Arma 3
Stargate ARMA Beta
Showing 51-60 of 210 entries
< 1 ... 4  5  6  7  8 ... 21 >
Update: 19 Jan, 2021 @ 6:07pm

-Add: Transporter Rings Editor Option to Enable or disable user actions of that particular ring.
-Add: Transporter RIngs Editor Option to specify custom ring network name. Rings with matching names are on the same network.

Update: 9 Jan, 2021 @ 9:37am

-Fix: No gate spinning sound effect when dialing sgc computer on dedicated servers

Update: 7 Jan, 2021 @ 9:08pm

Update: 7 Jan, 2021 @ 8:56pm

-Add: Stargate Weapons Settings Module has option for zat stun time for player.
-Add: Stargate Weapons Settings Module has option for zat stun time for AI.

Update: 28 Dec, 2020 @ 6:58am

-Add: Transporter Rings can now be isolated to their own networks of your choosing. Example: Ring1 setVariable ["sga_ring_isolation","network1",true];Ring2 setVariable ["sga_ring_isolation","network1",true]; both will only see each other. Just change network1 to whatever you want to add more rings on their own network.

Update: 27 Dec, 2020 @ 8:27pm

-Add: Added the ability to disable or enable ring transport option. (Default on.... ringobject setVariable ["sga_ring_enabled",false,true]; to disable.

Update: 25 Dec, 2020 @ 8:11pm

-Add: Tablets found in stable version.
-Add: Cheyenne Mountain objects found in stable version.
-Fix: Missing load texture message when placing sgc modern units.

Update: 24 Dec, 2020 @ 9:29am

-Add: Jaffa Head Symbols that act as night vision goggles. Good for putting symbols on any unit now.(Night vison is disabled if you are asking.)

Update: 23 Dec, 2020 @ 9:42pm

-Fix: Improved insignias by Ralf !

Update: 11 Dec, 2020 @ 8:07pm

-Fix: Classic unit gdo texture not showing.