Garry's Mod

Garry's Mod

WTiberium
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Update: 7 Sep, 2014 @ 6:57am

Loads

Update: 11 May, 2014 @ 8:17am

Minor bug fixes

Update: 11 May, 2014 @ 7:57am

Bug fixes

Update: 19 Aug, 2013 @ 9:00am

Error fixes

Update: 16 Aug, 2013 @ 2:58pm

Gameplay changes :
The Tiberium Chemical plant now uses Raw Tiberium instead of Refined Tiberium to make Tiberium Chemicals,
The Energy Generators now run off Raw Tiberium instead of Tiberium Chemicals,

Backend changes :
Fixed some minor errors,
Made all paths lower case (Linux support),
Updated the way of using DataTables,
Removed some unnecessary code,
Updated the descriptions of most entities to provide more information,
Optimized the way the Factory Panel is spawned,
Added a common initialize function for the Growth Accelerators, Harvesters, Radars and TRIP modules,
Rounded all values from the Warhead Factory,

Update: 23 Jan, 2013 @ 5:34pm

Fixed a few errors that caused STools to break,

Update: 9 Dec, 2012 @ 3:14pm

Small error fixes,

Update: 27 Nov, 2012 @ 2:02pm

Removed some old code that only causes extra strain on the game
Optimized the way the the tools give errors
Added some prediction on the initalization to the Tiberium crystals

Update: 21 Nov, 2012 @ 8:37pm

Minor fixes

Update: 21 Nov, 2012 @ 3:42pm

Minor bug fix