XCOM 2
Biotic Class Redux
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Actualización: 10 ENE 2020 a las 10:46 p. m.

Fixed localization text and bonuses not applying properly.

Actualización: 10 ENE 2020 a las 10:22 p. m.

Added Biotic Mobility effect to Biotic Strength:

Get +3 mobility when using a lighter weapon (Bullpup or Pistols, if Primary Secondaries is installed)

Get +10 aim for using one of the above weapon categories instad of a shotgun.

Basic thinking is to have some actual benefit for lowering the normal damage output of your biotic when they don't have access to their powers for a turn (or for not going with the shotgun to maximize the damage output of Warp Shot)

Actualización: 18 AGO 2018 a las 8:11 p. m.

Warp now uses perk content properly.

Actualización: 12 AGO 2018 a las 1:58 p. m.

Biotics should now let their left hand hang freely instead of trying to hold onto their primary firearm when using their powers.

Actualización: 9 AGO 2018 a las 1:14 p. m.

Barrier Rebuild should now fully work as intended, without increasing the perceived cap of a Biotic's shields beyond what they actually have.

Actualización: 9 AGO 2018 a las 12:28 p. m.

Replaced weapon archetypes of the Biotic Amps so biotic abilities finally properly visualize.

Due to how XCOM 2 works, already built biotic amps may not change to the new archetype.

Actualización: 5 AGO 2018 a las 9:24 p. m.

Used PerkStarts instead of WeaponNotify for abilities.

Actualización: 31 JUL 2018 a las 7:18 p. m.

Fixed ability visualization issues a bit more.

Actualización: 31 JUL 2018 a las 5:34 p. m.

Animation tuneup of various abilities.

Actualización: 30 JUL 2018 a las 3:48 p. m.

Hopefully fixes issue with Biotics not regenerating shields, after it has been fully taken down.