Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Got Lakes (Various Worlds) Map Script
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File Size
Posted
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1.202 MB
30 Apr, 2017 @ 1:27pm
12 Jun, 2024 @ 7:19pm
59 Change Notes ( view )

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Got Lakes (Various Worlds) Map Script

Description
Tired of playing the same old maps? Quench your thirst for exploration with the endless possibilities of this map script! Choose from 24 landmasses and dozens of other options, or go completely random and surprise yourself with millions of possible combinations!

Map Options
Got Lakes has over 70 map options! See the tutorial, landmass guide, or the Civfanatics page[forums.civfanatics.com] for more details.

Other Features
  • Custom start positioner with improved handling of start biases
    • If you have YnAMP then you must set Start Position Link to "Random" in order to use Got Lakes' custom start positioner.
  • Various map-utility fixes to improve mountains, seas, lakes, rivers, coasts, cliffs, terrain, features, natural wonders, coastal lowlands, and placement of major civ starting positions.
  • Ensures that all land is reachable to settlers despite thick mountain ranges, cliffs, sheets of ice, and impassable natural wonders
  • Capable of enforcing naval circumnavigation

See Got Lakes versus Base Game for more info.

Compatibility
Got Lakes is caught up to the following Civ VI patch: Aug 29, 2023 (Aug 2023 Update)

FULLY compatible with the following:
PARTIALLY compatible with the following:
  • Civ6 Plus: Harmony in Diversity (up to 1.3.9 from Jan 1, 2024): supports gameplay overrides (including plot yields), swamps, resource-gen improvements, and goody hut improvements; other map-gen overrides will have no effect.
  • Customization VI: everything works except for the "Min Distance between" sliders which Got Lakes ignores.
  • Nere's Inland Flooding and Climate Change: provides balance adjustments to things like flood barrier costs and CO2; Got Lakes has its own override for placement of coastal lowlands.
  • Teams Together Strong: allows teammates to start near each other in MP games; Got Lakes has its own start bias improvements so I recommend using TTS for team MP games only; also, TTS might not be compatible with Free City States (Revived).
  • YnAMP's Culturally Linked / Relative Distance Starts: these will override Got Lakes' custom start positioner unless you set Start Position Link to Random.

NOT compatible with the following:
  • Better Balanced Maps/Starts: has no effect on the custom start positioner
  • CanalsOnHills: prevents Got Lakes from generating hills.
  • Custom natural wonders that don't meet the above-mentioned criteria: without explicit support from Got Lakes, you will never see these wonders on your maps.
  • Origin - Real Start Locations: has no effect; Got Lakes already has its own start bias improvements
  • YD's Better Civil Engineering: prevents Got Lakes from generating hills.

Known Issues / Limitations
  • If you think you've found a bug, let me know and I'll see if I can fix it in the next version of Got Lakes!

Acknowledgements
See Change Notes.

Handy Links
Tutorial:
https://gtm.steamproxy.vip/workshop/filedetails/discussion/916614621/2828702373001389609/

Civfanatics page:
https://forums.civfanatics.com/resources/got-lakes-map-script.26512/

A German translation by ASM590319 can be found here:
Deutsche Übersetzung für Civilization VI Mods

Support
If you enjoy this mod and would like to buy me a coffee:
[www.buymeacoffee.com]

You can also buy me a Tea with Ko-Fi![ko-fi.com]
Popular Discussions View All (15)
6
23 Sep, 2024 @ 8:49am
Some help for a Terra map?
Kenraali #BringBackQP
7
13 Apr, 2023 @ 7:12am
Issue with too much Ocean
STuRoK
10
17 Oct, 2021 @ 5:00am
Reefs Not Spawning + Their Respective Luxury Resources
ravenhawk
804 Comments
jtdice 21 Sep @ 10:00am 
Darn. Strongly recommend adding feature at some point then!
Scrum Lord  [author] 20 Sep @ 5:39pm 
Thanks, @jtdice, I appreciate that!

Got Lakes doesn't have a "start near wonder" option, so that might be from another mod and is probably not compatible with Got Lakes.
jtdice 20 Sep @ 8:37am 
Love the mod, so many options! I am seeing an odd behavior that even though I've flipped on 'Start near wonder', through 10+ re-generate map, never start near a wonder. Known setting that need to toggle in Got Lakes?
Scrum Lord  [author] 17 Sep @ 2:15pm 
@Roided Caillou This mod does not override city state selection, but how the city states that you selected are placed on the map.

To answer your 2nd question: yes, if you select only one city state instead of the default associated with the map size then you will have only one city state on your map.
Roided Caillou 16 Sep @ 2:15pm 
Does the city state selection and random setting not work properly or am i reading it wrong? it reads as if you select the city states you want and than it will randomly fill in the empty slots, but if i only select one city state i only end up with one in the game?
Envolve 25 Aug @ 4:27pm 
oh gotcha. well thank you!
Scrum Lord  [author] 24 Aug @ 5:26pm 
@Envolve No worries! I'm glad that the mod is now working for you. I'm afraid that vanilla cliffs are not possible with Got Lakes, but you can get vanilla mountain generation by setting the Mountains option to Tectonic Plates. You cannot directly control the amount of Floodplains (because the game never exposed a way to do that as far as I know), but you can try increasing River Level instead. Hope that helps!
Envolve 24 Aug @ 12:42am 
@Scrum Lord I have now, and I apologize for the lack of foresight. Another question: how do i get vanilla cliffs and mountain generation (cliffs where hilly terrain is by coast), while also increasing the amount of floodplains in the map? I have read your tutorial and am starting my preliminary testing right now.
Scrum Lord  [author] 21 Aug @ 11:33pm 
@Envolve Did you set the map type to Got Lakes?
Envolve 21 Aug @ 6:04pm 
I have the mod installed, and would love to play this, however the world customization options are NOT appearing on my game. Am I just stupid or is it a mod conflict? I checked and dont seem to have mods conflicting.