Arma 3
Stargate ARMA Beta
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Update: 9 Dec, 2020 @ 4:17am

-Fix: Removed 7Zip file containing duplicate files 150mb worth.
-FIx: Signed sga_anim_replacements.pbo

Update: 8 Dec, 2020 @ 8:32pm

-Fix: SGC Gate room side of control room glass trim fixed in upper right corner.
-Fix: SGC holding area floor 28 window trim removed due to transparency glitches.
-Fix: Gate Iron Stairs Reverted back to original.( Transparency, Material and Lighting needing to be re-worked asap)
-Add: This was in last update but forgot to mention... can now give transporter rings names via the eden editor now.
-Add: Green circle to GDO button to better indicate send button.
-Fix: GDO now clears after wrong code is entered to be able to reenter code.
-Add: Auto Close Zat Holster option in Stargate Weapons Module (Automatically closes zat when holstering or switching weapons. If false, player can't holster zat til closed for added realism.)
-Add: Place Holder Transporter Ring(has no options, used for props ect...)
-Fix: SGC wall between control room stairs and elevator on floor 28, was able to walk through.

Update: 24 Nov, 2020 @ 1:49pm

-Fix: Gate Iron Stairs Transparency issue with windows,.
-Fix: Gate Iron Stairs too transparent, now semi transparent.

Update: 24 Nov, 2020 @ 11:20am

-Add: Stargate Module "Weapon Settings"
-Add: Module Weapon Setting to disable/enable Zat third hit for deleting bodies. (On by default)
-Fix: Goauld shock grenade 55% Smaller to align more with show.
-Fix: Sga_staff_static_2 gunner can now be killed!
-Fix: Zat muzzleflash showing when hosltered and not closed. Fixed, but also zat now cloes automatically when holstered.
-Fix: SGC Ironstairs background black pattern grid is now transparent.
-Fix: USAS-12 shotgun ADS lines up properly now.
-Add: "sga_soldier_blank" unit that has no display name to allow for cinematic views with out (P90 Soldier Showing) ect...a prababicka request.

Update: 2 Nov, 2020 @ 8:36pm

-Fixed: Gate Transparency Issue with windows, like the sgc control room windows.
-Fixed: Random DHD Glyphs staying lit after gate disengages.
-Fixed: Stargate ARMA Splash screen flashing.
-Add: Support for Stargate ARMA Splash screen when not using -nosplash parameter (skip logos at startup)
-Fixed: Lighting for Main Menu Scene with stratis and tanoa.
-Removed: Duplicate sound files in Main Menu scenes.

Update: 28 Oct, 2020 @ 6:54pm

-Fixed: Textures not clearing when gate disconnects after ARMA 2.0 update.
-Fixed: DHD not clearing after gate disconnects (would of been a 2.0 problem but was clearing dhd on destination end).
-Fixed: Error message for custom wormhole video.

Update: 12 Oct, 2020 @ 5:56pm

-Fixed: No music in main menu cutscenes.

Update: 12 Oct, 2020 @ 5:31pm

-Fixed: Main menut cut scenes not working.

Update: 11 Oct, 2020 @ 6:37pm

-If you didnt notice with the last update, there is now a custom main menu scene by prababicka and Daniel Patras (music).
-Add: New Spash Screen (Stargate ARMA Logo).
-Add: "Stargate ARMA" Menu Button on main screen that links to our main website and wiki.
-Replaced ARMA 3 icon on main menu up top between menu buttons to Stargate ARMA LOGO.

Update: 5 Oct, 2020 @ 4:33pm

-Fixed: SGC floor flashing texture on floor 28 near control rooms steps going across entire facility
-Add: Animation sga_HubStandingUA_idle1_spectate, allows for just head movement view and not entire body movement.