Company of Heroes 2

Company of Heroes 2

The Advanced Powers 3.6.7B
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Update: 13 Oct, 2024 @ 4:08pm

Update 3.5.0
The Royal Enchanted Corps Update

As the war raged and the tide seemed ever on the brink of collapse, Britain turned to powers older than the Empire itself. The Enchanted Corps was born from a convergence of magic and military might, where soldiers became conduits of supernatural forces, and machines carried spells as potent as artillery. Cloaked in secrecy, they emerged from the shadows of ancient traditions, wielding runes, leylines, and arcane constructs. Their presence on the battlefield was unlike anything the world had seen—sorcerers in tanks, automatons powered by mystical ecosystems, and weapons that bent the laws of reality. Now, the Enchanted Corps steps into the war with a singular purpose: to ensure the survival of the Allied forces and crush the Axis' monstrous advances. The battlefield is about to change forever.


Allied Forces

British Army
New Specialization: Royal Enchanted Corps
New Unit: Runic Infantry Section
New Unit: Incanatic Enginseer Squad
New Unit: Shell Caster Detachment
New Unit: Suppression Staff Team
New Unit: Anti-Tank Magicians
New Unit: Druid Squad
New Unit: Deadeye
New Unit: Observers
New Unit: Mesmer Team
New Unit: Detonation Wizards
New Unit: Combat Flight Mages
New Unit: Automata Dolls Mk. II*
New Unit: Saracen Airborne Personnel Carrier
New Unit: Bedford Leytrack Transport
New Unit: AEC-M Mk. V 75mm Armored Car
New Unit: Star Willow AA Mk. I Cruiser Tank
New Unit: Constellate Mk. II Scout-Cruiser Tank
New Unit: Covenant Mk. III Heavy Cruiser Tank
New Unit: Sherman Lunamoth Mk.II
New Unit: Churchill Starlight Carrion
New Unit: Glowworm Mk. X
New Structure: Eye of Vigilance
New Structure: Mystic Longcaster
New Structure: Wyrm’s Sunderer
New Structure: Celestial Wardstone
New Structure: Headquarters Commons
New Structure: Arcane Sanctum
New Structure: Arborist Workshop
New Structure: L6A1 Tula-Enfield General Purpose Machine Gun Weapon Rack
New Structure: IM-RAT Launcher Weapon Rack
- British AI now have a 25% chance of choosing the Royal Enchanted Corp when randomly specializing.
- British AI -should- now be able to upgrade their Forward HQs with medics.
- British AI will no longer spawn random Enchanted Corp units.
- British AI can now build resource caches again.
- Fixed missing health bonus from Anvil upgrade for most British vehicles.
- Fixed missing Achilles not being affected by Anvil and Hammer upgrades.
- Fixed UI typo for Churchill Super AVRE deploy ability.
- Reduced the amount of Sapper Squads the AI spams.

US Army
- Vulcan Minigun Team now has the ‘Hold Fire’ ability.
- Removed leftover experimental Sherman unit from HQ.
- Fixed AI Warbonds munitions drop not being able to be picked up.
- FIxed Vulcan Minigun Team ‘Wind Up!’ ability speed bug.
- Increased received accuracy penalty on Vulcan Minigun Team ‘Wind Up!’ ability. [15% > 35%]

Soviet Army
- Attempted another fix at preventing Armored Rush AI from spamming GAZ units.
- Fixed the Soviet AI choosing a specific specialization instead of a random specialization.
- Fixed ROTP Sniper being always able to one-shot sniper-resistant units.

Axis Forces

Ostheer
- AI-controlled Bergetigers will now recognize the repair ability and can repair other vehicles.
- Fixed Pk. Guardian Protocol not granting the proper structure damage resistance.

OKW
- Fixed Necromancer not summoning the retreatable Gen.1 Soldaten with the Cognitive Preservation upgrade.
- Fixed Jagdtiger engine improvements not actually providing any buffs (Vanilla file was empty for some reason)

General/Cross-Army Changes
- Pantherturms and Waffenfabrik Pantherturms now have ‘Prioritize Vehicles’ ability.
- Select AI Structures and Emplacements now have a chance to brace themselves when needed.
- Added several new abilities to be recognized and used by the AI.
- Updated Improved Fortifications description.
- Decreased specialization teching time for British to match with other factions’ speed. [45 > 30]
- Decreased chance of AI building Logistics Officers.

Update: 12 Sep, 2024 @ 12:43am

Update 3.4.4B
The Continuation Updates (Hotfix Update)

Allied Forces


US Army
- Increased Needle Sherman main cannon damage. [160 > 200]


British Army
- Removed a certain unit from spawning at AI HQ


Soviet Army
- Fixed Red Panther missing description for other armies when captured.
- Fixed abandoned Red Panther not displaying any text.


Axis Forces

Ostheer
- Updated Japanese AT Guns and Mortars to be affected by the Japanese Officer passive aura.
- Fixed Type 5 Chi-Ri main using the wrong weapon profile despite last update’s change.


OKW
- Panzerhunds now gain bonuses when near other Panzerhunds.
- Updated Necromancer Veterancy 3 and 5 bonuses to include an increase to reinforcement radius. [+5 / +7]
- Fixed Phoenix Project Obersoldaten spawning with the wrong version (Used old version rather than new one for some reason)
- Fixed Phoenix Project Fuel trade stating 125 Fuel instead of the actual 100 Fuel trade.
- Fixed AA toggle not working correctly for the Schwerer Panzer Headquarters.
- Increased recharge time for toggling Titan ‘Focus Power’ on and off. [20/15 > 45/45]
- Decreased fuel cost of Cognitive Preservation [50 > 25]
- Decreased fuel cost of Mutation Protocol upgrades [35/50/75 > 25/35/50]

Update: 11 Sep, 2024 @ 3:11am

Update 3.4.4
The Continuation Updates (Patch Update)

”These are no ordinary soldiers…”

Allied Forces


US Army
- AI will now have a small chance to get the AC-47E ‘Rattler’ ability.
- AC-47E Rattler can no longer engage targets on its right side. Weapons restricted to its left side only.
- Updated the description of the Mechanized Groups Improvements Program passive unlock.
- Fixed USMC Marine Riflemen Flamethrower Designation upgrade not giving the health bonus.
- Removed the mobility penalty from the Mechanized Groups Improvements Program
- Increased recharge time for P-47 Mixed Assault ability. [140 > 150]
- Reduced AoE of USMC Marine Riflemen Flamethrowers to match with other flamethrowers [4 > 2]
- Reduced accuracy of USMC Marine Riflemen Flamethrowers to match with other flamethrowers [11 > 1]
- Reduced upkeep bonus multiplier for USMC specialization. [0.7 > 0.9]
- Reduced sight range bonus of AC-47E ‘Rattler’ [60 > 0]
- Reduced range of being able to detect camouflaged Delta Force Operators [7 > 5]
- Reduced M18 Recoilless Rifle damage multiplier vs infantry. [250% > 160%]
- Increased angle scatter of USMC Marine Riflemen to match with other flamethrowers [0 > 6]
- Increased USMC Marine Riflemen Flamethrower Designation munition cost. [75 > 90]
- Increased range of being able to detect camouflaged Marine Raiders [4 > 10]

British Army
- Fixed Grand Plan Officer aura causing units to receive MORE damage instead of reducing.
- Fixed bug where you can get both SAS Detachment and Red Devils Detachment.
- Removed building requirement for Destroy Cover ability.
- Removed Hammer/Anvil requirements from RAC Dodge WC51 and M3A1 Scout Car
- Increased Churchill Mk. VII Infantry Tank (RAC/Standard) manpower, fuel and population cost. [350/100/10 > 380/150/14]
- Increased Churchill Crocodile (Raid/Standard) fuel and population cost. [150/14 > 175/16]
- Increased population of Non-Trench Warfare Mortar, Bofors, and 17-Pounder Emplacements [5/6/8 > 8/10/14]
- .Increased population of Trench Warfare Mortar, Bofors, and 17-Pounder Emplacements [4/5/7 > 6/9/12]
- .Increased manpower cost of Trench Warfare Mortar, Bofors, and 17-Pounder Emplacements [200/200/290 > 275/320/380]

Soviet Army
- AI can no longer build the GAZ-67
- Fixed passive molotov and grenade attacks not resetting animations for Pyro and Saboteur Squads.
- Increased Liberated Panzerschreck’s health. [100 > 101]
- Increased IS-4 Heavy Tank fuel cost [200 > 245]
- Increased IS-4 Heavy Tank population [15 > 17]
- Increased IS-4M ‘Vozhd’ population [18 > 20]

Axis Forces

Ostheer
- Japanese Officers can now gain shared XP from other infantry units.
- Type 1 Ho-Ha Heavy Halftrack can no longer have infantry shoot out of it.
- Updated text description for Commander Defensive Fortifications unlock.
- Updated Japanese Officer Squad extra text.
- Fixed Pk. Waffenfabrik Defensive Propaganda Speakers not working on allies.
- Fixed O-I Super Heavy Tank armor and rear armor values being switched round.
- Fixed Kommandant exploit.
- Increased damage of Pk. 250 Raketenwerfer Half-track [80 > 128]
- Increased base fuel generation bonus of Pk. Waffenfabrik [3 > 5]
- Increased Type 5 Chi-Ri main gun reload time. [4-5 > 6]
- Increased veterancy requirement of Japanese Officers [+10%]
- Reduced Type 5 Chi-Ri armor and rear armor [250/90 > 175/80]
- Reduced Type 5 Chi-Ri health [960 > 800]
- Reduced the damage of Ho-Ri and Chi-Ri 37mm Hull cannons [80 > 40]
- Reduced the penetration of Ho-Ri and Chi-Ri 37mm hull cannons [100/80/60 > 80/60/40]
- Reduced damage of Type 5 Chi-Ri main gun [190 > 160]
- Reduced munition cost for the Waffenfabrik ‘Prioritize Fuel’ upgrade. [150 > 100]
- Reduced fuel cost for the Waffenfabrik ‘Prioritize Munitions’ upgrade. [100 > 50]

OKW
- Schwerer Panzer Headquarters’ now act more like their vanilla version where the main weapon doesn’t automatically target aircraft unless activating the AA ability.
- Call-In Undead Reinforcements ability now has a guaranteed chance to get a biomechanical vehicle.
- Shamblers can no longer pickup slot weapons.
- A new upgrade for Phoenix Project, ‘Cognitive Preservation’, is now available in the Battlegroup Headquarters. Allows future Gen.1’s to retreat but to also be fully pinnable.
- Phoenix Project AI will now continuously spawn a random Gen.0 squad at a set interval.
- Added workaround to fix Phoenix Project AI not building new production buildings.
- Fixed WL. IR Targetting Half-Track still not affecting team weapons.
- Fixed reinforced Shambler models not being slowed down with the rest of the squad.
- Fixed Chemische Abwehrmechaniker Team vehicle upgrades being stackable. Attempting the exploit will yield no additional effects.
- Phoenix Project Obersoldaten now only have melee attacks.
- Phoenix Project Obersoldaten no longer have Panzerfaust and Bundled Grenade abilities.
- Phoenix Project Obersoldaten can no longer pickup slot weapons.
- The Air Raider’s Light Gunship Overwatch ability can now be used while garrisoned in structures.
- Units reinforcing from the Necromancer will now take 75% longer to reinforce per model.
- Added hotkey to Titan Pintle Flak Gun
- Added munition cost to PP. Obersoldaten ‘Rage!’ ability. [60]
- Added damage resistance bonus to PP. Obersoldaten ‘Rage!’ ability. [25%]
- Added scatter penalty to projectile based weapons for Shamblers.
- Removed speed and received accuracy retreat bonuses from PP. Obersoldaten
- Updated WL. Fencer Team’s Sprengloch Speer extra text.
- Updated Knight’s Cross Holders’ Super Panzerschreck upgrade icon.
- Updated Phoenix Project Obersoldaten squad and veterancy descriptions and bonuses.
- Updated Phoenix Project Obersoldaten ‘Rage!’ ability description.
- Updated Shambler and Hunter veterancy 3 and 5 bonus.
- Updated Shamblers’ Obsolete Weapon Package description and effect.
- Increased manpower and munition cost of Phoenix Project resource trade [400/75 > 500/90]
- Increased penetration of Panzerhund bites. [100/100/100 > 200/200/200]
- Increased Phoenix Project Obersoldaten health. [250 > 300]
- Increased Phoenix Project Obersoldaten ‘Rage!’ ability weapon cooldown bonus [25% > 50%]
- Increased accuracy penalty for bullet-based weapons for Shamblers. [65% > 75%]
- Increased reinforcement time of Shamblers. [1.25s > 3s]
- Increased reinforcement cost of Shamblers. [45% > 50%]
- Increased movement and rotation speed debuffs applied by Panzerhund and PP. Obersoldaten hits on vehicles [50% > 70%]
- Reduced manpower cost of Converted Einsatzpionere. [375 > 340]
- Reduced reinforcement cost for PP. Obersoldaten [50% > 35%]
- Reduced base recharge time for PP. Obersoldaten Hurl Rubble ability [60 > 45].
- Reduced veterancy requirement for Fallschirmjager Assault Team Super-Charged Bundle Grenade Assault variant. [4 > 3]
- Reduced fuel cost of WL. Air Raider Team Orbital Drop Vehicles abilities. [140 > 120/160 > 145/100 > 80]
- Reduced munitions cost of WL. Air Raider Team barrages. [60/90/130 > 50/80/120]
- Reduced fuel granted by the Phoenix Project resource trade [125 > 100]
- Reduced all veterancy XP requirements for Hunters and Shamblers by 75%.

General/Cross-Army Changes
- New Emplacement: Flak 36 3.7cm Emplacement (Ostheer/OKW)
- The new Flak 36 Emplacement can now be built by Axis Forces with either the Defensive or Heavy Fortifications commander.
- Withdraw and Refit ability now requires the Logistics Officer to be near a friendly HQ.
- Withdraw and Refit now requires the target to be out of combat for at least 10 seconds and be in command territory.
- Concrete Walls and Concrete Fences can now be selected.
- Reduced overall bonus income of AI to lessen the great wall of spam. (Up to 40% for Expert)
- Fixed typo in Sektorsperre requirement.
- Fixed friendly non-WB AI being unable to pickup WB AI supply drops.

Update: 21 Aug, 2024 @ 6:39am

Update 3.4.3B
The Continuation Updates (Hotfix)

Brain sleepy, did a derp at last update, fixed the derp this update.


Allied Forces

Soviet Army
- Increased Shock Army Tank Hunters max fire_aim_time [0.25 > 0.4]
- Decreased Shock Army Tank Hunters ready_aim_time [2 > 1.25]

Axis Forces

OKW
- Fixed ‘Fuel to Manpower and Munition’ trade not appearing for Chemical Warfare L.E.O.

Update: 20 Aug, 2024 @ 6:59pm

Update 3.4.3
The Continuation Updates (Patch Update)

Jumped another number since I’m starting to learn a few new things and applied them here to this update. That, on top of more tweaks and fixes.

Allied Forces


US Army
- AI Warbonds will now either drop a 50 Fuel crate or 100 Munition crate at the start of the game and every 4 following minutes at their HQ for allies to pick up.
- AI random spec chances adjusted. (USMC/HO/WB) [40/40/20 > 37/37/25]
- Increased cooldown time for Super Bazooka Team “Setup!” ability. [5 > 10]
- Decreased USMC Riflemen Flamethrower range. [30 > 20]

British Army
- Improved performance impact from British AI emplacements. Previously found to have been spamming additional entries to warning logs.
- Increased chance of Bofors Emplacement to shoot down planes. [5 > 8]


Soviet Army
- Kirov’s bombardment will cease when close to HQ structures. [60 range]
- Fixed Armored Vehicle Detection commander ability not working on most infantry.
- Increased Kirov Bombardment ability recharge time. [210s > 300s]
- Increased Shock Army Tank Hunters max and min ready_aim_time [0.125 > 2]
- Increased D-48 85mm AT Gun Emplacement penetration values. [340/300/260 > 500/500/500]
- Increased D-48 85mm AT Gun Emplacement range. [80 > 100]
- Increased D-48 85mm AT Gun Emplacement manpower and fuel cost. [320 > 350 // 60 > 70]
- Decreased Tank Hunter max fire_aim_time. [0.5 > 0.25]

Axis Forces

Ostheer
- Increased Pk. Direct Fire Panzerwerfer Deflection damage. [25% > 50%]
- Increased Pk. 222 Artillery Car weapon range [55 > 65]


OKW
New Ability: Light Gunship Overwatch (Air Raider)
- Chemical Warfare now has ‘Fuel trade for Manpower and Munitions’ ability for Logistics Engineering Officer
- Wing Diver Teams now passively gain light XP when actively moving.
- Updated Chemical Warfare Logistics Officer trade ability positions.
- Updated Air Raider extra_text to reflect new additions.
- Updated Wing Divers veterancy and squad descriptions to reflect new changes.
- Removed Gen.1 Flammende Soldaten’s ability to heal from fire to temporarily fix crash issue.
- Removed Air Raider Medikit ability.
- Increased Wing Diver Team sight range. [35 > 40]
- Decreased Air Raider Heavy Autocannon Barrage munition cost. [90 > 60]
- Decreased Air Raider APHE Rocket Cannon Barrage munition cost. [175 > 90]
- Decreased Wing Diver Team Bergbaulaser ability veterancy requirement [3 > 1]
- Decreased Fencer Team Light Railgun Package munition cost. [150 > 135]

Update: 19 Aug, 2024 @ 4:12pm

Update 3.4.2
The Continuation Updates (Hotfix/Patch)

What are they..?

Allied Forces

US Army
- Increased M1 Assault Gun Auto-Attack range [50 > 75]
- Increased M1 Assault Gun Barrage abilities range [70 > 110]

British Army
- Re-enabled British AI to be able to construct defensive structures again.
- Trench Warfare slit trenches will no longer kill paratroopers landing on it.
- Certain defensive structures are now locked out from non-spec sappers depending on the specializations selected. This was done to improve AI’s capability to build spec-appropriate defensive structures.


Axis Forces

Ostheer
- AI should now recognize the Backpack Saturation ability and use it.
- Updated Heavy Panzergrenadiers’ description to no longer mention long-range weapons since commander-locking upgrade.
- Reduced munition cost of Combat Mobility Mortar Team’s Mortar Backpack Saturation ability [80 > 60]

OKW
- Fixed WL Infrared Targeting System Halftrack not being able to affect team weapons.

Update: 12 Aug, 2024 @ 4:40am

Update 3.4.1B
The Continuation Updates (Hotfix)

Do our eyes deceive us..?

Allied Forces

US Army
- Reduced aim time of Vulcan Sherman to allow for faster target acquisitioning. [0.5 > 0.125]


Axis Forces


OKW
- Added a small chance for Panzerhunds to trigger Disorient critical on enemy vehicles. [20%]
- Fixed stacking exploit on the Infrared Targeting System Half-Track.
- Fixed Flammende Soldaten causing crashes upon casualty model touching fire.
- Increased WL. Lynx AP shell damage. [80 > 120]
- Increased WL. Lynx AP penetration. (Near/Mid/Far) [135/90/75 > 160/120/95]
- Increased Panzerhund bite range. [3.5 > 4]


General/Cross-Army Changes
- Removed mention of ‘Allied Forces getting HQ air support abilities’ from workshop description.
- Fixed Disoriented Crew critical making them reload 50% faster instead of 50% longer.

Update: 2 Aug, 2024 @ 9:11pm

Update 3.4.1
The Continuation Updates (Special Patch)

We have received several reports coming in from the western front of yet-to-be-identified British infantry units and structures. Stay on your toes, Kommandant. They possess firepower unlike anything we have ever seen before.

Allied Forces

US Army
- Updated National Guard cover bonus description to mention recently-added accuracy buff.
- Updated AR-15 Rifle Combat Package upgrade description to include health survivability bonus.
- Fixed T95 Super Heavy Tank price not changed from previous updates
- Fixed HO M6 Mines self-constructing.
- Increased Handheld Vulcan Minigun damage. [3 > 4]
- Decreased T95 Super Heavy Tank’s armor. [650 > 400].
- Decreased manpower cost of Airdropped Locust [230 > 180]

Soviet Army
- Banner Guards are now equipped with SVTs.

Axis Forces

Ostheer
- Heavy Panzergrenadier Recon Package now requires the respective commander to unlock.
- Added the Jaeger Infantry Package to Heavy Grenadiers.
- Fixed Heavy Panzergrenadiers interrogation ability not appearing after purchasing respective upgrade.

OKW
- Updated Incendiary Munitions description to now include recently-added incendiary munition to Chemical Mortar.
- Gen.1 Flammensoldaten will now lightly regenerate HP while standing on fire to counter self-inflicted damage.
- Decreased reinforcement cost of WL. Wing Divers. [0.5 > 0.4]
- Increased Panzerfusilier PSG44 accuracy (Near/Mid/Far) [0.653/0.413/0.356 > 0.653/0.635/0.481]
- Increased Panzerfusilier PSG44 damage. [10 > 16]
- Increased WL. Rangers PSG44 damage [12 > 16]
- Increased WL. Rangers PSG44 accuracy (Near/Mid/Far) [0.8/0.65/0.45 > 0.71/0.68/0.5]


General/Cross-Army Changes
- AI difficulties can no longer detect camouflaged units and units in the FoW.

Update: 30 Jul, 2024 @ 9:01pm

Update 3.4.0F
The Continuation Updates (Part 3 - Patch)
Another speedy patch update, but with the help of the community through a Dev Stream!
Thanks to those that came and helped out!

Allied Forces

US Army
- War Bonds Rear Echelon can now build the M5 and M7 Anti-Tank Mine.
- Heavy Ordnance Rear Echelon can now build the M6 Anti-Tank Mine
- Updated Mechanized Groups Improvements Program to now give all light vehicles +160 HP but are 15% slower in overall maneuverability.
- Updated National Guard cover bonus to now include a 40% weapon accuracy bonus when in cover.
- Fixed typo in Whizbang description.
- Fixed discrepancy in the Reserve Armor Upgrade description.
- Increased the amount of Gas Mask crates dropped by the War Bonds Airdrop Gasmask ability to 3.

British Army
- Removed Observation Mode ability from Raid Cromwell.

Soviet Army
- Updated Martyr Squad description to reflect tunnel network restriction.
- Removed capability of Martyr Squad to use tunnel networks and ambush tunnels.
- Increased VDV Assault Squad’s AK-43 near accuracy. (Near/Mid/Far) [0.48/0.35/0.28 > 0.56/0.35/0.23]

Axis Forces

Ostheer
New Structure: Type 99 Mines (IJA)
- Type 99 AT Mines can now be built by Kohei Squads and Taisensha Squads.
- Added Casualty Interrogation to Heavy Panzergrenadiers after getting the Recon Package upgrade.
- Fixed Heavy Panzergrenadiers not having the Ambush Camouflage upgrade.
- Updated Pk. Sniper Kubel upgrade description to remove discrepancy.
- Updated Pk. Ramming StuG ram hit effect.
- Updated Panzerkraft doctrines descriptions to reflect the removal of the lockout.
- Removed lockout effect of all Panzerkraft doctrines.
- Increased Pk. Hull Flamethrower direct hit damage [4 - 16] and DoT frequency [1.5 > 1]
- Increased Pk. ATGM upgrade fuel cost [0 > 20]
- Decreased Pk. ATGM System upgrade stun chance. [25% > 20%]

OKW
- Fixed Flammenfusilier Blendkorper and Flare ability hotkey conflictions.
- Fixed Dicker Max double barrage bug.
- Increased Biomechanical Panther over-all mobility. (Good luck)

Update: 30 Jul, 2024 @ 1:13pm

Update 3.4.0E
The Continuation Updates (Part 3 - Patch)
Another patch update to fix things and tweak several more.

Allied Forces

US Army
- Updated Cavalry Riflemen veterancy 3 description.
- Fixed hotkey confliction with National Guard Smoke Grenade and Incendiary Grenade.
- Fixed National Guard not getting “Fire Up!” with the appropriate commander selected.
- Fixed a discrepancy in the Logistics and Productions Advisor description about 100% sell value when it should be 80%
- Decreased T95 Super Heavy Tank’s deflection damage multiplier [0.5 > 0.1]

Axis Forces

Ostheer
- Added a weapon firing cone for Pk. 250 Half-Track
- Fixed SNLF Squad being unable to choose any upgrade at all.
- Fixed Panzerkraft Doctrine bonuses not applying to reinforced infantry models.
- Fixed Panzerkraft variant of Withdraw and Refit giving 100% instead of 80%
- Updated Panzersoldaten Combined Arms to no longer require Veterancy 1.
- Updated Panzersoldaten Veterancy 1 to no longer provide survivability buff but now improves the Combined Arms passive with +10% damage resistance and +10% more faster move speed.
- Updated Panzersoldaten extra_text to better fit UI.
- Updated Heavy Infantry Team Weapon Paradrop abilities to now drop advanced variants of the team weapons.
- Updated Ha-To Barrage ability name and veterancy 1 description to avoid confusion with veterancy tooltips.
- Updated Pk. 222 Armored Car Light artillery to no longer be able to shoot while moving.
- Updated Jagdpanther II Designation upgrade to now include a 12.8cm main cannon upgrade.
- Updated Prototype Field Combat AI upgrade to now include a +5 cannon range bonus.
- Removed manpower cost from E-100 and Maus upgrades.
- Removed fuel cost for Pk. Puma Armored Car upgrades.
- Removed chance for Pk. Ramming StuG to lose their treads upon ramming.
- Increased suppression bonus of Pk. Sturm Doctrine from 20% to 25%
- Increased Panzerkraft 15cm canon penetration (Near/Mid/Far) [300/280/260 > 350/310/280]
- Increased Panzerkraft 12.8cm canon penetration (Near/Mid/Far) [280/260/240 > 300/280/260]
- Increased AI Takeover ability reload speed bonus. (20% > 50%)
- Decrease munition cost of AI Takeover ability [75 > 30]
- Decreased Waffenfabrik manpower cost from 600 to 500.
- Decreased fuel cost of E-100 upgrade [160 > 80]
- Decreased fuel cost of Maus upgrade [250 > 190]
- Decreased fuel cost of E-75 upgrade [90 > 45]
- Increased the base fuel cost and removed all upgrades' fuel cost from the following:
• Pk. Flak HT (20 > 30)
• Pk. Panzer II (25 > 30)
• Pk. Panzerwerfer (30 > 35)
• Pk. StuG E (35 > 45)
• Pk. StuG G (50 > 60)
• Pk. Jagdpanzer (70 > 75)
• Pk. Panzer IV F1 (50 > 60)
• Pk. Panzer IV F2 (65 > 75)
• Pk. Ostwind (60 > 70)


OKW
New Ability: Snap Bravery (PP. Gen.1 Soldaten & Flammende Soldaten. Long-recharge suppression break ability.)
- Added new Bloater attack debuff against infantry. “Covered in guts!” will temporarily slow infantry damaged and reduce their sight range. (Currently does not affect the whole squad.)
- Added generic voice lines to the Schock Tiger.
- Updated ME.707 VTOL Gunship description. No longer specifically states weak to AA.
- Updated Gen.1 Soldaten Fake Corpses Ambush ability to disable firing weapons and abilities when ability is active.
- Fixed abandoned MG-46B not displaying its name.
- Fixed Bloater not unlocking sprint after Stage 2 Mutation upgrade.
- Fixed Chemischpioneer Squad not being able to build Automatisierter Flakturm after selecting the Heavy Fortifications Commander.
- Increased Bloater movement speed by 25%.
- Increased Bloater stun/disorient chance across all Mutations. [None/Daze/Stun] (25/75/0 || 0/50/50 || 0/25/75)
- Increased Bio-Nest target_size from 2 to 10 and allowed projectiles to pass through decorations to allow tanks to better damage the structure itself.

General/Cross-Army Changes
- Sektorsperre manpower cost reduced from 450 to 375
- Removed leftover script of AI capability to spawn indefinite Combat Engineers and Pioneers to improve performance and alleviate AI spam.