RimWorld

RimWorld

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The Alchemist
   
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14.381 KB
18 Feb, 2017 @ 2:53am
20 Feb, 2017 @ 8:33pm
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The Alchemist

Description
This is a Medieval Rimworld Play through. I DID NOT create any of the mods used in this scenario! Just merely using them for this playthrough. I hope whom ever play this enjoys this.

To play this scenario one must have the following mods activated:
- Core
- Alchemy and Black Magic
- HugdLib
- Colony Leadership
- Infused
- Static Quality Plus
- ez infestation
- Faction Discovery
- [T] MoreFloors
- Ingestable Medicine
- Expanded Prostetics and Organ Engineering (Even though you wont be able to use this you still have a chance to buy advanced bionics from merchants.)
- [sd] bridges
- Stack XXL
- Strong Back
- Smokepit and Jerky
- Caravan Dogs
- Bo's Milkable Animals
- Additional Traits w/ Heroes + Gods
- Vegetable Garden
- Camping Stuff
- Romance Diversified
- Rumours And Deception
- Children and Pregnancy
- Moon Dragon
- Xen's Spirit Wolf
- Call of Cthullu - Cosmic Horrors
- Rim Magic
- No High Tech Factions and Mechanoids
- Ancient Asian Weapons
- Medieval Times

Your faction will be a New Tribe.
Start with 1 people.
Your people will be at most 19 years old.
Player starting characters have a 100% chance to start with trait: God of medicine
Player starting characters have a 100% chance to start with trait: God of the hunt
Player starting characters have a 100% chance to start with trait: Invulnerable
Player starting characters have a 100% chance to start with trait: Herculean
Player starting characters have a 100% chance to start with trait: Mercurial
Player starting characters have a 100% chance to start with trait: Peacemaker
Start with research: Alchemy and Black Magic
Start with research: Bridges
Start with research: Terraforming
Start with research: Hospital bed

Incident created:
-Enemy raid
-Horror assault
-Trader caravan arrival

Incident(s) disabled:
-Fibrous mechanites
-Sensory mechanites
-Toxic fallout
-Wanderer join
-Self-tame

Can never build:
-Power conduit
-Power switch
-Battery
-Fueled generator
-Solar generator
-Wind turbine
-Heater
-Standing lamp
-Standing lamp (blue)
-Standing lamp (green)
-Standing lamp (red)
-Sun lamp
-Small sun lamp
-Small heated sun lamp
-Mini sun lamp
-Electric crematorium
-Electric smelter
-Electric smithy
-Electric stove
-Electric tailor bench
-Cooler
-Outdoor light
-Improvised turret
-Mortar
-EMP mortar
-Incendiary mortar
-Nutrient paste dispenser
-Hopper
-Food prep table
-Sweets Table
-Comms console
-Hi-tech research bench
-Autodoor
-Canning machine
-Lockable autodoor
-Heater
-Transport pod
-Tube television

Start with:
-Jerky x750
-Glitterworld medicine x40
-Cursed Storm Staff
2 Comments
Sephique 23 Jul, 2017 @ 11:31am 
How can I install the mod Children and Pregnancy ? I do not know the procedure.
The mod is no longer on Steam

Comment peut-on installer le mod Enfants et Grossesse ? Je ne connais pas la procédure.
Le mod n'est plus sur steam.
GIFShinobi  [author] 18 Feb, 2017 @ 3:06am 
Link to the Mod called 'Children and Pregnancy' This allows your pawns to have children: https://ludeon.com/forums/index.php?topic=28747.0