Cities: Skylines

Cities: Skylines

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Airport Road Light Remover
   
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5.632 KB
22 Jun, 2017 @ 7:58am
22 Jun, 2017 @ 11:34am
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Airport Road Light Remover

In 1 collection by vasimr22
Airport Props
118 items
Description
This mod will remove airport road lights from the game (Taxiway and Runway lights). It removes both the light effect and the mesh by hiding the assets. This means that the Runway and Taxiway light asset CANNOT be placed when this mod is active (they will not show up). I have uploaded these props to be used in their place: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=953381687

This mod does not affect the save game, and works by disabling display information on level loading.

To bring the lights back, disable the mod and restart the game (by exiting to desktop).

For pre-existing levels, you can enable the mod at runtime, and the update should take effect. After loading, the mod will force an update on all network segements, which will remove any lingering light effects - it may take a few seconds, longer with an increased number of segments on the map.

This is not the most efficient method for dealing with this issue, however, it is the simplest. If support is added to remove lights using the network extensions mod, then I will update this mod description and mark it as deprecated.

An alternative to this mod can be found in these two assets by -Renegade- : https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1391200229
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1389032956
This mod has the benifit in that it does not modify and therefore does not have the potential to corrupt a savegame file, however, that benifit may be minor when compared to the long load times caused by the network segment updates.
28 Comments
Nellzinga 7 Feb, 2022 @ 8:07pm 
will this mod work with the airports DLC?
Coarby 8 Aug, 2019 @ 3:19am 
@protractor Thanks! this mod always made my game crash!
protractor 14 Mar, 2019 @ 9:32pm 
If you guys don't wanna use this mod, there is an option in Hideit! that does the same. Link
Overlord 13 Jun, 2018 @ 12:35pm 
Thanks for clarification :)
vasimr22  [author] 13 Jun, 2018 @ 12:12pm 
@Overlord Activate the mod and keep it active, then place the lights manually. This mod only removes the lights at runtime, so if you activate it and then deactivate it, the vanilla ones will come back.
Overlord 13 Jun, 2018 @ 6:07am 
What is a correct way to remove vanilla lights? I will activate this mod and remove all vanilla runway lights. Then I deactivate this mod and place runway lights manually?
vasimr22  [author] 2 Jun, 2018 @ 11:17am 
@Evil.Iguana I talked with -Renegade- about his assets, they seem to work fine, but I don't think that I am going to mark this mod as deprecated as a result. His method made a modified copy of the airport road AI, which could potentially corrupt save game files if CO pushes an update that changes the plane AI in any way. The risk is minimal, but not non-existant.
Evil.Iguana 2 Jun, 2018 @ 7:21am 
@vasimr22 The ones I linked are working flawlessly still. Whatever renegade did he seems to have recreated the vanilla functionality.
HEESEUNGIE 22 May, 2018 @ 9:06pm 
I updated my run & taxiways with those new 'no lights versions' and see no problems.
vasimr22  [author] 22 May, 2018 @ 7:05pm 
@Evil.Iguana do planes still use those correctly? And do they have any issues with connecting segments / intersections?
When I tried to do something similar, I found that the AI overwrote the prefab info, however, it's possible that CO fixed that with the most recent update.