XCOM 2
More Traits
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Päivitys: 4.2.2020 klo 19.04

Fixed issue where Dense Head wouldn't actually wake your soldier from unconsciousness. Sorry if this killed a mission for you.

Päivitys: 1.2.2020 klo 18.22

Overseer now properly activates as described.

Päivitys: 7.12.2019 klo 8.45

Altered Pounce again. I am hoping this time fixes it triggering on all enemies in a pod.

Päivitys: 30.11.2019 klo 8.57

Pounce should now properly only trigger once per pod.

To accomadate the automatic activation, the Pounce shot now works like Sting.

Päivitys: 29.11.2019 klo 20.56

Bugfix: Pounce now has a default source item slot so it'll actually attach itself to the primary weapon of a soldier (or secondary for Templars). Before it would try "firing" with a non-existent item.

Päivitys: 25.11.2019 klo 8.08

Firefighter should now properly remove burning.

Ferocious should now properly activate, prevent deaths while it's active, and cause the berserk status effect in units affected by it.

Päivitys: 24.11.2019 klo 14.19

Modified Pounce, it *should* be only reacting to scampering enemies now.

Päivitys: 14.10.2019 klo 10.16

Fixed misspelling that made the Dense Head trait not make units with it wake up from being knocked out.

Päivitys: 13.10.2019 klo 9.53

Should fix any remaining instance of Fear of Others MIssing Shots triggering off the *enemy* missing their shots.

Explainer: the vanilla event listener for the standard Fear of Missing Shots trait also includes handling for the Fear of Others MIssing Shots trait. I had to edit this template so it uses a fixed handler that checks the team of the unit before it does anything else.

Päivitys: 18.8.2019 klo 22.32

Ferocious and Inspirational event triggers should now only activate when the unit being checked has the specific trait.

Inspirational should also work as intended now.