ARK: Survival Evolved

ARK: Survival Evolved

UACreatures [Open Source]
Zobrazuje se 11–20 z 40 položek
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Aktualizace: 14. kvě. 2020 v 9.00

- Remove some logic, which maybe could have caused issues with Genesis missions.

Aktualizace: 1. kvě. 2020 v 3.45

- Rebuild with newest DevKit. Maybe this helps to prevent Crashes on Hunt Missions.

Aktualizace: 11. dub. 2020 v 23.08

- Added X-Raptor, X-Yutyrannus, Insect Swarm
- Because remapping does not have any effect to mission dinos, spawn entries of Mission Terminals need to be replaced. And because those entries only exist while a mission is active, this has to be done by a timer which periodically (default every 5sec) checks for active missions.

Aktualizace: 27. úno. 2020 v 5.34

- Removed some unneeded core files included because of the workaround

Aktualizace: 27. úno. 2020 v 5.30

- TryFix for Tek Raptor overspawn on Genesis
- Added X Raptor (As they are not yet in the devkit, I\'ve used a workaround. Let\'s see if this works)

EDIT: X-Raptor not working.

Aktualizace: 28. čvn. 2019 v 9.10

- Added Deinonychus

Aktualizace: 13. dub. 2019 v 2.46

- Fixed issue with Yutyrannus and Megalosaurus not converting when tamed.

Aktualizace: 2. led. 2019 v 11.23

- Fixed >>UAC<< displaying in name of some Dinos
- Added Alpha Leedsichtys and Tryfix for spawn issue with them
- Added Alpha Karkinos and Tryfix for spawn issue with them
- Tryfix for Megalosaurus spawn

Aktualizace: 11. pro. 2018 v 5.41

- Fixed >>UAC<< displaying in name of Kentro
- Ichthyornis no longer can grab any dino if wild
- Added Bionic Raptor (Tek Raptor), Corrupted BabyRaptor and Corrupted Raptor
- Added Megalosauros (No grabbing anymore)
- Added Yutyrannus (No fear anymore)
- Changed something for Raptor spawns. Maybe this helps for Aberrant ones.

Please do a >>DestroyWIldDinos<< to make sure all new dinos get replaced.
If spawns dont get replaced, please report. Its hard to test spawn remapping inside devkit.

Aktualizace: 18. zář. 2018 v 10.47

Added Raptor to >>RemapWorkaround<< again. Because the >>Global NPC Random Spawn Class Weights<< option inside PGD is only working partially for them.