Tabletop Simulator

Tabletop Simulator

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SPI's DeathMaze
   
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Number of Players: 1, 2, 3, 4
Tags: Dungeons, 4+
File Size
Posted
Updated
375.373 KB
12 Jul, 2017 @ 6:44pm
19 Apr, 2020 @ 8:38am
9 Change Notes ( view )

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SPI's DeathMaze

In 1 collection by boylegd
Dave's Games
98 items
Description
An early dungeon crawl classic game from SPI. From the box:

"Deathmaze is a game for one to six players in which each player controls the actions of one or more adventurers exploring the depths of a horror-filled catacomb in pursuit of glory and gold. Like fantasy role playing games, Deathmaze deals with personal heroic fantasy; unlike such games, Deathmaze requires no gamesmaster, but pits the players' skills against an un-gamemastered game system."

The game system uses randomized tiles drawn from a bag to depict the dungeon as the players explore it. The game system was later used in SPI's Citadel of Blood. If you are a fan of games like MageKnight, you will very likely find this game, a direct predecessor, to be of interest.

This TTS mod includes the complete original rules, expansion rules printed in Moves magazine, 3D miniatures which can be used in place of the classic cardboard components, improved game art assets from the community at Boardgamegeek.com, and a wealth of optional assets provided by the TTS modding community.

Thanks and acknowledgement to Finster for his table trays, to Tumba for his dice trays, to Chry for his wealth of cool assets, to the folks at Boardgamegeek for the improved artwork, to the internet at large for supplying various other images that I minted into tokens, and finally to all the SPI game fans using TTS to keep old school gaming alive.

25 Comments
Epcdaddy 19 Apr, 2020 @ 9:33am 
Not sure if you have seen but it looks like SPI's Barbarian King mod may have similar issues. Left a message on that mod. Appreciate if you can take a look. Thanks
Epcdaddy 19 Apr, 2020 @ 9:29am 
Got it. Thank you!
boylegd  [author] 19 Apr, 2020 @ 9:17am 
Yeah that dates back to a time when TTS updated shaders for assetbundles and it caused some glitches with older stuff. The cauldron and the orb of music and the dice trays for example. There's nothing I can do unless I want to code new assets myself. Just ignore the error messages, they should have no impact on the game and they only appear when loading.
Epcdaddy 19 Apr, 2020 @ 9:03am 
Thank you! Yes, all assets loaded. However, when I load the mod, other messages indicated shader can not be loaded, switching to standard shader. Not sure what that means. Any idea if you may be able to fix it? Thanks
boylegd  [author] 19 Apr, 2020 @ 8:40am 
the CHRY assets i used to model gems have been taken offline. I switched in some tokens with some clipart on them. Doesn't look at nice but should be serviceable.
Epcdaddy 18 Apr, 2020 @ 8:39pm 
Thank you for looking into it. Appreciate to keep the classics going!
boylegd  [author] 18 Apr, 2020 @ 8:34pm 
thanks for letting me know, i'll have a look
Epcdaddy 18 Apr, 2020 @ 8:52am 
Hi there! thank you for the mod, it is a labour of love. There are 2 links that are missing the assets that can not be downloaded or open remotely, would you mind taking a look? Great work and thanks!
http://chry.me/toodlepip/ruby-maybe1.obj
http://chry.me/toodlepip/emerald-extrabevel3.obj
boylegd  [author] 3 Jun, 2019 @ 7:53pm 
yes it does include the expansion.
paulyd83 1 Jun, 2019 @ 4:19pm 
does this include the expansion?