Cities: Skylines

Cities: Skylines

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Siberian Strait (no mods needed)
   
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4.217 MB
31 May, 2017 @ 9:49am
24 Jun, 2017 @ 2:20am
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Siberian Strait (no mods needed)

Description
Looking for a challenge?
Looking for a snowy logistical quest?


With climate change more and more of the siberian regions has become available. The area is located next to the Bering Strait and you have been tasked to quickly develop the habitable strip of land. Although road access is limited, many can come by train!

Unfortunately the porous soil makes digging tunnels for metro lines impossible, with too many risks involving collapsed tunnels the metro is not available. (playtime 250 weeks)

This scenario is intended to be played in vanilla cities skylines(+snowfall dlc) and can be quite hard to beat.


goals:
- transport 300k by public transport.
- 2500 tiles with ore industry
- 2500 tiles with oil industry

losing conditions:
- play 250 weeks (was 200)
- use metro lines
- less than 0 money

Notes
- The map is a very long and thin, thus increasing travel distances
- Loans are restricted in the sense that they are already active, thus adding costs and making the scenario harder
- The highway to two lane road at the entrance of the map has been done intentionally to increase difficulty, if you wish for an easier scenario you can upgrade the access route to a highway.

Tips for playing this map
(and playing in general):
- Use the natural recources tab in the quick menu to find where recources are located
- Use boiler station with hot water pipes for less power usage
- Coal power plants can easily be powered by putting them next to ore industry
- Make use of the train track, both freight and public transport can benefit greatly!
- Ore and oil industry both give a lot of income, even though it is already a wincondition it is good to stress it some more
- Using the sliders in the budget panel can delay costs of building new services or restrict cost when you dont need it.

proof of my own completion (this was with 200 weeks):
https://puu.sh/w6INa/2229f89a75.jpg

If the scenario proves too hard or an easier one is wanted i can update and change the map or make a new(and easier) one.

Additional challenges if too easy:
- Finish within 200 weeks
- No use of highways
- Don't use big patches of oil and ore on the ends of the map
- No loans before completing all victory conditions
- Keep traffic above 75% at all times
- Dont build inhabited areas next to industries

With very few scenario's available (especially snow) I thought why not make one myself?
Although visual mods and assets can improve game experience, mods that influence public transport or zone demand can make the scenario significantly easier.

Most importantly:
Have fun !!

(feedback and ratings are greatly appreciated)

I have another new scenario!!
Ovotor normal and ovotor hard
19 Comments
CreatorOfWorlds 13 Apr, 2024 @ 5:55am 
Nice scenario.
I have this issue where i have demand for industry and i have zoned for industry in various parts of the map. However, in specific parts of the map industry will not spawn even though there is demand and zoning. Is this something that can be caused by the design of the map or the scenario setup?
Exelenz 12 Aug, 2022 @ 6:18am 
Great scenario, really enjoyed it!
arthurlewis 25 Sep, 2020 @ 11:05am 
Nice scenario - many thanks. Agree with advice below re building the industry early - had to start over when realised I had made a tactical error first time round!
klaper10 20 Jan, 2019 @ 9:56am 
greate scenario teaches a lot about trafic. unfortunedlu i lost i was short 30k tickets on last day.

some tips:
1 if creating bus lines is locked, you have to delete and buind new bus base.
2 delete and rebuuild water suply
3 and most important get 2.5 k tiles in ore and oil quicly then make public transport
G8erJoe 12 Mar, 2018 @ 5:15pm 
Hey, I really like the map and scenario theme. I've tried playing several times, but each time I load my save it errors out. I think it has to do with the transport lines. I've tried deleting the bus depot and rebuilding it, but I still have the problem. Also, passenger trains aren't spawning so maybe it has to do with that.
Would you mind posting the base map?
Jappie 29 Oct, 2017 @ 7:58am 
I had fun playing this scenario. I had no need to use the end part fields but I it was challenging and entertaining to play. I didn't use highways and loans but I did put inhabited area's near industrie (just far enough to stay away from polution). My citizens liked the stadium near an ore field which was only reachable by cable cars :-) Thank you for the entertaining hours playing your scenario.
mennoschober  [author] 27 Jul, 2017 @ 5:36am 
@hendrik.dejong and @daniel.mantione great to hear the nice feedback! Ill have a look at the youtube videos.

Btw I just finished a new scenario for cable cars I thought you might enjoy that if you enjoyed this as well:steamhappy:
daniel.mantione 24 Jul, 2017 @ 11:54am 
Really great scenario. I managed to complete it at first attempt in week 237, so on one hand that is an indication that it is not terribly hard, on the other hand, I had to work hard and continuously make though decisions where to invest the money. In the end, with two railways that both had stations in most districts (one north, one south), I was able to transport lots of passengers a week, 1300 by train, and 1100 by other means of transport, mainly bus and cable cars.
Hendrik aka Lucky Pants 19 Jul, 2017 @ 11:52pm 
I found your scenario on youtube, on the channel called Biffa. He tries to win in about 8, 30 minutes long episodes.
Your map and scenario look great, and I can't wait to accept the challnge.
ThatMomentWhen 16 Jun, 2017 @ 9:50pm 
were is the nuclear bomb