RimWorld

RimWorld

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No butchering Animal Colony debuff B18
   
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19 Jun, 2017 @ 11:27am
5 Dec, 2017 @ 2:01am
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No butchering Animal Colony debuff B18

Description
This mod changes two things :

- the value of the social debuff for a pawn killing a colony animal (butchering it) : to 0 from -5.
- the stacking of this debuff (initial one is 1 per pawn). passing it to 0 per pawn remove this debuff from the game.

Why this two changes ?
Because the debuff is not remove as soon you charge a save. He is removed only when the pawn is killing (again) an animal (reseting the debuff). So changing the debuff value is for the retroactive effect and remove the stacking is for the rest of your game.

(sorry for this english, probably a lot of mistake but not my main language...)

B18 note : due to ingame change in the .xml file for the ThoughtDefs files, this mod doen't work anymore in A17 version. Mp me if your need it, I will explain you what you have to change :)

B19 update available there : https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1522390503
Popular Discussions View All (1)
1
20 Jun, 2017 @ 12:52am
That was fast
GuessMDK
29 Comments
Teneombre  [author] 25 Sep, 2018 @ 2:25am 
Booli 1 Sep, 2018 @ 7:00am 
Ohhhhh okay, that makes more sense. I keep seeing mods say they're compatible with 1.0 and/or B19 and just kinda gave up on figuring out what exactly was going on lol. Thanks for clearing it up, if for no other reason than curiosity's sake. :D Regardless, thanks again for the mod!
Teneombre  [author] 1 Sep, 2018 @ 12:18am 
I confirm it's not the 1.0. It was planned to be but the game maker decide an other major release is needed. So next one is normally 1.0. Which mean normally less change with update so easier compatibility in mod.
Booli 30 Aug, 2018 @ 12:22am 
I could be wrong? I don't think I am though. There was a big buildup to it and whatnot, and there was a 'polish the cannons' release like two(?) days ago I think. But yeah, I think B19 and 1.0 are the same thing.

No worries at all about not being around to update it, btw. I've modded a bit too and I know it just kinda tapers off after a while lol. Sometimes you go back to it, sometimes you don't. I've put at least 100 hours into modding Paradox titles and haven't even played any of the ones I modded for almost a year, at minimum. :P

At any rate, I'm still playing B18 atm so I could continue my save, so I'm not bothered at all lol. I'll check back whenever I do switch to 1.0 though. Cheers!
Teneombre  [author] 30 Aug, 2018 @ 12:05am 
Honnestly, the update is far away in my priority list. It was just a small mod for commodity usage, not a gamebreaking one. Perhaps I will be abble to look in the game file in the middle of september. Will link the new mod there if it's happen. (It alwo may still works. I don't think they change AGAIN how they refer to files. But I have not tested since I don't play rimworld anymore for a while)
Are you sure it's I.0 ? It's surprising if it is B19 then. When reading the update patch, it was looking for me the next one will be the 1.0
Booli 29 Aug, 2018 @ 5:20am 
Rimworld 1.0 (B19) was released just yesterday/day before (timezones and such), so I assume s/he's asking if it's been updated for 1.0, or if it still works anyway. If you do update it by the way, please do a favor and make another workshop entry to maintain a B18 version on steam. If you have the time. (:
Teneombre  [author] 19 Jul, 2018 @ 2:35pm 
I don't know what you mean with 1.0. Last time I tested it, it was displaying the good version number.
Vellis 10 Jul, 2018 @ 10:38am 
1.0? O.o
Teneombre  [author] 2 May, 2018 @ 5:01pm 
?
Skelsh 2 May, 2018 @ 1:12pm 
What did you do to Gray?