Rising Storm 2: Vietnam

Rising Storm 2: Vietnam

VNTE-RiverCrossingV1
Showing 1-10 of 10 entries
Update: 16 Sep, 2017 @ 8:05am

Update: 29 Aug, 2017 @ 2:47pm

-Overhauled lighting (changed direction, and slightly edited the way shadows work)
-Added simulated wind so smokes spread out when thrown
-Edited the terrain. The most noticable change being an elevated area behind B.
-Added some more objects to populate the map
-Removed lighting in the final capture points' building
-Download size is lowered by about 30 Mb
-Fixed multiple bugs on the map, including but not limited to a hole in the terrain, as well as an area inside the bunkers at B that you could literally walk through the wall.

I was going to wait another week before this update to allow for the map to be tested a bit more, but the new update is forcing me to recook the map, so I figured I may as well release the rest of the changes with the update.

Update: 24 Aug, 2017 @ 2:21am

Added lightmass. Map is now a lot better looking.

This will (hopefully) be the last update for a couple of weeks. If there are any major bugs, I will obviously fix them, however there will be no content updates until I have added enough to make it worthwhile updating it.

Update: 21 Aug, 2017 @ 10:09pm

-Removed the purple/glowing wood pieces from the ground
-Removed a grass asset which was causing bad performance for some players
-Removed some lighting props which were causing flickering
-Added extra cover, trees and foliage to the map
-Tweaked some optimisation settings
-Lowered the capture times on all objectives
-Lowered the amount of artillery, napalm and spookys for the American side


As always, if you find any bugs, or have any issues with the map, please inform me ASAP

Update: 13 Aug, 2017 @ 7:00am

-Capture time on all objectives lowered by ~15 seconds

-Spooky and Napalm now on a longer cooldown

-Made the fog thicker

-Grass density is lower

-Added a dirt "bridge" to the river for faster crossing, at the risk of no cover

Update: 8 Aug, 2017 @ 12:19pm

Update: 8 Aug, 2017 @ 7:02am

- Map wasn't cooked properly due to my stupidity. Fixed this

- Objective Volumes weren't set up properly, making it impossible to capture objectives

- Overhead map will no longer contain random black boxes.

If anybody has any issues with the map, please contact me ASAP, either on discord (DocBaztard) or here on steam.

Update: 6 Aug, 2017 @ 8:53am

Map made public.

Update: 6 Aug, 2017 @ 8:44am

Major updates to the map.

Update: 1 Aug, 2017 @ 7:28am

First upload. Not made public. Simply for testing purposes.