Planetbase

Planetbase

68 ratings
Desert Planet
   
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Tags: Challenge
File Size
Posted
Updated
2.559 KB
8 Feb, 2017 @ 7:55pm
8 Feb, 2017 @ 8:02pm
3 Change Notes ( view )

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Desert Planet

Description
Sandbox - no objectives
72 Comments
Granny Annie  [author] 26 May, 2022 @ 6:50pm 
Thanks for commenting, narmo. Yes two airlocks on your first day is the way to go, I usually do that myself to stop the same problem happening to me. Have fun playing planetbase!
narmo 26 May, 2022 @ 3:12pm 
update: went ahead and tested it; all you need to do is build 2 airlocks connected to your first O2 generator. I did build a third on day 2 just to speed things up a bit but it seems like 2 airlocks would've been enough. Didn't have any colonists starve or suffocate and have played at least 6-7 days so far
narmo 26 May, 2022 @ 2:44pm 
I think there are too many starting colonist as Death Banana said below and I'm having the same issue tanaurak had. I think it's a path finding issue from the way the colonist act - they go get food from the shuttle and then end up dropping it outside the airlock while waiting in the massive line of bots and colonist - and this happens until they all starve; although I did also have 4 colonist suffocate outside the airlock before they could get inside. I'm not sure if adding more airlocks day 1 will help, will have to try that at some point
Granny Annie  [author] 16 Mar, 2022 @ 3:04am 
thanks for clarifying. i have no idea what could be causing those things to happen, tbh i have not played for a while, and i lost the computer that i made the mods on so cant even look into those files any more. Because of this, i have no way to fix this problem, so if i get more reports of this mod not working as intended i'll delete it from steam, or at least advise that it may not work,.and no offence taken, you were in no way incorrect or rude. have a great day
tanaurak 13 Mar, 2022 @ 10:08pm 
mopkins1971, yes I have and for whatever crazy reason the colonists will just stand there and die with plenty of food. Or they will stand just outside of a perfectly good airlock and suffocate. In retrospect probably should'nt have called it "your A.I." . THE A.I. has a peculiar interaction with regards to this mod for unknown reasons rendering it extremely frustrating. Sorry for that. I was trying to be informative not accusatory and it came off wrong.
Granny Annie  [author] 12 Mar, 2022 @ 8:21pm 
tanaurak, afaik there is no way a modder for this game can change the behavior of the colonists, the things i have changed in my mods are the landscape and starting supplies and number of colonists. You have built meal makers, right?
tanaurak 12 Mar, 2022 @ 4:56am 
Something wrong with your A.I. Plenty of food but colonists stand around till they starve to death.
PirateSpongeBob 29 Aug, 2019 @ 11:36am 
Not bad map. I would not call it completely sandbox but close to it. Starting is good with tons of metal and bioplastic. The funny part is no currency is provided at the start to make it completely sandbox. Overall fairly good for an open style map. After playing a couple times one common phenomenon is the first visit/colonist by ship has always been an intruder. LOL
darren67 26 Jun, 2019 @ 6:58am 
Thanks...I can just keep building! Thanks for sharing.
Illrose 20 Apr, 2019 @ 1:14pm 
You start with too many people. it's too hard too support everyone on the first day. suggestion: spawn with 2 medics 2 guards 4 biologists 4 engineers 4 workers 4 carrier bots 3 constructor bots 3 miner bots