Company of Heroes 2

Company of Heroes 2

The Advanced Powers 3.6.7B
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Update: 19 Aug, 2017 @ 8:14pm

Update 1.9 ½ PATCH 1

Allied Forces

  • Fixed VDV not being able to capture.
  • Fixed VDV abilities sharing recharge time (not final)

Update: 19 Aug, 2017 @ 7:27pm

Update 1.9 ½
The Allied Advancements Update Part 1!
With the war continuing on, the Allied Forces seek better means to counter the Axis Powers. The US have now ordered in more shotguns not just for the Pacific Theatre but even for the European theatre and have developed special AP shells for it to allow increased penetration against German infantry armor. The Soviets on the other hand, decide their full-frontal assaults weren't enough, so the revival of the VDV was set in to play, allowing the Soviet Army to drop units behind enemy lines in hopes of distrupting the Axis Forces.

Allied Forces

  • New Unit: Shotgun Unit now available for United States Forces
  • New Unit & Ability: VDV Paratroopers now available at Soviet Support Weapons Building (T3)
  • Raid Units Population reduced.
  • Scout Cars, Half-tracks and Universal carriers can now hold Snipers.
  • British M5 HalfTrack desc edited
  • Paratrooper Raiders can now camouflage in cover.
  • Paratrooper Raiders description edited.
  • Partisan Anti-Infantry Raiders can now camouflage.
  • Buildable Rangers veterancy edited.
  • Calliope Population reduced.
  • Rangers equipped with M12 Body Armor.
  • Increased survivability of buildable Guards Rifles & Shock Troops

Axis Powers
  • Brumbar Health Reduced.
  • AT Gun reload time increased.
  • Walking Stuka explosion updated.
  • Wunder-Kampfers armor hit-effects updated.

Update: 18 Aug, 2017 @ 9:29am

Update 1.9
Crew Training Update!

Axis Powers
With armored warfare being the focus in most battles in the war, the Axis Powers decide to further improve their vehicle crew training programs, allowing german vehicle crews to be fitted with infantry light body armor and upgraded MP40s, granting them the ability to hop out of their vehicle to bail for safety or perform repairs on their own vehicles, though the risk of getting their vehicle stolen is still quite high.

  • Wunder-Kämpfers price adjusted.
  • Festungspioniere description updated.
  • Festungspioniere population increased.
  • Festungspioniere increased accuracy and less damage taken when in cover or garrisoned.
  • Festungspioniere Centre renamed and repurposed to "Support Units Centre"
  • German Emplacement Brace ability temporarily removed until fixed.
  • Can now have active JagdTiger and King Tiger on field at the same time.
  • New Unit: Vehicle Crews
  • Axis Troops can now enter and jump out of vehicles.
  • Axis Vehicles can now have their crew jump out. (Excluding Heavy Tanks and certain light vehicles for now.)

Allied Forces
With their war-efforts pushed even further due to the growing powers of the Axis Forces, the Allies improve their armies' manpower along with an increase in munitions and fuel to better fit their overwhelming forces. With the growing threat of enemy tanks, the allies increase the survivability of their own with buildable repair stations. Commanders now offer their services for a cheaper price and at a quicker rate.
  • Increased Manpower, munition and fuel income.
  • Combat Engineers, Rear Echelon and Sappers can now build Repair Stations.
  • British Direct Barrage Ability now cheaper and recharges quicker.
  • Most Allied Forces Commander Artillery, Airstrike and dispatch abilities made cheaper and recharge quicker.

Update: 15 Aug, 2017 @ 7:26pm

Update 1.8
The Defensive Update Part 2
Changed Mod Thumbnail

Axis Powers

  • New Unit: Festungspionieres
  • New Building: Festungspionieres Centre
  • Buffed sight range of Watch Tower
  • Increased amount of rockets the Ballistic Rocket Barrage Fires
  • Increased repair rate of the Baufahrzeug III

Update: 15 Aug, 2017 @ 9:49am

Update 1.7
The Defensive Update Part 1

Axis Forces
With the Allies using a great number of troops and tanks to overwhelm the German Army, the Axis Forces begin to focus on not only offensive assets, but defensive ones as well, prioritizing newer technology projects to aid in the defenses of the Axis Powers.

  • New Unit: Baufahrzeug III "Kleiner Baumeister"
  • New Defensive Buildings: Ballistic Missile Bunker, Watch Tower, Pantherturm, Standard Bunker
  • Infantry Light Body Armor Improved, further increasing survivability of German infantry.
  • Tiger Tank price adjusted.
  • Custom Icons for new units.

Allied Forces
Aware of the germans' intentions on improving their defences, the Allied Forces improve their troops' efficiency with explosives and defence-busting through special training and of supplying their soldiers with extra explosive weapons.
  • Rangers, Paratroopers, Commandos, Sappers, Shock Troops and Guards Rifles now have access to the satchel charge ability.
  • Satchel Charge ability is now cheaper and has it's range increased.
  • Demolition Charge ability for any unit is now cheaper.
  • Crocodile Churchill now buildable.
  • AVRE Churchill now buildable.
  • Sherman Calliope now buildable.
  • Custom Icons for new units.

Update: 13 Aug, 2017 @ 8:28am

Update 1.6
[Milestone Update!]
The Raids Update
Thanks a lot for 1250+ Subscribers, 40+ Faves and enough positive ratings for 4 stars!

Allied Forces
With the Germans' advance technology giving them the upper-hand in battles, Allied Forces thought it would be a neat little idea to send units behind enemy lines with the specific purpose of 'borrowing' some weapons from their Axis buddies.

  • New Soviet Army Units: Heavy-AT Partisans & Heavy Anti-Infantry Partisans
  • New US Army Units: Heavy-AT Paratroopers & Heavy Anti-Infantry Paratroopers
  • New British Army Units: Heavy-AT Commandos & Heavy Anti-Infantry Commandos
  • Fixed Soviet Engineer Build menu.

Axis Forces
As the war continued, the deaths of German soldiers would still rise despite the new weapons, leading to a number of weapons being stolen by the allies. This has forced the Axis Powers to develope advance light body armor for most of their infantry.
  • Most infantry units upgraded with light body armor, slightly increasing survivability of certain infantry units.

Update: 12 Aug, 2017 @ 11:09pm

Update 1.5

British Army

  • Crew of M5-Halftrack fixed.

Axis Powers
  • Infantry granted light armor. (visual effects only, doesn't increase survivability (yet))
  • Wunder-Kämpfers armor effects upgraded.
  • Wunder-Kämpfers super-charged grenades fixed.
  • Wunder-Kämpfers can no longer crew vehicles or team weapons.

Update: 12 Aug, 2017 @ 9:33am

Update 1.4

British Army

  • 17-Pounder Emplacement Population Reduced.
  • M5 Half-Track requirements fixed.

Update: 12 Aug, 2017 @ 9:08am

Update 1.3

Allied Basic Infantry

  • Can now build slit trenches.
  • Can now build crude cover (conscript cover)

Axis Forces
  • Heavy Tanks require more veterancy.
  • Kriegsenderpanzer reload ability fixed.
  • JagdTiger piercing shell ability reload time fixed.
  • Super-Charged Bundled Grenade penetration fixed.
  • Super-Charged Bundled Grenade text/desc edited.

  • NEW UNIT: Wunder-Kämpfers
  • JU-87 Close Air Support ability modified to JU-87 Close Air Support 'Dragon's Breath'. Can now also attack infantry and vehicles. EXPERIMENTAL

Update: 11 Aug, 2017 @ 2:14am

Update 1.2

US ARMY

  • M1919 no longer needs required commander to purchase.
  • AT Rifle Grenade range increased.
  • 105mm Bulldozer Sherman population reduced.

I.K. V
  • Price adjusted.
  • Build time adjusted.
  • Armor tweaked.

Raketenpanzer IV
  • Armor tweaked.
  • Health tweaked.