Killing Floor 2

Killing Floor 2

Fiesta game mode
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Update: 11 Sep, 2017 @ 6:36pm

Still Fixing:
- Tiny Time wave
--> Server issues- zed collider size, attack range, etc.

Will resume working on this soon, hopefully tomorrow.

Update: 11 Sep, 2017 @ 5:08pm

Finished Fixing:
- Tiny Time wave
--> Zeds sometimes unable to path to players.

Update: 11 Sep, 2017 @ 4:24pm

Started Fixing:
- Tiny Time wave
--> Server issues- zed collider size, attack range, etc.
--> Zeds sometimes unable to path to players.

Probably Fixed, Keep an Eye Out:
- Weapon Game wave
--> Respawning after the wave ends without perk weapon.
--> Unintended switch to single 9mm (i.e. weapon game weapon removed but next one not given).
- Divide and Conquer wave
--> Zed entrance roars possibly bugged (extra roars sounding randomly).

Added:
- Additional config variables for Weapon Game and Tiny Time waves.

Update: 9 Sep, 2017 @ 12:20pm

Fixed:
- Tiny Wave now fully implemented for short and medium games (whoops!).

Update: 9 Sep, 2017 @ 12:12pm

Finished adding:
- Tiny Time Wave. Zeds and players slowly shrink during zed time.

Update: 9 Sep, 2017 @ 11:57am

Started Adding:
- Tiny time wave.

Update: 7 Sep, 2017 @ 7:52pm

Finished Adding:
- Some groundwork for the next wave (currently unavailable).

Finished Tweaking:
- Weapon game 2.0- Zed kill counter replaced with a timer with which you can kill unlimited numbers of zeds during. Melee weapons have been removed from the list of possible weapons for this wave. Spawn rate/numbers now change over the duration of the wave to be slower at the beginning of the wave and ramp up towards the end (of course this new feature will probably continue to be tweaked in the future).
- Other misc QoL stuff.

Update: 7 Sep, 2017 @ 7:36pm

Update: 7 Sep, 2017 @ 7:14pm

Started Adding:
- Some groundwork for the next wave.

Started Tweaking:
- Weapon game (2.0).
- Other misc QoL stuff.

Update: 4 Sep, 2017 @ 7:13pm

Finished Fixing:
- Cyst textures again.
- Zed game wave (v2.0). Wave should be faster, more exciting, and golden cysts harder to attain. This also means you shouldn't be shooting through dozens of them before the wave ends. Haven't tested it on 6-man, but the math says it should work =P

Some changes until now may not have been working due to the way config files work. Try an' reset your configs and I'll try an' avoid making it necessary from here on.