Stellaris

Stellaris

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Admiral Level Skills
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File Size
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17.129 MB
23 Jun, 2017 @ 10:59pm
14 Sep @ 7:23am
98 Change Notes ( view )

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Admiral Level Skills

Description
ALS makes your 6-6-6-6 Admiral dream come true!
For Stellaris version 3.11+
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[paypal.me]



[discord.gg]
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As you may know in 3.10, admirals are now part of the commander group. That literally function the same way like we know.
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Compatibility
Standalone, no vanilla files altered.
namespace = als
global_flag = als_started


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This mod
Savegame Compatible.

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Why this mod appear?

In EU4, we can have 6-6-6-6 stats legendary General.

In Stellaris, we have max skills Admiral that +30% Fire rate, with additional leader traits.








...feeling that Admiral could be more than that, I made this mod.
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What is this?

First, this mod adds the base-4-stats for every Admiral in game:
  • Accuracy - The higher status is, the better they are at aiming and tracking for their fleet.
    *It can level up by destroying&disengaging hostile ships.

  • Flexibility - Higher status means such Admiral is good at sublight and FTL.
    *Can level up every time go FTL with a number of ships.

  • Shock - Fleet that Admiral assigned has chances to disengage or fight to the last ship, based on their Shock levels.
    *Can level up during battle.

  • Siege - Increase the damage the fleet gives toward the planet.
    *Can level up in times of war and bombarding the planet.

    Only Admiral who is assigned in a fleet can gain the traits.
Strategy, Tactic traits also available for every Admiral to use:
  • Strategy - Give stable bonus that never expires. It also provide ally of the same system bonus.

  • Tactic - Time-limit and situational, and can gives a battle advantage when using well.
    *There are 25 tactic traits for admiral to use, some of them are exclusive by empire & species traits.

Once the Admiral level up to skill level 5, they can learn with Tactical traits. To do that, command their fleet to dock one of your colony orbit to change their power.
You can always change their abilities, as long as you have a viable colony, and enough Influence for it.


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Current Localisation
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Special Thanks to

Legendary 6-6-6-6 General from EU4
6-6-6 Heir with Strong claim from EU4
0-0-0 Potato Ruler from EU4

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Check out my other mods!










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If you noticed grammar error or typo, please let me know and point it out, thank you!
194 Comments
WMK1234 21 Sep @ 4:57am 
3.13 compatible?
ArutamSartek 15 Jun @ 7:55pm 
In multiplayer if a fleet lands on a planet (and opens the menu) it disconnects the other players with random_counts that are somewhat constant at least one every in-game month even after resyncing etc. (The error below repeats multiple times, also causing lag).

[22:25:13][containerwindow.h:88]: interface/als_window.gui: Could not find buttonType "tts_button" in window "als_window".
[22:28:16][graphics/pdx_entity.cpp:1218]: cybernetics_01_starbase_starport_entity has no attach point named part4
[22:30:49][trigger.cpp:487]: invalid scope for trigger. got [fleet], expected {country}. file: in scripted trigger check_als_selected_trait_flag at file: common/button_effects/als_button_ui_effects.txt line: 324 line: 1
[22:32:51][event.cpp:849]: Script Error, attempted to execute an event on an unsupported scope!
Event: als.31
Event Scope: fleet
Executing Scope: type=ship
id=2539
opener_id=4294967295
random={ 0 3006579608 }
random_allowed=yes
taloN 1 Dec, 2023 @ 5:32pm 
I'm gonna be honest, I have no idea how this mod works regarding the Strategic and Tactic Selection screen. I've successfully completed 5 battles and it allowed me to level the admiral up but the skills I selected and potentially wasted influence on are just stuck showing "Activating" lol
Hulls 16 Nov, 2023 @ 10:58am 
Love these mods and really appreciate the work you put into them. And i was wondering what your plan is with the 3.10 changes. Are you going to change these mods or just leave them as is for use with previous versions of the game? Mind you i don't know if they work with the leader consolidation or not, i have not tried yet just the single CTD so far to see if the DLC borked Mods i use.
democracy's little pogchump 15 Jul, 2023 @ 8:58am 
So for anyone curious how this does work with the new leaders, it's almost entirely lateral, as it was before. Its systems still track and apply. Arguably, admirals can be even stronger with stacking modifiers of the same type now, eg stacking focuses with strategies, but other than that there isn't too much direct overlap between 3.8/Paragons vanilla and this system.

At least, this was true at time of writing on 14 July; things may have changed.
Pietrooperv 11 May, 2023 @ 5:27am 
This mod was updated to 3.8, but the description doesn't say how the mod changes with the new changes to leaders.
Fres 10 May, 2023 @ 2:35am 
You bury him early
Dovenius 7 May, 2023 @ 9:25am 
I am here to pay my respects, this was an awesome mod until paradox gets their own

F
jasonpepe  [author] 12 Apr, 2023 @ 11:57pm 
@Gurchi
Via 'Stellaris Modding Den' in Discord.

In a better way, you can upload the translate mod. That way you have full control of it and I can link to yours.
Fres 11 Apr, 2023 @ 4:27pm 
Dear Jasonpepe, is it possible to contact you personally about the Russian localization?