Hearts of Iron IV

Hearts of Iron IV

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[Abandoned] Immersive Cities
   
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4.446 MB
28 Jan, 2017 @ 3:45am
7 Aug, 2017 @ 6:40pm
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[Abandoned] Immersive Cities

Description
Abandoned (and almost certainly doesn't work)

This mod adds custom province banners to Cities/VPs. These are taken or put together from old photos and postcards and, if not already colorized, are done so.

Anyone feel free to adopt and/or use assets from this mod. I don't have the time to do anything with it.
Popular Discussions View All (1)
44
14 Dec, 2017 @ 4:45am
Completed Provinces
Death of Rats
243 Comments
System_32 6 Oct, 2023 @ 7:38pm 
How do I get this to work since it doesnt work currently for me
.
dejvid221h 7 Oct, 2021 @ 3:00am 
It is a great pity that Paradox hasn't made it easier to do mods like this.
Felonious Frank 8 Nov, 2020 @ 7:46pm 
I wished someone would implement the Kaiserreich province/city images into the base game
Raven𓄿 23 Jul, 2020 @ 4:51am 
So there is nothing to do. :torielsad: Thanks a lot anyway. :yetinolove:
Death of Rats  [author] 22 Jul, 2020 @ 12:11pm 
Maybe Kaiserreich found a way to fix that? I'm probably not a quarter as capable as they are, afterall. They completely reworked the ideological system in a way that completely baffled me so... You may be better off asking them.
Death of Rats  [author] 22 Jul, 2020 @ 12:11pm 
So how this is implemented is you have the basic terrain types; Forest, Hills, Mountains, Urban, Desert, etc. Only it adds new terrain types by the dozen; Berlin, London, Madrid, Rome, Moscow, Spokane.... on and on. Each only appears once on the map, replacing a single province, but it is for all intents and purposes completely new type of terrain. To my knowledge there is no means of applying pictures to terrain types other then defining a new terrain type.

The really messy part is that the way that different division types react to terrain isn't defined within the terrain files but within the regimental templates. This means you have to define effects for every single type of regiment (airborne, light tank, light td, light aa... ad infinitum) repeated for every single city you add. And the User Interface treats every city you add as a terrain type on the same level as Desert or Plains which means miles of junk in places like division designer.
Death of Rats  [author] 22 Jul, 2020 @ 12:11pm 
So many textual errors. I kept on getting distracted when I wrote that. :steamfacepalm:

For all I know there might be a way; I didn't know everything about HoI4 modding even back when I was actively modding it and intervening expansions may have added new modding options. Possibly.

But I do not see how it could be done which at the end of the day is all I can go off. It also doesn't seem like the kind of modding feature - entirely cosmetic, kinda esoteric - which Paradox would go out of their way to code and include in a patch in HoI4 or any of their other titles. Generally Paradox'll introduce new mechanics and then focus on how they can make that mechanic moddable.

Raven𓄿 22 Jul, 2020 @ 5:18am 
I see it was bad. So would you make a just cosmetic mod like this? So even if it only changes the pictures of certain capitals. I play for that only picture of Berlin. Can't you somehow make Ironman compatible? :sadred:
Death of Rats  [author] 22 Jul, 2020 @ 3:23am 
@R4VeN
The why it isn't ironman-compatible because it isn't a cosmetic mod. It doesn't alter the graphics for provinces; it alters the provinces themselves with new types of terrain. As Scotvince noted it badly affects the UI of the game in places.

It is a really dirty, messy and unwieldy implementation but the only way I kind find to make work. Which is a large part of why I stopped working on it 3 years ago.
Raven𓄿 16 Jul, 2020 @ 3:52am 
Why This Mod Not Ironman Compatible ? This Mod Realy Good :Speech_Love: