RimWorld

RimWorld

31 ratings
[A16] Smokepit and Jerky
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
30.930 KB
18 Dec, 2016 @ 8:14am
1 Change Note ( view )

Subscribe to download
[A16] Smokepit and Jerky

Description
Meat can be preserved by drying and smoking it. This is the campfire, modified to: use less wood, and more slowly; create much less heat; die faster in the rain; smoke meat into jerky. Smoking meat takes a long time, but you can make a lot simultaneously.

Also adds a couple of recipes for using the jerky to make soup (fine meal x5) and kibble.

12/16/16: I currently plan to keep this updated for new alphas, but I'm unlikely to add anything new to it. The way in which I've added on to it has meandered off into totally different directions, so I'll make a different mod of that, and leave this mod as is.

5/22/2017: Changed my mind, pulling the smoked-meat-related meandering back into this project! But I made a lot of savegame-breaking changes, so I'm still making it a different mod. It's now called "Smoked meat", http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=930862857 .



25 Comments
Tammabanana  [author] 22 May, 2017 @ 8:33am 
See 5/22 note above - I made significant changes, so I wrapped them up into the A17 update as a new mod.
heeerrrrm 1 Feb, 2017 @ 12:08pm 
eh maybe they will look into it sooner or later funny how theres no horses either ... like id even settle for riding an alpaca oh wait they have camels i mean you cant ride them but still .
Tammabanana  [author] 31 Jan, 2017 @ 3:48pm 
@heeerrrm It's not just you, the game hasn't spent a lot of effort on the low-tech end, at this time. I think the passive coolers were new in A15,
heeerrrrm 30 Jan, 2017 @ 8:11pm 
many thanks because pemmicans are very labor intensive where as preserving food is very passive like drying racks when its sunny and no rain . also is it just me or does the game not know you can put shit in a evaporation cooler like idk water to keep it cooling or maybe put some meat in there too ? i dont think ive ever seen them put anything in there and mostly its just a dont die of heatstroke thing .
Misskwy 27 Jan, 2017 @ 8:52am 
I've been wondering for a while now 'how the hell does this game not have jerky' like our ancestors have been doing for millenia....

Guess my 2 hours rummaging through mods finally payed off :D
An Author 15 Jan, 2017 @ 10:31am 
Played with this for a while but eventually decided it was OP. I think the duration of the jerky is fine, but maybe drop its nutrition down to .4 or something.
XeoNovaDan 15 Jan, 2017 @ 6:12am 
I don't do tribal starts too often, but this mod might just change that!
forestfey 14 Jan, 2017 @ 7:12am 
the butchering thing solved tiself.... I had so many workbenches, that I just didn't see that I had no proper butchering-table yet and just a camping-stuff spot! All good :) sorry to bother you with that, my bad.
Tammabanana  [author] 14 Jan, 2017 @ 6:46am 
@forestfey: In the meandered-off version that I'm still tinkering with, I did adjust the jerky (now "smoked meat") to be a RawMeat; I saw that other smoker mods did that, and that it eliminated the need for special recipes to use it. It does simplify things a lot, and would let you cook with it on the else-mod stoves.

I haven't removed the dry kibble recipe, no. Looking at the XML for both, I don't immediately see a reason for it to conflict with VG - we're not using the same defnames, and it doesn't seem like VG's rearrangement of categories should affect the ingredients/products etc. I'll play around with it a little to see if I can reproduce it. Are you using any other mods that touch the butcher table, kibble, or other smoked meats/jerkies?
forestfey 13 Jan, 2017 @ 8:05am 
(...) So, rather for convenience and possibly better mod-interaction: Maybe you could make/define the jerky a type of meat instead of a standalone food-type like pemmican, a bit like canned or salted meat in VG?
But I think that might blew the balance out of proportion, and a few people already wouldn't use this mod because it adds too much "cheaty" survivability... (I think our ancestors must have been quite apt at that and finding new solutions, otherwise humans wouldn't be in the place they are now? So a smokepit and jerky are more than OK for me)