Starbound

Starbound

139 ratings
Difficult Ruin
   
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31.957 KB
9 Jul, 2017 @ 9:21am
1 Change Note ( view )

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Difficult Ruin

Description
This mod raises the difficulty of the final boss by raising the health of the Heart of the Ruin to 15000 while also raising the health and damage outputs of its unique minions! Thought you were overpowered with tier 6 armor and weapons? Think again!
77 Comments
Rebta 25 Jul @ 8:35am 
also gedtting to the boss was a challenge as the fly one shotted me xD
You can now feel how the cultivator was tied with this one
Rebta 25 Jul @ 8:34am 
adding the health and damage multiplier to 6×hp and 2×atk with a second mod was definitely an idea
i can now proudly say that i needed T8 arcana item and an hour of retries to hope beating this :D
Draconic Chaos  [author] 29 Feb, 2024 @ 5:21pm 
I may eventually revisit this mod so we'll see ^^
William 29 Feb, 2024 @ 1:13pm 
that will make it even harder!
William 29 Feb, 2024 @ 1:13pm 
wait, add all the old ruin attacks in it!
cant figure out a name 14 Dec, 2022 @ 8:59am 
HOLY CRAP YES

this is perfect with modpacks that have op weapons and want you to get them 1st!
noice mod
:D
KatanaDrama 5 Nov, 2022 @ 11:13am 
Okay. good to know. Thanks!
Draconic Chaos  [author] 5 Nov, 2022 @ 10:36am 
I'm not entirely sure, but I think I remember setting the ruin biome to threat level 10 so it might not matter.
KatanaDrama 5 Nov, 2022 @ 2:15am 
will this work with boss threat lvl 10?
Fishlord 20 Apr, 2022 @ 7:18pm 
Might be a good idea to make more difficult ruin mods that take the ideas and concepts of the comments here and put them into seperate difficult ruin mods. For example, have a difficult ruin mod that focuses on making the boss' minions stronger for those who like group fights more while having another difficult ruin mod that makes the boss itself stronger but weakens the minions for a more 1v1 focused fight