Age of Empires II (2013)

Age of Empires II (2013)

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Monk Stand Ground
   
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2.285 MB
19 Jun, 2017 @ 11:46am
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Monk Stand Ground

Description
Data set

Tired of Monks not having a "stand ground" option? Well, you are in luck then.

Everyone is tired of their stupid wandering monks getting raped behind some
trees or bushes in no where's land. Building "pens" for them is anoying and time
consumeing in the middle of combat.

The only thing in this data set that has been changed are the monks so that they
can have a "stand ground" button. If you would like other data mods incorperated
into this one, just ask. I'll see what I can do for you then.

For examples: Adding more HP to walls and buildings for a defensive mode, Making
infintary actually viable to use by adding more pierce armor to them, Changing the food
buffs to the farm upgrades so that you do not have to keep checking on them so often,
Change resources to give double, And much more that I can do.
45 Comments
Sapioit 4 Aug, 2020 @ 3:31am 
Thanks for trying! Hopefully, some day we will have it working.
ぽと民 松の木  [author] 3 Aug, 2020 @ 2:41pm 
I fully agree. The computer cheats like heck and does that. Sadly, that cannot be done with the engine that the game is running on. The monk unit would have to basically be converted into a normal troop and new AI functions added for all of the monk skills. If I could add a new unit with monk skills that uses the same back end functions of a ranged unit I would, and have tried multiple times.
Sapioit 3 Aug, 2020 @ 11:31am 
It would be nice to have an attack-move stance for the monks, in which to try to convert units and buildings in their path, just like normal troops try to attack troops and buildings in their path.
ぽと民 松の木  [author] 18 Sep, 2018 @ 11:45am 
That would be great because it seems the AI does that. Sadly that would require a full codeing new class/stance set/and such. I'd love to do that but I am not that good 😣
U.E. 18 Sep, 2018 @ 11:42am 
idea for automatic monk conversion the same as the AI does, as if it would have an offensive stance but instead of attacking, the monk starts converting enemy units within its range
Dragonlord 8 Aug, 2017 @ 9:25am 
How is the "attack move" bugged?

My friend made 350 villagers and started attacking with those. Problem was that they did not find any targets on their own, like the military units do. So just any way to make them able to do that would be awesome! :)
ぽと民 松の木  [author] 7 Aug, 2017 @ 5:04pm 
If villagers were to have stances it would remove their building interface. I'll have to test to see if the hotkeys would still work for building. I will get back to you on an answer if that is feasiable or not.
ぽと民 松の木  [author] 7 Aug, 2017 @ 5:01pm 
as of right now "attack move" is bugged anyway so no one should be using it.
ぽと民 松の木  [author] 7 Aug, 2017 @ 5:01pm 
do you mean that you want villagers to have attack stances as well?
Dragonlord 6 Aug, 2017 @ 10:17am 
Mod request! Attack-move for villagers! I think most players would love that :D