Garry's Mod
Touhou - Reimu Hakurei (Bikini) Playermodel & NPC
Mostrando 11-20 de 26 aportaciones
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Actualización: 4 OCT 2018 a las 4:31

- Major weightpaint adjustment for the spine to fix "snapping" issues.

Actualización: 11 AGO 2018 a las 17:25

- Hotfix a bug from last update.

Actualización: 11 AGO 2018 a las 16:21

- Removed $jointmassbias code from the ragdoll version's physics QC code in an attempt to "lighten" ragdoll.

Actualización: 11 AGO 2018 a las 7:18

- Added ragdoll model option, with loosen physics constraints
- Added extra sandals model for bodygroups
- Added props: sandals, sandals_v2, hair_ribbon
- Minor adjust physics mesh
- Removed hair physics mesh for PM and NPC models. Kept hair physics for ragdoll model.
- Minor adjust weightpaint

Actualización: 28 MAY 2018 a las 22:51

- Added nose_outline bodygroup for NPCs.

Actualización: 28 MAY 2018 a las 22:20

- Added blinking animations
- Improved c_arms
- Added "nose_outline" as an optional bodygroup, off by default
- Removed 1 npc ragdoll due to merging of npc models
- Slightly edit collar to prevent neck clipping

Actualización: 7 FEB 2018 a las 18:29

- Changed lua name of the model to include Touhou. It is now Touhou Reimu Hakurei Bikini.

Actualización: 23 ENE 2018 a las 18:33

- Added thigh highs bodygroup
- Made sandals a removable bodygroup for all you foot fetishes
- Minor re-rig legs
- Minor adjust physics mesh
- Minor change physics constraint values
- Changed jigglebones coding for breasts
- Reallocated ragdoll folder location -> Touhou Reimu Hakurei Bikini Playermodel & NPC
- Renamed workshop addon, now including Touhou in the title

Actualización: 15 SEP 2017 a las 0:14

- Decreased back_hair physic restrictions.

Actualización: 14 SEP 2017 a las 23:48

- Readjusted weightpaint for c_arms