XCOM 2
More Traits
目前顯示第 1-10 項,共 22 項
< 1  2  3 >
更新:2020 年 2 月 4 日 @ 下午 7:04

Fixed issue where Dense Head wouldn't actually wake your soldier from unconsciousness. Sorry if this killed a mission for you.

更新:2020 年 2 月 1 日 @ 下午 6:22

Overseer now properly activates as described.

更新:2019 年 12 月 7 日 @ 上午 8:45

Altered Pounce again. I am hoping this time fixes it triggering on all enemies in a pod.

更新:2019 年 11 月 30 日 @ 上午 8:57

Pounce should now properly only trigger once per pod.

To accomadate the automatic activation, the Pounce shot now works like Sting.

更新:2019 年 11 月 29 日 @ 下午 8:56

Bugfix: Pounce now has a default source item slot so it'll actually attach itself to the primary weapon of a soldier (or secondary for Templars). Before it would try "firing" with a non-existent item.

更新:2019 年 11 月 25 日 @ 上午 8:08

Firefighter should now properly remove burning.

Ferocious should now properly activate, prevent deaths while it's active, and cause the berserk status effect in units affected by it.

更新:2019 年 11 月 24 日 @ 下午 2:19

Modified Pounce, it *should* be only reacting to scampering enemies now.

更新:2019 年 10 月 14 日 @ 上午 10:16

Fixed misspelling that made the Dense Head trait not make units with it wake up from being knocked out.

更新:2019 年 10 月 13 日 @ 上午 9:53

Should fix any remaining instance of Fear of Others MIssing Shots triggering off the *enemy* missing their shots.

Explainer: the vanilla event listener for the standard Fear of Missing Shots trait also includes handling for the Fear of Others MIssing Shots trait. I had to edit this template so it uses a fixed handler that checks the team of the unit before it does anything else.

更新:2019 年 8 月 18 日 @ 下午 10:32

Ferocious and Inspirational event triggers should now only activate when the unit being checked has the specific trait.

Inspirational should also work as intended now.