Company of Heroes 2

Company of Heroes 2

The Advanced Powers 3.6.7B
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Update: 28 Oct @ 12:55pm

Update 3.6.7B
The Second Directive Hotfix update

Allied Forces

Soviet Army
- Fixed MS slot items not respawning
- Fixed MS’s Satchel Charges Assault ui

British Army
- Fixed Gurkhas slot items not respawning
- Fixed Gurkhas’s Veterency 4 buff not working
- Fixed Gurkhas dispatch ability not being available with the right commander
- Fixed Gurkhas’s grenades ability not having the right visual
- Decreased Gurkhas’s Ayo Gorkhal ability munition cost. [65 → 15]

US Army
- Decreased TDR-2 strike ability’s delay until the plane spawns. [5.5 —> 4.5]
- Changed the TDR-2 range calculation to [5, 8, -1].


Axis Forces

OKW
- Fixed Jaeger Scout Infantry slot items not respawning
- Fixed Converted Einsatzpionere slot item not respawning. (but as a result, they will now be effected by bloaters)
- Fixed Black Front Protocol still allowing German Z-tank to spawn
- Added yellow text to Jaeger Scout Infantry ui
- Increase Phoenix Projekt Black Front Protocol’s Zombie Reinforcement manpower discount [50 → 125]

Update: 27 Oct @ 10:45am

Update 3.6.7
The Second Directive update

A sizable patch update that not only introduces many changes, but also a few new goodies!

This also marks the point that PointGoblin will have more of a hand at producing updates for the mod! I will still stick around to work and assist her with her updates and to help polish said updates, but in the end, it'll be mostly her work from here until stated otherwise.

Update too big to post here!
Check out the change notes for more details!

https://docs.google.com/document/d/1X3NklYJiScj1RgjzV4FfRnWu3ZMkjcG9XKG8zbYHt34/edit?usp=sharing

Update: 27 Aug @ 2:19am

Update 3.6.6
Steel Wave Mini-Patch update

Allied Forces

Soviet Army
- Updated Shock Army Tank Hunter Teams to now have prioritize vehicle ability.
- Updated extra_text for ‘Five Year Plan’ upgrades.
- Fixed ROTP Sniper not having a chance to not insta-kill sniper-resistant units.
- Fixed VDV Leytenant from being unable to capture points.

British Army
- Updated Trench Tommy Rocket Gun Teams to now have prioritize vehicle ability.
- Updated Grand Plan Officers to now be limited to just 3.
- Fixed FV4005 Stage II not properly displaying UI buffs from Command Cromwells (it was still being buffed though)
- Increased Grand Plan Officer squad population. [4 > 6]

US Army
- Updated HO. Super Bazooka Team to now have prioritize vehicle ability.
- Updated USMC Recoiless Rifle Teams to now have prioritize vehicle ability.
- Increased USF Mortar Halftrack’s regular barrage range. [80 > 100]
- Decreased USF Mortar Halftrack’s auto-attack range. [100 > 80]
- Fixed hotkey conflict with Dragon’s Breath Shotgun Team. [Incen.Gren hotkey C > D]
- Fixed the bazooka bulletins missing a few more bazooka slot_items.

Axis Forces

Ostheer
- Updated (early versions for testing) Panzerwelpes and Wirbelwinds to be officially available to players (HI Spec)
- Updated HI. Super Panzerschreck Teams to now have prioritize vehicle ability.
- Updated IJA. Taisensha Squads to now have prioritize vehicle ability.
- Updated PK. Panzerknackers to now have prioritize vehicle ability.
- Updated Fucilieri Anticarro Team and Prestige variants to now have prioritize vehicle ability.
- Potentially fixed Combat Mechanics being unable to be upgraded after reaching veterancy 3.
- Fixed Wunder-Kampfers from not benefiting from the ‘Retreat to Forward Supply Base’ ability.
- Removed PK. Panzerknackers HE grenade ability.
- Removed IJA. Taisensha Squad ‘Critical Shot’ ability.


General/Cross-Army Changes
- Updated Wunderkampfer Super Panzerschrecks upgrade to now also add the ‘Prioritize Vehicles’ ability.
- Updated several sniper-type units to now have the ‘Prioritize Infantry’ ability. (May have missed some)

Update: 22 Jul @ 4:25am

Update 3.6.5B
Steel Wave Hotfix update

Allied Forces

Soviet Army
- Updated Shock Army ‘Shock Guards’ upgrade to now provide a 10% boost to munitions income.
- Updated Freedom Fighters veterancies. Vet 2 only gets 1 MP40 instead of 2. Vet 1 gives an MP40. Vet 3 requirement increased. [+15%]
- Updated Martyr Squad’s Oorah ability to now disable camouflage during the ability duration.
- Fixed VDV Assault Squads missing squad_type guard_troops.
- Decreased Armored Rush SU-85 Manpower and Fuel cost. [350/130 > 330/120]

British Army
- Updated Tempest Brimstone to automatically repair any immobility damages.
- Reverted Automata March ability fix attempt until a proper fix is achieved.
- Decreased Trench Ordnance QF 6-Pounder Anti-Tank Gun population. [9 > 7]

US Army
- Updated Dragon’s Breath and Shotgun Teams to now have a sprint ability.
- Updated Dragon’s Breath and Shotgun Teams’ Demolition Charge hotkey. [F > X]

Axis Forces

Ostheer
- Updated Chi-Ri name to ‘Excellent fire support.Fire on the move. Undroppable’
- Updated Pk. Panzersoldaten to now have -20% accuracy on their STGs.
- Updated Pk. Panzersoldaten veterancy 2 and 3 to now have +10% accuracy bonuses each.
- Updated Guastatori Squads to now come with gas masks.
- Updated Italian Heavy Body Armor Package to now include a -10% maximum speed debuff for infantry.

OKW
- Updated GW38 Team to now have a minimum range. [10]
- Updated WL. Rangers veterancy 1 bonuses to now include a -10% received accuracy bonus.
- Updated WL. Rangers Veterancy 3 bonuses to now have +15% maximum HP and -10% received accuracy bonuses.
- Updated Chemical Sniper to no longer have the Mind Control rounds until a replacement ability is ready.
- Fixed a bug where WL. Rangers’ Veterancy 3 was increasing their received accuracy by +15%.
- Increased Emplaced Infrared Spotlight manpower cost. [150 > 250]
- Increased Emplaced Infrared Spotlight fuel cost. [0 > 10]
- Increased GW38 Team Weapon burst duration. [+0.25s]
- Increased WL. Rangers manpower cost. [300 > 380]
- Increased WL. Rangers base weapon accuracy. [+10%]
- Decreased GW38 Team Weapon scatter. [-30%]
- Decreased WL.Rangers target_size [0.87 > 0.85]
- Decreased Fencer Team’s Booster Sprint recharge time. [35 > 25]
- Decreased Fencer Team’s Weapon Override munition cost. [40 > 20]

General/Cross-Army Changes
- Updated Panzerkraft AI to now have slightly increased resources to make up for dumdum.
- Decreased Hard AI munitions income bonus. [1.15 > 1.05]
- Decreased Expert AI munitions income bonus. [1.3 > 1.15]

Update: 18 Jul @ 11:59pm

Update 3.6.5
Steel Wave Patch update

Allied Forces

Soviet Army
- Updated Support Infantry Command structure to no longer transmute into a T1 structure and no longer counts as a annihilation condition.
- Updated Deep-Battle Half-Track Vet 1 bonus to now be a light damage resistance buff.
- Updated Objekt.279 to now be upgradeable with a pintle DShK.
- Removed Armored Rush KV-1 damage bonus from Veterancy 2.
- Fixed BA-10s and BA-11s missing their coax MGs.
- Fixed Zampolit ‘Stand Your Ground’ ability toggle immobilizing unit when active upon reaching Vet 3.
- Fixed 100mm ATGMs not properly applying damage bonus against heavy tanks.
- Fixed SU-100Y becoming a KV-2 when recrewed.
- Fixed Shock Conscripts not getting AT Grenade assault ability with the appropriate upgrade.
- Decreased PT-76 HE AoE near-damage [1 > 0.8]
- Decreased PT-76 HE base damage. [40/60 > 40 flat]
- Decreased Shock Breakthrough Squad cost. [380mp > 360mp]

British Army
- Updated AI to now treat the ‘Arouse Wardstone’ ability as an artillery ability instead of a base ability.
- Replaced delay function of Centurion and Charioteer SABOT rounds ability for a forced reload action.
- Fixed Churchill Bulldog upgrades potentially locking each other out.
- Fixed Automata March from stacking on itself.
- Fixed RAC WC51 having an invisible weapon.
- Fixed Trench Forward Assemblies not having the Observation Post upgrade.

US Army
- Updated Exosuit Team description extra_text
- Updated AC-47 Spooky to automatically repair any immobility damages.
- Fixed WB Combat Salvage Teams getting penalties while salvaging when they are not supposed to.
- Fixed and replaced Exosuit Team sprint script.
- Fixed typo in Warbonds Paradrop Sherman tank ability.
- Fixed several Sherman tank variants from missing the WP shot ability with the appropriate commander.

Axis Forces

Ostheer
- Potentially fixed an exploit.
- Updated Relief Infantry commander ability to now be Osttruppen Dispatch ability.
- Updated Veteran Infantry Squad description to now include italian units.
- Increased Heavy Infantry sniper damage vs structures. [0 > 40]
- Increased Pk. King Tiger 128mm Cannon damage. [215 > 300]
- Incresaed Pk. King Tiger 128mm Cannon reload time. [9 - 11]
- Fixed Heavy Infantry Panzergrenadiers and Super-Panzerschrek teams not having ‘Retreat to Forward HQ’ ability.
- Fixed Kohei Squad missing buildable fuel caches.
- Fixed Pk. Kubelwagen Sniper not correctly stopping at max range when told to engage targets.
- Fixed Ho-Ni Tank Destroyer and O-I Super Heavy from getting twice the amount of LoS gain than they should with the passive.
- Fixed Type 4 O-Ro not benefiting from spotting scopes when purchased.

OKW
- Fixed Chemical Warfare King Tiger Spearhead ability not stating that Hull MG can suppress.
- Fixed Lynx missing the emergency repairs commander ability.
- Fixed GW38 Teams not having voice lines.
- Fixed Biomechanical Panther prioritize vehicle ability not working.
- Increased GW38 Team weapon range. [45 > 55]
- Incresaed Gen.2 Obersoldaten HP [350 > 400]
- Increased Lynx AP damage. [120 > 125]
- Decreased Orbital Hub selection box scale.
- Decreased GW38 Team weapon weapon arc. [60 > 45]

General/Cross-Army Changes
- Fixed Trenches becoming owned when occupied even after exiting the structure.
- Fixed FlaK 36 3.7cm Emplacements not being affected by REC’s Wardstone structure aura bonuses.

Update: 7 Apr @ 10:44pm

Reverted the Realistic Powers Overhaul update

Update: 1 Apr @ 3:42am

Update 1.0.0X (RE-RELEASED)
The Realism Update

A small and fast hotfix for our very special, very legit overhaul!

General/Cross-Army Changes
- All HQ wrecks should now continue to provide the realism parameters to your units instead of disappearing.

British Army
- Fixed Royal Enchanted Corps not getting their realism bonuses due to separate HQ file.


April Fools, you butt-monkeys

Update: 1 Apr @ 2:59am

Update 1.0.0X
The Realism Update

We are happy to announce the mod’s new direction! With this update, we are rebranding to the Realistic Powers!
The Realistic Powers will join the other realism mods in their fields, bringing fast-paced and long-distance action to the alternate history of the Advanced Powers!

Hope you all enjoy the mod’s new direction!

General/Cross-Army Changes
- Updated the mod to now be named “The Realistic Powers”
- Updated all units and structures to gain +75% increased sight.
- Updated all units and structures to gain +100% weapon range.
- Updated all units and structures to now receive +100% more received damage from all sources.
- Updated all vehicles to gain +150% more armor.
- Updated all factions (excluding AI) with 25% additional manpower income to compensate for increased death tolls.

Known Issues
- Realism Parameters may not affect units spawned in via Cheat Commands.
- Ability ranges are all the same. Too much work to manually update all of them.


April Fools, you butt-monkeys

Update: 7 Mar @ 9:14pm

Update 3.6.4
Steel Wave Patch update

Another decently sized patch update! Couple of fixes and tweaks here and there to prepare us for RESRI's development!

Allied Forces

Soviet Army
- Updated AI to now recognize the Martyr Squad’s true potential.
- Updated Armored Rush T-34-76s to now be upgradeable with side skirts again.
- Updated Civilian Mobs to now be able to deal light melee damage on top of their equipped weapons.
- Updated Ghosts of the Revolution to no longer rely on a single PTRS model. Instead, PTRS is passed on to other models when the operator dies.
- Updated Ghosts of the Revolution description to reflect changes.
- Updated Ghosts of the Revolution rifle and PTRS accuracy profiles. Now they perform better at mid-long ranges and suffer at close-ranges.
- Updated Martyr Squad to no longer be able to re-camouflage as easily when in combat.
- Fixed AI being able to call VDV after unlocking Tier 3 instead of Tier 4.
- Fixed Airborne Guards Veterancy 3 missing a few abilities in its recharge buff.
- Fixed T-34-37 prioritize vehicle ability not working.
- Fixed tunnel variant of Hijackers and Saboteurs requiring the wrong tech upgrades.
- Increased Ghosts of the Revolution population. [7 > 8]
- Increased Hijacking Mob’s Stunning AT Grenade recharge time. [5s > 10s]
- Decreased Hijacking Mob’s Stunning AT Grenade damage. [100 > 50]
- Decreased Saboteur Mob’s passive AT Grenade damage. [12.5 > 7]

British Army
- Updated Trench Warfare Slit Trenches to now spawn an additional passable sandbag cover behind it for infantry to use.
- Fixed Daimler Armoured Car wreck being player-owned.
- Fixed Living Water DoT immobilizing vehicles instead of slowing them.
- Fixed Royal Marine Commandos being unable to holster PIATs.
- Fixed Automata Dolls no longer getting their base speed penalty after reinforcing.
- Decreased Suppression Staff penetration. [30/30/30 > 5/5/5]

US Army
- Updated Greyhound ATGM upgrade description to now include an increase to weapon range.
- Updated Delta Force Operators to no longer be able to re-camouflage as easily when in combat.
- Fixed US Paratrooper Veterancy 1 missing a few abilities in its recharge buff.
- Fixed Cavalry Riflemen Veterancy 1 missing a few abilities in its recharge buff.
- Fixed Rear Echelon Squad formation bugging out when gaining a 7th model.
- Increased cost of the P-47 Mixed Assault ability. [135 > 200]

Axis Forces

Ostheer
- Updated Waffenfabrik Uber Concrete description to no longer include text about losing it. (Since it has no wreck.)
- Reduced AoE Far and Mid damage of Pk. Shrapnel Panzer IV.
- Fixed Heavy Infantry Ostwind being unpurchasable.
- Fixed Chi-Ha prioritize vehicle ability not working.
- Fixed Pk. Infiltration 251 Halftrack hotkey conflict with Camouflage and Dismount.

OKW
- Updated Fencer Heavy Flamers to now insta-kill infantry at 20% HP or below.
- Updated Chemical Warfare Healthrower to now be able to heal the squad wielding it.
- Updated Chemical Warfare Healthrower to now also provide a 25% damage resistance while infantry is being healed.
- Updated Chemical Warfare Repairgun to now also provide a 25% damage resistance while vehicle/structure is being repaired.
- Updated Flammenfusilier Incendiary G43s to no longer have a random chance of critting. Instead, executes at 30% HP.
- Fixed Air Raider Overwatch Mode targeting enemy control points.
- Fixed Fencers no longer getting their base speed penalty after reinforcing.
- Fixed Fencers no longer getting their Barricade System upgrade bonuses after reinforcing.
- Increased Fencers Exoskeleton Legs Upgrade speed bonus. [20% > 25%]
- Increased Fencers Barricade System Upgrade passive damage resistance bonus. [10% > 25%]
- Increased Flammenfusilier Incendiary G43s penetration. (Near/Mid/Far) [1.45/1.3/1.2 > 2.4/2/1.6]

General/Cross-Army Changes
- Updated Kleiner-Baumeister to now be able to retreat. Only gains 25% damage resistance and 15% speed boost when retreating.
- Updated Uber Concrete upgrade description to reword it.
- Updated Super Panzerschreck penetration values. (Near/Mid/Far) [220/210/200 > 200/275/350]
- Updated buildable Trenches and Round Trenches to no longer be able to block medium and heavy vehicles.
- Updated buildable Trenches and Round Trenches to now be neutral instead owned upon completion of construction.
- Updated buildable Trenches and Round Trenches to now also have the same vehicle debuff as the Trench Warfare slit trench.
- Updated some buildable German Round Trenches to now be able to be built on unowned territory.
- Increased Super Panzerschreck range. [50 > 60]
- Increased AI Expert Fuel and Manpower gain. [+35% > +50%]
- Decreased fuel and munition cost for Non-Waffenfabrik Uber Concrete upgrade. [25/80 > 10/40]
- Decreased Pillbox Bunker self damage resistance when infantry are garrisoned. [75% > 20%]
- Decreased Pillbox Bunker damage resistance bonus (excluding green cover bonuses) for garrisoned infantry. [80% > 25%]
- Decreased Pillbox Bunker maximum HP. [1450 > 960]

Update: 3 Mar @ 4:33pm

Update 3.6.3C
Steel Wave Hotfix update

Axis Forces

Ostheer
- Fixed Heavy Infantry upgrades being unpurchasable.