XCOM 2

XCOM 2

More Traits
Zobrazuje se 1–10 z 22 položek
< 1  2  3 >
Aktualizace: 4. úno. 2020 v 19.04

Fixed issue where Dense Head wouldn't actually wake your soldier from unconsciousness. Sorry if this killed a mission for you.

Aktualizace: 1. úno. 2020 v 18.22

Overseer now properly activates as described.

Aktualizace: 7. pro. 2019 v 8.45

Altered Pounce again. I am hoping this time fixes it triggering on all enemies in a pod.

Aktualizace: 30. lis. 2019 v 8.57

Pounce should now properly only trigger once per pod.

To accomadate the automatic activation, the Pounce shot now works like Sting.

Aktualizace: 29. lis. 2019 v 20.56

Bugfix: Pounce now has a default source item slot so it'll actually attach itself to the primary weapon of a soldier (or secondary for Templars). Before it would try "firing" with a non-existent item.

Aktualizace: 25. lis. 2019 v 8.08

Firefighter should now properly remove burning.

Ferocious should now properly activate, prevent deaths while it's active, and cause the berserk status effect in units affected by it.

Aktualizace: 24. lis. 2019 v 14.19

Modified Pounce, it *should* be only reacting to scampering enemies now.

Aktualizace: 14. říj. 2019 v 10.16

Fixed misspelling that made the Dense Head trait not make units with it wake up from being knocked out.

Aktualizace: 13. říj. 2019 v 9.53

Should fix any remaining instance of Fear of Others MIssing Shots triggering off the *enemy* missing their shots.

Explainer: the vanilla event listener for the standard Fear of Missing Shots trait also includes handling for the Fear of Others MIssing Shots trait. I had to edit this template so it uses a fixed handler that checks the team of the unit before it does anything else.

Aktualizace: 18. srp. 2019 v 22.32

Ferocious and Inspirational event triggers should now only activate when the unit being checked has the specific trait.

Inspirational should also work as intended now.