Stellaris

Stellaris

Ethics and Civics Classic (Machine Spirit Update)
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Update: 26 May @ 2:42pm

Wilderness Tech Fix & Planetary Guard Buff

Update: 26 May @ 12:26pm

Update: 25 May @ 11:15pm

Fixed many jobs & buildings

Primitive fixes

When you don't cede the system to a Pre-FTL empire, they will declare war on you via a special war goal

Payback & Broken Shackles have access to Stellar Service conscription policy

Update: 23 May @ 11:56pm

Megacorp Branch Fixes:

Worker Coops should function better & also have a dedicated spy mission for establishing underground railroads

MSI Empire now has proper policy set up, acts more like it does in lore.

Criminal Syndicate fixes too

Still so much to do, but but today I established how cold-war like mechanics will happen for worker-coops. Still the early phase, but the infrastructure is put in place (code wise) to replicate this for Ruthless Competition

Primitive fixes too, mostly in regard to branch offices but also their civics account for their ethics now. This is still in early phases

Update: 22 May @ 10:21pm

Fixed Most Branch Office Buildings (Actually Published Code this time)

Update: 22 May @ 10:16pm

Fixed Most Branch Office Buildings

Update: 22 May @ 7:52pm

Medical Workers & Genomic Researchers Fix

Update: 22 May @ 5:13pm

Many Job Fixes + Underground Railroad Branch Office Fix

Update: 21 May @ 10:29pm

Multitude of fixes

including:
several policy fixes
Farm Job fix
Medical Building Fixes

Added:
"The Ruler's Levy" trade policy

Update: 19 May @ 4:43pm

Cloning Vat Fix