.30

- UPDATE 1.7

- Fixed a Spawn volume not being disabled on the ship
- Fixed Path finding on bridge, cave and ritual lab
- Reworked Corridors light to a better looking aspect
- Reworked Shadows/light on corpse firecamp on Ritual Cave
- Fixed Cutscene cameras not moving

Oppdatering: 26. sep. 2017 @ 12.30

- UPDATE 1.6

-New area/event After the bridge, Ritual Cave.
(Now the bridge will start to melt and you have to move to underground levels)
-New Effects due to Bridge Melt Down
-New ilumination/sound effects


- The events have 3 diferent times to happend, one is short, others are long.