Company of Heroes 2

Company of Heroes 2

The Advanced Powers 3.6.7B
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Update: 30 Jul, 2018 @ 12:07pm

Update 2.6
"The Preparations Update"

An update (and possible more branching from this) focusing on preparing not only myself and the mod, but to prepare players as well for another upcoming update that will add a powerful specialization to a certain army. 'Preparation' Updates will focus on bug fixes, tweaks and changes here and there, along with adding something new every now and then to continue expanding on the existing armies and specializations!
If you would like to contribute to the Preparations Update series, feel free to do so by suggesting new ideas for any specialization/faction, along with pointing out potential bugs, tweaks and changes!

Allied Forces

US Army
New Unit: Vulcan MKII Sherman
New Ability: Earthquake Bomb (Heavy Ordnance Specialization)
- Fixed Jeep Vulcan tracers.
- Jeep upgrades no longer disappear upon recrewing. (?)
- Fixed and edited Heavy Rangers Veterancy description and awards.
- USMC Assault Engineers Squad can now be upgraded with M14 Rifles.
- Fixed Heavy Bombers ability leaving unremovable marks on the map after-use.
- Jeep-mounted Vulcan Minigun hit-effect changed.
- T28 Super Heavy Tank can now be upgraded with a pintle-mounted Vulcan Minigun.
- Sherman Jumbo can now be upgraded with a pintle-mounted .50 Cal MG. (?)
- Pintle-mounted .50 Cals cost reduced to 50 Munitions.
- Fixed abandoned Sherman Jumbo name and icon.
- Updated spawn hotkeys for the Armored Jeep, Dragon's Breath Shotgun Team, Vulcan Minigun Team, Heavy Sniper Team and Super-Bazooka Team
- Marine Raider Squads can now be upgraded with Super Bazookas instead of Recoiless Rifles

Soviet Army
New Ability: The Power of the People
New Ability: Infiltration Mobs
- Armored Rush Mechanized Reinforcements Ability recharge time increased from 180 to 210 seconds.
- RotP infantry unit portraits updated.
- RotP-variant Infantry units now have custom symbols and spawn icons.
- RotP mob genders are now mixed, rather than being composed of only a single gender.
- Saboteur Mob and Hijacking Mob squad sizes increased by 1.
- Saboteur Mob and Hijacking Mob costs reduced.
- Saboteur Mob and Hijacking Mob survivability slightly increased.
- Saboteur Mob upgrades no longer are required to be in territory to obtain.
- Saboteur Mob veterancy description fixed and edited.
- Saboteur Mobs now have the "Booby Trap" ability. Unlockable at Veterancy 1.
- Hijacking Mob veterancy and hijack ability edited.

British Army
New Unit: Rocket Gun Trench Infantry Section
New Unit: Mk. X-I Churchill 'Bulldog' Infantry Tank
New Unit: Daimler Armored Car
New Ability: Bulldog Overdrive
New Ability: Siphon Resources
- Trench Mortar range and damage reduced.
- Trench Mortar spawn hotkey changed.
- Updated spawn hotkeys for Blackwatch troops.
- Blackwatch AT Squads munition price increased.
- Blackwatch AT Squads can no longer be upgraded with Panzerschrecks. Instead, they now come with 2 M20 Super Bazookas.
- Black Prince manpower cost reduced.
- Reinforced Sandbags no longer cost manpower to build. Instead, build time slightly increased.
- Fixed Strafing Support ability being unavailable unless another ability is used.
- Raid Medics will now spawn at map entry points.
- Removed hotkey from HQ Recon ability.
- Tetrarch turret horizontal speed reduced.
- Slit Trench now uses pre-made portrait.
- Tetrarchs, M5 Halftracks, Damiler Armored Cars and Universal Carriers now have access to Siphon Resources ability with Raid Operations.


Axis Forces

Ostheer
New Ability: A6M Zero Kamikaze Attack
- Vehicle Crews and Grenadiers blowtorch animation added for repairing.
- Wunder-Kämpfers Orbital Deployment now includes a 250 Halftrack for troop transportation.
- Sturmgrenadier squad icon updated to avoid confusion with Assault Grenadiers
- Sturmgrenadier's Flamethrower package upgrade now includes enchanced body armor.
- Increased damage, penetration and range of the Panzerbusche 39.
- Removed merge ability with japanese troops.
- Fixed issue where pioneers can't be called in to repair the HQ due to the Heavy Infantry Specialization.
- Increased Taisensha Squad size from 4 to 5.
- Type 95 Ha-Go tank's 37mm cannon nerfed; penetration reduced and reload time increased.
- Increased SNLF Squad size by 2, manpower cost, build time and population slightly increased.
- Fixed SNLF Button Vehicle ability not appearing.
- Type 95 Ha-Go, Type 1 Ho-Ha, Type 1 Ho-Ni and 222 Armored car can now be hull-downed by Kohei Squads (Sandbag animations missing for now)
- Japanese Heavy Halftrack should now be recognized as a frontline vehicle, rather than just stay back at base.
- Type 3 Chi-Nu, O-I Super Heavy Tank, Bomb Truck, SNLF and Heavy Halftrack spawn hotkeys changed.

OKW
New Ability: Call-In Undead Reinforcements (Up to 13 new units!)
New Ability: Chemischer Fallschirmjäger Infiltration
New Ability: Prolonged Fire (GMG Team)
New Upgrade/Weapon: PSG-44 Rifle Package (Panzerfüsiliers)
New Upgrade/Weapon: Panzerschreck 'Geschmolzener Schuss'
New Unit: Chemischer Fallschirmjäger
- Shamblers description edited to fix spacing.
- Toxic Barrel Trap hotkey changed.
- Chemical Sniper hotkey changed.
- Reduced burst length of the Säurewerfer

Misc/General Changes/Additions:

New Upgrade: Über Concrete (German Defence Structures)
New Structure: Automatisierter Flakturm (Model possibly temporary)
- IFV Interior Upgrade and upgrade description edited.
- Repair Station description edited.
- Hotkeys added to Logistics Engineering Officer abilities.
- Axis Forces now start with a pioneer squad and a construction vehicle.
- Reduced manpower cost for Construction Vehicle
- AI will now recognize the Construction Vehicle, allowing them to build the new custom defenses on their own.
- Construction Vehicle no longer has received accuracy penalties when constructing/reparing.
- Construction Vehicle can now build bunkers.
- Construction Vehicle building menus updated.
- Construction Vehicle's buildable walls transfered to other build menu to make room for Flakturm.
- Construction Vehicle can no longer retreat.
- Pillbox Bunker description edited.
- Pantherturms and Ballistic Missile Bunkers now have custom icons.
- Pantherturms can now hold MG teams.
- Ballistic Missile Bunkers now have AoE penetration, increasing effectiveness against tanks.
- Advanced German Defensive Structures now have emplacement icons on the minimap.
- Increased cooldown time for all HQ Air Support abilities
- Slightly increased munition cost for all HQ Air Support abilities.
- Updated effect for the GMG weapons.

Update: 14 Apr, 2018 @ 8:39am

Update 2.5.5B
Patch Update

- New ability: Destroy Cover (Baufahrzeug III)
- Fixed Watch Tower being invincible
- Adjusted Watch Tower durability
- Watch Tower description updated
- Gen.1 Flammende Soldaten Troops now provides heat for nearby infantry in winter scenarios
- Zed units now have default cold-resistance
- Reduced manpower cost and increased munition and fuel cost for most Construction Vehicle structures.
- Construction Vehicles now have "Destroy Cover" ability.
- Reduced durability for Ballistic Missile Bunker Wreck, making it more prone to being destroyed for good during its wrecked stage.

Update: 13 Apr, 2018 @ 1:58pm

Update 2.5.5
Surprise Phonix-Projekt & Construction Vehicle Revamp Update!
Several years in to the war, the High Command of the Phoenix Project have managed to uncover lost relics through several discreet expeditions around the globe. These artifacts, rumored to have been embedded with 'unusual energy', have been subjected to intense reverse-engineering and study, enabling the Phoenix Project to further improve and develope their current units with stronger and deadlier abilities and means. Spare research information and product exports generated from the relics have been carried on over to the previous defensive construction vehicle projects, allowing upgrades to be pushed through that significantly increases the potential of the builder, improving construction techniques and devices that enables individual construction vehicles to be able to develope defended compounds on their own.

Phonix-Projekt Specialization REVAMPED!
New Ability: Hurl Rubble (Gen.2 Obersoldaten)
New Ability: Booby Trap Point (Flammende Soldaten) (Necromancer)
New Ability: Fake Corpses Ambush (Gen.1 Soldaten)
New Ability: Self Destruct Mutation (Gen.1 Flammende Soldaten)
New Ability: Distribute Severed Limbs (Corpse Halftrack)
New Structure: Light Rubble Barrier A
New Structure: Light Rubble Barrier B
New Structure: Heavy Rubble Barrier A
New Structure: Heavy Rubble Barrier B
New Structure: Carnage Rubble
New Upgrade: Necromancer Commander (Geschlachteter Tiger)
- Sturmpioneer, Einsatzpionere and Converted Einsatzpionere squads can now build sandbag walls
- Gen.1 Soldatens, Death Troopers, Shamblers and Gen.2 Obersoldaten can now build light rubble barriers.
- Gen.2 Obersoldaten can now build heavy rubble barriers.
- Death Troopers and Shambler Squads can now build Carnage Rubbles
- Shamblers now only require the Stage 2 Mutation Upgrade to unlock sprinting.
- Shamblers Veterancy 5 modifications edited
- Shamblers sprint recharge time increased
- Shamblers Stage 2 Mutation Upgrade description edited
- Shamblers melee attack behaviors updated
- Gen.2 Obersoldaten, Knights Cross Holders and Necromancers no longer get movement penalties when moving through rough terrain.
- Gen.2 Obersoldaten, Knights Cross Holders and Necromancers extra text updated.
- Phonix-Projekt Obersoldaten can now build campfires
- Phonix-Projekt Obersoldaten no longer have access to the Frangible Smoke Grenade
- Phonix-Projekt Obersoldaten "Rage!" ability now costs 100MP to use
- Phonix-Projekt Obersoldaten "Rage!" ability soundkey updated
- Phonix-Projekt Obersoldaten "Rage!" ui mini-icon title updated (:3)
- Necromancer summon abilities now have hotkeys (Z, X, C)
- Flammende Soldaten manpower cost increased to 300
- Updated projectile for Flammende Soldaten fireballs
- Flammende Soldaten Fireballs now deal more damage against vehicles and now also deal deflection damage
- Reduced overall cost for "Convert Einsatzpionere" research upgrade.
- Corpse Halftrack can now distribute 'medical supplies'
- Corpse Halftrack description updated
- Significantly reduced manpower cost for the Schwerer-Leichenwerfer
- Schwerer-Leichenwerfer spawn icon will now display max limit when having 3 deployed.
- Schwerer-Leichenwerfer launch ability hotkeys updated (Z, X, C)
- Geschlachteter Tiger turret horizontal traverse speed reduced
- Non-Phonix-Projekt Infantry (Sturmpioneers, Fallschirmjägers, HMG42 Teams, etc..) can now earn bonus manpower and munitions if the specialization is present.
- Reduced manpower and munitions gained when killing hostile units (Duplicate left-over script caused the increased bonuses)
- Removed manpower and munition bonuses when killing units with vehicles (Temporary, until a bug has been fixed)

Other/Misc Changes

Axis Forces
- New Structure: Concrete Fence (Baufahrzeug III / Festungspioniere)
- New Structure: Concrete Wall (Baufahrzeug III / Festungspioniere)
- OKW Specializations cannot be researched until one of the first two buildable halftrack buildings have been erected (Possibly temporary until an AI-related bug is fixed)
- Baufahrzeug III 'Kleiner-Baumeister' can now build concrete fences, concrete walls, small dragon's teeth and large dragon's teeth. (Have fun, defensive/immersive players! ^_^)
- Festungspioniere squads can now build concrete fences and concrete walls. (Have fun, defensive/immersive players! ^_^)
- Fixed Festungspioniere squads barbed wire fences disappearing
- Baufahrzeug III 'Kleiner-Baumeister' overall cost reduced and build time increased
- Baufahrzeug III 'Kleiner-Baumeister' selection group changed
- Taisensha Squads now has all its members explode when using explosive vests instead of just one member exploding.
- Updated most Ostheer and OKW German vehicles' concealing smoke ability, now "Smoke Screen", updated and possibly allow AI to use smoke screens.
- Buildable Watch Towers can now be repaired.
- SdKfz 222 Scout Cars can now carry one infantry squad
- Puma main gun damage reduced
- sWS Halftracks no longer cost anything to be built, instead, now have longer build times.
- sWS Halftracks now have increased armor and health.
- Wunder-Kämpfers Ostheer variants portraits fixed and updated
- Wunder-Kämpfers manpower cost reduced
- Wunder-Kämpfers now have their received accuracy increased while retreating.
- Significantly reduced Panzerfusilier advanced rifles damage
- Fixed several West German units with missing reinforce text
- Pioneer Squads, MG42 Teams, Grenadier Squads, Mortar Teams, Snipers and Panzergrenadiers no longer spawn from the building and now comes in through map entry points
- Sturmpioneer Squads, Volksgrenadier Squads, MG42 Squads, Infantry Support Gun Teams and Wunder-Kampfers no longer spawn from the building and now comes in through map entry points

Allied Forces
- Soviet Sniper Teams, Penal Battalions, HMG and Mortar Teams no longer spawn from the building and now comes in through map entry points
- Riflemen & Rear Echelon no longer spawn from the building and now comes in through map entry points
- Infantry Sections, British HMG Teams, Sapper Squads, and AT Snipers no longer spawn from the building and now comes in through map entry points
- Reduced Medic Class Upgrade cost to 35 Muni (Trench Infantry)
- Reduced Marksman Class Upgrade cost to 80 Muni (Trench Infantry)
- Reduced Grenadier Class Upgrade cost to 75 Muni (Trench Infantry)
- Reduced Assault Class Upgrade cost to 50 Muni (Trench Infantry)
- Reduced Support Class Upgrade cost to 75 Muni (Trench Infantry)
- Updated Trench Mortar unit type
- Increased hold slot for round trenches
- Allied Heavy Raid Infantry Squads now have sniper-resistance.

Update: 10 Apr, 2018 @ 1:10am

Update 2.5B
Patch Update

New Unit: KV-85 (Armored Rush Tactics)
- Reduced Population for KV-1
- T28 Super Heavy Tank weapon damage and range increased
- Reduced prices for Armored Rush Tactics
- Fixed Broken UI portraits for buildable Soviet Medics
- Armored Engineers now have 'Advance Salvage' ability
- Fixed not being able to call-in Rear Echelons when Barracks is destroyed
- Armored Jeep health increased
- Knights Cross Holders are now sniper resistant
- First Division Veteran Infantry no longer heals when squad medic is dead
- Pantherturms, Ballistic Missile Bunkers and Watch Towers no longer require infantry to work.
- Pantherturms, Ballistic Missile Bunkers and Watch Towers unit type updated
- Pantherturms, Ballistic Missile Bunkers and Watch Towers no longer kill paratroopers that land on them
- Pantherturms, Ballistic Missile Bunkers and Watch Towers now provides a massive defensive boost for garrisoned infantry

Update: 7 Apr, 2018 @ 1:49pm

UPDATE 2.5
Specializations Update Part 5

The list is so big, it can't fit in the change notes apparently xD
Go HERE instead to check the details on Update 2.5, and a special little 'Thank You' message from us Devs!

Update: 5 Jan, 2018 @ 6:21pm

Update 2.4D
Patch Update

  • - Raid Cromwell no longer has Commander Upgrade. Instead, Raid Cromwells will have access to the Valentine's observation toggle ability.
  • - Removed unuseable upgrades from the Construction Vehicle
  • - Description of Construction Vehicle edited
  • - Pantherturms and Ballistic Missile Bunkers now come with Festungpioneer Squad upon construction
  • - Reduced prices for Watch Tower, Ballistic Missile Bunker and Pantherturms.

Update: 4 Jan, 2018 @ 1:18pm

Update 2.4C
Patch Update

  • - Created 2 Seperate Trench-Specialized Forward Assembly; Forward Medical Assembly & Forward Repair Assembly. Both can be found in the emplacements menu.
  • - Siege Engineers can no longer build Repair Stations
  • - Gliders can now be repaired
  • - Trench Forward Assembly retreat cooldown reduced from 120 to 10 seconds
  • - Updated BL 5.5-Inch Medium Gun Howitzer hotkey
  • - Changed Forward Assembly Hotkeys
  • - Increased Commando Mortar Team weapon range.
  • - Edited models in the Red Devils squad
  • - Raid Medics and Raid Vehicle Crews can now earn munition and fuel when killing targets.

Update: 4 Jan, 2018 @ 5:47am

Update 2.4.B
Patch Update

  • - New Unit: 3-Inch British Mortar
  • - Raid Ops Heavy Raid Commandos name edited.
  • - Raid Medics, Raid Vehicle Crews, Commandos, Heavy Raid Commandos, Commando Team Weapons, and Raid Sappers can now paradrop-reinforce from Beacons.
  • - Blackwatch squads and Heavy Assault Infantry can no longer build fuel & munition points
  • - Siege Engineers can now build standard barbed wire
  • - Siege Engineers can now be upgraded with a Boys AT Rifle.
  • - Trench-Specialized Forward HQs updated to allow pairing of Retreat upgrade with either Medics or Repairmen
  • - Trench 2-Inch Mortars price reduced from 320 - 240
  • - Specialized Standard Commando Glider manpower cost reduced.
  • - Reduced build time for Commando HMG Team
  • - Reduced munitions cost for Civillian Mob and Saboteur Mob upgrades
  • - Fixed issue with Shamblers not spawning when a zed-vehicle is destroyed.
  • - Fixed issue with an abandoned zed-vehicle being destroyed spawning a neutral Shambler squad. Neutral shamblers will instantly be gibbed.

Update: 2 Jan, 2018 @ 7:31pm

Update 2.4
The Specializations Update Part 4
With the Germans' further advancing in technology, obtaining them for use and studies has been drastically pushed up higher in every armies' prioritiziations. With that, the British Army commenced on improving their infiltration training programs to allow dispatching of more elite units behind enemy lines for sabotauge and raid operations. Though, for those unlucky or lucky enough to fail the training programs, will most likely end up sitting in a trench. With armored reserves dwindling, and german hordes on the offensive, the brave men of the rifle regiments must rely on tried and true defensive warfare to survive. Eschewing most vehicles in favor of shells and men, these troops will hold the line- or die trying.

British Specializations are found in the Platoon Command Post

Allied Forces

  • New Specialization: Trench Warfare Tactics (BRITISH)
  • New Unit: Trench Infantry Section
  • New Unit: Specialized HMG Team
  • New Unit: Specialized AT-Gun Team
  • New Unit: Grand Plan Officer
  • New Unit: 2-inch Medium Trench Mortar
  • New Unit: Heavy Assault Infantry
  • New Unit: Siege Engineers
  • New Unit: Blackwatch
  • New Unit: Blackwatch AT
  • New Unit: British M4A3 Sherman Medium Tank
  • New Unit: Black Prince
  • New Structure/Emplacement: BL 5.5-inch Medium Artillery Gun
  • New Structure/Emplacement: Reinforced Vickers K Bunker
  • New Structure/Emplacement: Trench Forward Assembly
  • New Structure/Emplacement: British Directional Slit Trench
  • New Structure/Emplacement: Reinforced Sandbags
  • New Ability/Upgrade: Assault Class Upgrade
  • New Ability/Upgrade: Support Class Upgrade
  • New Ability/Upgrade: Marksman Class Upgrade
  • New Ability/Upgrade: Medic Class Upgrade
  • New Ability/Upgrade: Grenadier Class Upgrade
  • New Ability/Upgrade: Chem-Sealed Gasmasks
  • New Ability/Upgrade: Flak Vests
  • New Ability/Upgrade: Dig in!
And many more!
  • New Specialization: Raid Operations Specialization (BRITISH)
  • New Unit: Mixed Assault Unit
  • New Unit: British Raid Medics
  • New Unit: Commando HMG Team
  • New Unit: Commando AT Gun Team
  • New Unit: Raid Universal Carrier
  • New Unit: Specialized Commandos
  • New Unit: Raid Sappers
  • New Unit: Red Devils Squad
  • New Unit: Raid Halftrack
  • New Unit: Armored Raid Car 75mm
  • New Unit: Light Tank MK VII Tetrarch
  • New Unit: SAS Squad
  • New Unit: Raid Vehicle Crew
  • New Unit: Raid Cromwell Tank
  • New Unit: Raid Crocodile Churchill
  • New Unit: Raid Comet Tank
  • New Unit: Raid Centaur
  • New Unit: Heavy Anti-Infantry Raid Commandos
  • New Unit: Heavy Anti-Tank Raid Commandos
  • New Structure/Emplacement: Raid Glider
  • New Structure/Emplacement: HQ Raid Glider
  • New Ability/Upgrade: Raided Bundled Grenade
  • New Ability/Upgrade: Raided German Armor
  • New Ability/Upgrade: Thorough-Salvaging
  • New Ability/Upgrade: Hijacking Ability
  • New Ability/Upgrade: Vickers HMG AP Rounds
  • New Ability/Upgrade: 6-Pounder AT Gun Critical Shots
  • New Ability/Upgrade: Red Devils Paradrop
  • New Ability/Upgrade: SAS Squad Infiltration
  • New Ability/Upgrade: Deploy Raid Glider w/ Commando Fire Team
  • New Ability/Upgrade: Deploy HQ Raid Glider w/ Commando Fire Team + Tetrarch
And many more!



Misc/Other Changes
Allied Forces
  • - Fixed Armored Engineers not displaying correct model
  • - British Emplacements can now be built within base territory.
  • - Corrected Crew for British Sherman
  • - Reduced price for Armored Rush Specialization
  • - Major Recon ability price reduced
  • - Increased Manpower and Munition Income of RotP Specialization
  • - Fixed Soviet Sherman being available to dispatch without commander
  • - Revolution of the People VDV Dispatch ability now available in the command abilities.
  • - Emergency HQ Sappers Dispatch ability fixed and edited.
  • - Penal Battalion Bazookas can no longer be dropped
  • - Allied Raid Units now have custom spawn icons
  • - Changed Saboteur Mob and Raid Units hotkey-spawn
  • - Buffed VDV SVT Rifles
  • - Fixed VDV veterency text
  • - Added custom icon for Hijack Ability
  • - Reduced PIAT price from 25 to 20
  • - Commandos can now enter and exit vehicles

Axis Powers
  • - Added spread/scatter for grenadier and chemischgrenadier passive grenades.
  • - Grenadiers and Chemischgrenadiers can no longer use grenade launchers when pinned.
  • - Japanese Sniper Nest Tower can now be repaired
  • - Changed OKW Heavy Halftrack Flak Gun.
  • - OKW Heavy Halftrack Flak Gun significantly increased damage against aircraft.
  • - Chemical Mortars have been tweaked for performance issues.
  • - Significantly improved Panzershcreck damage versus aircraft
  • - Edited abandoned PaK 40 name.
  • - Maximum amount of available Wunder-Kämpfers at a time increased to 3
  • - Increased Japanese Specialization Manpower income
  • - Increased detection radius of Japanese Sniper
  • - Abandoned or Captured Phonix-Projekt Vehicles no longer spawn Shamblers upon dying.

Others
  • - Edited Round Trench name and description
  • - Fuel Trade Ability increased from 25 fuel to 50 fuel per transfer.

Update: 4 Nov, 2017 @ 7:28pm

Update 2.3-½-F.b wow i'm dumb
Patch Update

Allied Forces
- Fixed missing spawn icon and unit symbols for Armored Engineers and Tank Guards