Garry's Mod

Garry's Mod

Touhou - Reimu Hakurei (Bikini) Playermodel & NPC
Ergebnisse 11–20 von 26
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Update: 4. Okt. 2018 um 4:31

- Major weightpaint adjustment for the spine to fix "snapping" issues.

Update: 11. Aug. 2018 um 17:25

- Hotfix a bug from last update.

Update: 11. Aug. 2018 um 16:21

- Removed $jointmassbias code from the ragdoll version's physics QC code in an attempt to "lighten" ragdoll.

Update: 11. Aug. 2018 um 7:18

- Added ragdoll model option, with loosen physics constraints
- Added extra sandals model for bodygroups
- Added props: sandals, sandals_v2, hair_ribbon
- Minor adjust physics mesh
- Removed hair physics mesh for PM and NPC models. Kept hair physics for ragdoll model.
- Minor adjust weightpaint

Update: 28. Mai 2018 um 22:51

- Added nose_outline bodygroup for NPCs.

Update: 28. Mai 2018 um 22:20

- Added blinking animations
- Improved c_arms
- Added "nose_outline" as an optional bodygroup, off by default
- Removed 1 npc ragdoll due to merging of npc models
- Slightly edit collar to prevent neck clipping

Update: 7. Feb. 2018 um 18:29

- Changed lua name of the model to include Touhou. It is now Touhou Reimu Hakurei Bikini.

Update: 23. Jan. 2018 um 18:33

- Added thigh highs bodygroup
- Made sandals a removable bodygroup for all you foot fetishes
- Minor re-rig legs
- Minor adjust physics mesh
- Minor change physics constraint values
- Changed jigglebones coding for breasts
- Reallocated ragdoll folder location -> Touhou Reimu Hakurei Bikini Playermodel & NPC
- Renamed workshop addon, now including Touhou in the title

Update: 15. Sep. 2017 um 0:14

- Decreased back_hair physic restrictions.

Update: 14. Sep. 2017 um 23:48

- Readjusted weightpaint for c_arms