Stellaris

Stellaris

Ethics and Civics Classic (Machine Spirit Update)
Showing 541-550 of 876 entries
< 1 ... 53  54  55  56  57 ... 88 >
Update: 30 May, 2019 @ 2:53am

Initial Upload

Update: 28 May, 2019 @ 2:33am

Changed "Growth and Construction" trade policy (basic for Planned Economy) to "Social Development" which now earns a small amount of energy, consmume goods and unity.

Update: 27 May, 2019 @ 11:19am

Initial Upload

Update: 27 May, 2019 @ 3:09am

A couple of changes.

1. "Planned Economy" policy now can only use one speicifc Trade policy - "Growth and Construction", which provide small amount of all basic resources.

With this change I try to bring more value to the "Mixed" economy, which is now called "Regulated Market", and allows to use any possible policy, while both "Planned" and "Free Market" only allows you to chose a specific one.

2. "Isolationism" civic is allowed to have rivals (since it's not pacifist I figured that would make more sense).

3. "Consumerism" civic now also provide some additional Clerk jobs for Commercial Zones and Megaplex buildings.

Update: 25 May, 2019 @ 4:33am

Initial Upload

Update: 25 May, 2019 @ 3:09am

Initial Upload

Update: 24 May, 2019 @ 5:58am

Initial Upload

Update: 24 May, 2019 @ 5:15am

Initial Upload

Update: 23 May, 2019 @ 3:39am

Initial Upload

Update: 22 May, 2019 @ 12:15pm

Initial Upload