Garry's Mod
3D2D Textscreens
Mostrando 11-20 de 82 aportaciones
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Actualización: 22 ENE 2021 a las 9:33

fix: only render as rainbow when explicitly defined

https://github.com/Cherry/3D2D-Textscreens/commit/1cf2eda994270bb486ab8ea55f843381ed5f7732

Actualización: 21 ENE 2021 a las 18:06

TomDotBat: Add rainbow Textscreens
TomDotBat: Add a PlayerSpawnTextscreen hook

https://github.com/Cherry/3D2D-Textscreens/pull/73
https://github.com/Cherry/3D2D-Textscreens/pull/74

Actualización: 4 OCT 2020 a las 16:10

zakarybk: Added textscreen entity to pocket blacklist for DarkRP

https://github.com/Cherry/3D2D-Textscreens/pull/71

Actualización: 3 OCT 2020 a las 9:47

Adds Polish and Turkish translation. Thanks to contributors at https://crowdin.com/project/3d2d-textscreens

https://github.com/Cherry/3D2D-Textscreens/pull/70

Actualización: 4 SEP 2020 a las 14:44

Blueberryy: Adds translation support and a Russian translation of most text in the addon

https://github.com/Cherry/3D2D-Textscreens/pull/68

Actualización: 28 MAY 2020 a las 15:49

bump version

https://github.com/Cherry/3D2D-Textscreens/commit/eaffdf71a3d7c0c8ca75fbab23701977de78c3b8

Actualización: 28 MAY 2020 a las 15:48

deadmonstor: Adds support for scaling the 3D2D render context to improve performance
deadmonstor: Stop generating hundreds or thousands of fonts, and use a single font for each family


https://github.com/Cherry/3D2D-Textscreens/pull/64

Actualización: 21 ENE 2020 a las 16:54

Re-publish for new gmadpublish release. No actual content changes.

Actualización: 24 DIC 2019 a las 17:17

Add support for console executed perma command
Improve `CanTool` hook by moving it shared - this seems to work better on servers with higher latency

https://github.com/Cherry/3D2D-Textscreens/commit/cfabb176309f451f8b35f4c95cbfaf9eba483585

Actualización: 22 DIC 2019 a las 9:10

Rename Textscreens hooks to work-around PermaProps

https://github.com/Cherry/3D2D-Textscreens/commit/64447799b515476cdc7a6007c0d8eb117a1ccbbe