Killing Floor 2

Killing Floor 2

285 ratings
KF-Stalker-Limansk
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File Size
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981.889 MB
7 Mar, 2017 @ 9:34am
17 Jul, 2017 @ 3:02pm
6 Change Notes ( view )

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KF-Stalker-Limansk

In 1 collection by RockMax
Stalker Maps
20 items
Description
Update 17.7.2017

New respawn system, you will respawn right at the shop when you die
Optimization

Update 20.6.2017

Fixed static shadows
Updated the map to the newest patch
Many new changes

Update 4.4.2017

-Fixed blocking volumes
-New texure of grass

Update 30.3.2017

-Edited splatter maps
-Edited blocking volumes
-Edited Ambient
-Added easter eggs
-Added optimalization
-Added little more detail
-Added new spawn volumes
-Added light rays
-Opened one building
-Opened one underground

Limansk is an abandoned town located within the confines
of the Chernobyl Zone

A secret research city, Limansk is an empty place,
abandoned by its former inhabitants.
The derelict buildings and vehicles that litter the city
witness only the occassional bandits or Monolith
patrols passing through.
After the formation of the Zone, it became an even
more unwelcoming place, as anomalies filled the
city and its surroundings, cutting it off from the
world. Only the Monolith and the Bandits found
their way into the city.

When the massive blowout came in September 2011,
the anomalies disappeared and stalkers poured
into the city, looking for an easy way past the
Brain Scorcher and clashed with Bandits
and the Monolith. The Limansk war zone is
a mandatory element of the player's progress
towards the Chernobyl Nuclear Power Plant
and a point of no return in the game.

By 2011, the town was completely abandoned,
with Stalkers roaming the streets, avoiding deadly
anomalies and fighting for dominance over the only
route to the heart of the zone not affected by the
Brain Scorcher
51 Comments
Captain Awesome 11 Oct, 2020 @ 10:04am 
I like the global trader solution more^^
Better than closing parts of this beautiful map.
Fomin 11 Oct, 2020 @ 8:26am 
I mean, if you actually don't care about the map being viable in Killing Floor that's your perrogative but I personally don't see the point of porting a Stalker map into another game without tuning it to make it play well in its new home.

Either reworking the map to keep players closer to the trader OR putting the trader somewhere easy to spot (like maybe in a central square with a flare or something) would to a LOT to make the map more playable.
RockMax  [author] 11 Oct, 2020 @ 7:50am 
I´m reworking this map with others but it wont be out for long. Thinking of making this map with global trader but that would be easy. I know it can be annoying to run 500m to a trader but that´s the pain you have to go through when you play Stalker maps. Ofc. I could close parts of the map which I´m also thinking I could do. Well who knows how it will end up.
Captain Awesome 11 Oct, 2020 @ 3:30am 
Go to trader early and u have no problems ;)=
RockMax  [author] 10 Oct, 2020 @ 11:51pm 
I should, but why would I since this is a port
Fomin 10 Oct, 2020 @ 5:54pm 
If that is a technical limitation of the game, then either the map needs to be designed in such a way that the shop is easy to find (which it isn't) or it needs to be shrunk and/or have traders more centrally located so that players are kept within 140 meters of the trader (which they aren't.) You ought to take technical limitations into account when you create maps.
RockMax  [author] 10 Oct, 2020 @ 11:04am 
If you're more than 140 meters from the trader the arrows won't show. It's not the maps fault. Be sure to find the trader first.
Fomin 10 Oct, 2020 @ 9:37am 
This doesn't work. The waypointing for the shop doesn't trigger in most of the map so the one time I played this, I ended up having to use the starter weapons the whole time.
Bro Bike 5 Jun, 2020 @ 1:18pm 
Brilliant map with atmospheric ambiance, perfect fit for KF2. Played it in solo HoE with my sharpie lvl 0 and enjoyed it. The map also has good framerate : https://www.youtube.com/watch?v=yNtgURVjoOE
Quehli 24 Jan, 2019 @ 8:51am 
Hey no hurry mate :)
Thanks for answering so fast. Keep up the amazing work, bro :)