Sid Meier's Civilization V

Sid Meier's Civilization V

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Description
Nants ingonyama bagithi baba
Sithi uhhmm ingonyama
Nants ingonyama bagithi baba
Sithi uhhmm ingonyama
Ingonyama nengw' enamabala
Ingonyama nengw' enamabala
Ingonyama nengw' enamabala
Ingonyama nengw' enamabala
Ingonyama nengw' enamabala
Items (43)
Azeroth 1.0
Created by Polskiipete
Read if having map issues, there was a bug found within the folder, if the map doesn't load go to your civ 5 mod folder and take the azeroth map and move it into the map folder ( We are trying to find out the issue) (Important READ) If your sub doesn't dow...
Barbarians - Unlimited Exp
Created by BlouBlou
This mod removes the maximum experience that you can get from barbarians. Features: You will now get experience at any level when fighting barbarians. AI players will now get experience at any level when fighting barbarians. Compatibility: Compatible with ...
Promotions - Expansion Pack
Created by BlouBlou
This mod add new promotions choices when leveling your units and also change the promotion tree system to improve customization possibilities. It roughly triple your promotion choices for every unit, adding many new promotions, and rearranging dependencies...
Religion - Beliefs Expansion Pack
Created by BlouBlou
This mod largely expands the pantheon/beliefs choice for more customization when founding your religion. It adds roughly 90 new Beliefs, completly overhauling (but including) vanilla beliefs. Features: Add approx. 90 beliefs, These beliefs are mostly an ex...
Religion - Improved Customization
Created by BlouBlou
This mod allow any civilization to choose a bonus belief to give you more choices when you found a new Religion. (Just like the Byzantine). Accordingly, Byzantine civilization's trait has been changed. Features: Unlock the reserved beliefs slot when foundi...
Religion - Early Piety
Created by BlouBlou
This mod makes the 'Piety' branch in 'Policies' available at start along with 'Tradition', 'Liberty' and 'Honor', enabling you to choose the religious path earlier and make use of that shrines reduced construction cost. Features: Adds the 'Piety' branch to...
Religion - No AI Free Pottery
Created by BlouBlou
This mod removes 'Pottery' from the Free Techs List the AI player get on King+ difficulties setting at the start of the game, allowing you to be on an equal footing regarding religion founding and pantheon choice. Features: Tired of getting your wanted bel...
Resource - Granary Includes Bison
Created by BlouBlou
This mod adds the new bonus resource introduced in Civ 5 lastest patch: 'Bison' to the list of resource already improved by the 'Granary'. Features: Extends the bonus of the 'Granary' building (which already upgrades 'Deer') to the 'Bison' resource. Fix th...
Resource - Mint Includes Copper
Created by BlouBlou
This mod adds the luxury ressource : 'Copper' to the Mint's benefits and requirements. Features: Mints can now be built in a city if it has Copper within its city limit. Just like Gold or Silver. Extend the bonus of the Mint building (who already upgrade G...
Terrain - Motte-and-bailey Fort
Created by BlouBlou
This mod add the ability to build the improvement : Motte-and-bailey Fort to workers of every civilization, adding another fortification option to the game. Features: Makes The 'Motte-and-bailey Fort' (From the 1066 Scenario by Fireaxis) available to worke...
Terrain - Pontoon Bridge
Created by BlouBlou
This mod adds the ability to build the improvement : Pontoon Bridge to workers of every civilization, adding another Improvement option to the game that was normaly reserved for Firaxis scenarios. Features: Makes The 'Pontoon Bridge' (From the American War...
Terrain - Poor Tiles Tweak
Created by BlouBlou
This mod gives a minor base yields and unlock some worker improvements possibilities for poor or useless terrains like snow and desert. Features: The state of those tiles before the mod: Snow and Desert had 'No Yield' No basic tile improvement could be bui...
War - Less Damaged Captured Cities
Created by BlouBlou
This mod reduce the damage to population and buildings that is instantly applied to a city when you capture it. Features: Population survival has been increased from 50% to 75% (For example, capturing a city of 10 population would leave the city with 7 pop...
Units - Starting Scout
Created by BlouBlou
This mod replaces the starting 'Warrior' with a 'Scout' instead. Features: Everyone (including AI players) get their starting warrior replaced with a scout. Notes: If you own Brave New World Expansion, i strongly recommend using all the three Scouts mod fo...
Units - Scout to Explorer
Created by BlouBlou
This mod introduces a new recon unit in industrial age, the explorer. It also give to scouts an upgrade option to become explorer when obsolete. Features: Adds a new recon unit: the explorer, to the game, which was inspired by the Scramble for Africa scena...
Units - Airship and Land Ironclad
Created by BlouBlou
This mod brings the 'Airship' and the 'Land Ironclad' units from the Smoky Skies scenario by Fireaxis in normal games, without hurting game balance or changing normal gameplay. Features: Adds 2 new units to the industrial Era, 'Airship' and 'Land Ironclad'...
LoadScreen
Created by Flitzpiepe
This minimod enables you to get some further information regarding the unique bonuses during the loading screen....
Americas 128 x 155
Created by Axis Sexus Satanus
A map of the twin american continents, size 128 x 155. Conversion of "America" map originally created by "Knopfdruckoffizier" for Civilization IV. Does not include any resources or starting locations (all on random)....
Barbarians Evolved
Created by Charsi
This mod grants Barbarian Encampments the capability evolve into cities, as well as capture cities from Civilizations and City States. Be warned, for these Barbarian cities will grow in size, expand their borders and worst of all, spawn more Barbarians to ...
Buildings - Upgrade System
Created by BlouBlou
This mod add a new concept to the game: 'Upgrading Buildings'. It allows a city to upgrade existing buildings, improving the base bonuses but increasing the maintenance. Features: Every 'base' building can be upgraded individually, in each city. You start ...
Bretonnia Civilisation
Created by RSJ-87
Adds the Bretonnians, led by King Louen Leoncouer, as a playable civilisation. // REQUIREMENTS Requires both Gods and Kings and Brave New World. // DIRECT DOWNLOAD LINK https://www.dropbox.com/sh/vdsdc3ru5oi554d/AACpRGqn7nOyUV7ELAgderLna?dl=0 If you're hav...
Chaos Civilisation
Created by RSJ-87
Adds Chaos, led by Archaon, as a playable civilisation. // REQUIREMENTS Both Gods and Kings and Brave New World. If you're having trouble running the mod, this is probably why. // DIRECT DOWNLOAD LINK https://www.dropbox.com/sh/rvwe67j11rjp8zx/AABEFsfsTfeJ...
Dwarf Civilisation
Created by RSJ-87
Adds the Dwarfs, led by High King Thorgrim Grudgebearer, as a playable civilisation. // REQUIREMENTS Both Gods and Kings and Brave New World. // DIRECT DOWNLOAD LINK https://www.dropbox.com/sh/4oizd637lz3ij3z/AAAEfYktVwY7K4aFHZKQeT07a?dl=0 If you're having...
Empire Civilisation
Created by RSJ-87
Adds the Empire, led by Emperor Karl Franz, as a playable civilisation. // REQUIREMENTS Requires both Gods and Kings and Brave New World, and the Empires of the Smoky Skies scenario. // DIRECT DOWNLOAD LINK https://www.dropbox.com/sh/fi31ttmqu1c6fxc/AAAOvf...
Gibraltar, Reef, and Krakatoa Fixes
Created by Barrowulf
::::::::: FEATURES ::::::::: Prevents Gibraltar from spawning on small islands; especially single-tile ones which may render it unworkable! (special thanks to whoward69 for help) Prevents Gibraltar from spawning next to ice, which I believe looks really ba...
Great Artist Iwata
Created by Sinnoh Confirmed
An incredibly fast mod I made to celebrate Iwata's life. I couldn't choose which game to use for his Great Work, so I simply picked the "Banana Moment." Leave luck to heaven, because Mr. Iwata is watching us all....
High Elves Civilisation
Created by RSJ-87
Adds the High Elves, led by Finubar the Seafarer, as a playable civilisation. // REQUIREMENTS Requires both Gods and Kings (for the Quinquereme model) and Brave New World (for Trade Routes). // DIRECT DOWNLOAD LINK https://www.dropbox.com/sh/n07rs7z20voafq...
Historical Religions Complete (BNW or GK)
Created by Tomatekh
This is a stand-alone edit of my Historical Religions mod (you do not need to use the main mod to use this version), which can be found here: Historical Religions (BNW or GK) As I've released a number of denomination packs by this point, this mod combines ...
Inverted Earth
Created by MerlinsSaggyLeftist
A map of our planet Earth, turned inside out: All land is now sea, and all sea is now land. Map size: Huge Random resources Special thanks to the lovely people at Reddit.com/r/civ...
More Luxuries
Created by Barrowulf
DESCRIPTION Adds nine more luxuries to the game and an additional Mercantile city-state luxury. Overall, they function the same as the existing luxuries and utilize the same placement and balancing methods. Also, this mod fixes a few bugs found in the main...
Ogre Kingdoms Civilisation
Created by RSJ-87
Adds the Ogre Kingdoms, led by Overtyrant Greasus Goldtooth, as a playable civilisation. // REQUIREMENTS Requires Gods and Kings. // DIRECT DOWNLOAD LINK https://www.dropbox.com/sh/oax0axtkykjd9rw/AABxMH9zq7hDK30dpbsTWgB3a?dl=0 If you're having trouble wit...
Qin Empire
Created by Captain
Add a Civilization: Qin (Qin Dynasty was the first imperial dynasty of China), led by Shi Huang Di (Qin Zheng, Qin Shi Huang), - the first Emperor of China. If you want to get more information about the Qin Empire/Dynasty and Shi Huang Di, please search re...
Quiet Diplomacy
Created by Krzyzyk
Replaces some of the annoying leader screen popups (where decisions don't have any effect on the game) with notifications above the minimap. This results in much faster AI turns since you don't have to click them to resume turn processing. Direct download:...
[G&K] Amestris (Fullmetal Alchemist)
Created by Song Bird
Adds Amestris from Fullmetal Alchemist as a playable civ under the leadership of Fürer King Bradley. Requires Gods and Kings. I will not be making a vanilla version. Leader: King Bradley UA: Alchemic Super Power: Non-organic strategic resources (Iron, Alum...
Xia - Erlitou (Brave New World)
Created by Tomatekh
Adds Xia(夏朝)to the base game. 包含中文版: 夏朝 (BNW) 商朝 (BNW) This mod is also available as part of the Cradles of Civilization Pack (BNW). The Erlitou culture of China's central plain marks the decisive shift out of East Asia's Neolithic period, ushering in the ...
America (Abraham Lincoln)
Created by JFD
AMERICA (ABRAHAM LINCOLN) Unique Trait: A House Divided Choose a unique bonus upon the outbreak of war with a major Civilization. During war, captured Great Generals have a chance to convert to your side. Unique Unit: Monitor The Monitor is the unique repl...
The Sioux (Brave New World)
Created by Tomatekh
Adds the Sioux to the base game. The Sioux are a Native American people in North America, traditionally belonging to the Great Sioux Nation or Seven Council Fires. They can be subdivided into three major divisions based on dialect and culture: the Santee, ...
Norway (Haakon IV)
Created by JFD
NORWAY (HAAKON IV) Unique Trait: Grand Leidang New Citizens contribute Production toward available Naval Combat Units. Newly trained Naval Combat Units contribute toward border expansion and promoting them increases Influence with neutral City-States. Uniq...
The Goths (BNW or GK)
Created by Tomatekh
Adds the Goths to the base game. The Goths were a Germanic tribe of Scandinavian origins whose two branches, Visigoths and Ostrogoths, played a significant role in the fall of the Roman Empire. Although sharing common language, customs and beliefs, the Vis...
The Germans (BNW)
Created by JFD
This mod adds the Germans under Arminius to the game. http://i.imgur.com/TURlnls.jpg http://i.imgur.com/ak8TVb7.jpg Please read the description before commenting! The Germans Legacy of Teutoburg Forest Begin at peace with Barbarians. When war is declared, ...
Skaven Civilisation
Created by RSJ-87
Adds the Skaven Civilisation, led by Seerlord Kritislik, as a playable civilisation. // REQUIREMENTS Requires Gods and Kings and Brave New World. // DIRECT DOWNLOAD LINK https://www.dropbox.com/sh/vc9qmbljufi07yv/AADocSUV4HPu59yM4m3eS0WQa?dl=0 If you're ha...
Champa (Brave New World)
Created by Tomatekh
Adds Champa to the base game. The Cham ruled a collection of Hindu kingdoms that controlled what is today central and southern Vietnam from approximately the 7th century through to 1832, although historical accounts place the direct predecessor of Champa a...
Kongo (Brave New World)
Created by Tomatekh
Adds Kongo to the base game. The Kingdom of Kongo was an African kingdom located in west central Africa in what is now northern Angola, Cabinda, the Republic of the Congo, and the western portion of the Democratic Republic of the Congo. At its greatest ext...