Europa Universalis IV

Europa Universalis IV

Dynamized Development 5.27
25件中 11-20 を表示
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更新:2017年11月16日 @ 22時03分

更新:2017年11月12日 @ 0時17分

更新:2017年9月17日 @ 17時15分

更新:2017年8月20日 @ 17時13分

8/20/2017
Fixed multiplayer missions where a player would be able to take a mission to win, leave session, and watch the AI continue onward for the win.
Fixed multiplayer missions where a player joining could take a country with an existent AI-only mission and continue onward for the win.
Fixed multiplayer missions where a player, most likely the host, would be able to take a mission and continue the mission without any human players for the win.
Adjusted WLC (World's Largest Cities) modifier to allow more manual development of those cities.
Adjusted hordes where hord unity will greatly reduce costs of multiple things.
Rescaled development cooldown for WLCs.
Slightly increased base development timeframe for 1 province minors
Limited religious center's development advantage to an 800 year timeframe
Limited multiplayer colonial missions to European countries
Restored AI's ability to achieve burhger events but at a mean time 7 times what a human player will have
Added Extended Timeline buildings to impact development
Adjusted WLCs development speed when also the country's capital

更新:2017年8月14日 @ 8時46分

更新:2017年8月13日 @ 19時31分

更新:2017年8月12日 @ 14時30分

更新:2017年8月11日 @ 15時36分

更新:2017年8月11日 @ 15時16分

更新:2017年8月10日 @ 20時12分