Stellaris

Stellaris

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Re-Balanced Habitats
   
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1.380 KB
1 May, 2017 @ 2:19am
16 Aug, 2018 @ 1:44am
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Re-Balanced Habitats

Description
This mod aims to adjust habitat infrastructure in a balanced way while preserving vanilla gameplay. One of my biggest complaints with vanilla was the huge difference between Energy and Mineral production on habitats. This mod aims to greatly improve that and bring it roughly in line with Tier 4 production buildings (although more expensive since these are on a spacestation).

After 1.6 the devs made some much needed changes that largely addressed these issues. However, they still kept mining buildings with relatively low output; which puts it at the same production as a terrestrial lvl 3 mine. This didn't seem right to me. Post-1.6 update, the differences between this mod and vanilla are a bit more subtle, but the biggest difference is bringing habitat mining more in balance with energy production (similar to Tier 4 planetary production).

The following habitat buildings have been changed:
  • Increased Habitat Admin. (Energy) production from +5 to +7 (40% increase)
  • Increased Astro-mining Bay (Minerals) production from +4 to +5 (25% increase)

Some things to note with this mod:
  • Normal planetary colonization is still the FASTEST way to increase production, however...
  • This makes "small & tall" Tech Empires that rely on habitats MORE competitive.
  • This mod will NOT make habitats OP, but it will generally make them a better alternative to wide expansion.
  • I may improve Energy production by 1 after more balance testing.
9 Comments
MagnusEffect  [author] 6 Dec, 2018 @ 10:10pm 
This mod is on hold while I evaluate the many changes made in the 2.2 patch.
MagnusEffect  [author] 16 Aug, 2018 @ 1:47am 
Decided to update this and play around with it some more. I was careful to take into recent changes with habitats so everything should work perfectly.
MagnusEffect  [author] 22 Feb, 2018 @ 2:16pm 
Updates for this mod are on hold while I evaluate changes with the 2.0 patch. I will decide if it is necessary to continue maintaining this mod in the next two weeks.
WhiteDragon 20 Feb, 2018 @ 6:04pm 
Thanks
MagnusEffect  [author] 20 Nov, 2017 @ 9:33pm 
Had some time to kill so finally made that update! Check updates section for details. Enjoy!
El_SiD 11 Oct, 2017 @ 11:09am 
Any info on update ?
MagnusEffect  [author] 9 May, 2017 @ 10:07pm 
updated for 1.6! thanks for the heads up.
arkanikorde 9 May, 2017 @ 9:06am 
When do you think make your 1.6 update?
MagnusEffect  [author] 2 May, 2017 @ 8:00pm 
okay...?