Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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[UPDATED] Halved Build & Research Times for DeI [SUBMOD]
   
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Tags: mod, Overhaul
File Size
Posted
Updated
798.908 KB
21 Dec, 2016 @ 11:17am
5 Jan, 2018 @ 2:17pm
2 Change Notes ( view )

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[UPDATED] Halved Build & Research Times for DeI [SUBMOD]

Description
This is a submod for Divide et Impera that halves the amount of turns to build all city structures (excepting ones that took 2 turns to build by default, that being the default-lowest build time) and research times for all pieces of tech (excepting the Reform purple techs that already took only a single turn to research).

This mod is incompatible with TPY submods.

The mod is best used alongside the No Public Order Garisson Negative and Reduced Unit Cost/Upkeep Submods to achieve a similar-to-vanilla campaign pace.

The mod is save-friendly. Only bug found in my tests is that if you had a technology being researched that would already be complete if you had this mod (IE: Vanilla DeI tech costs 2000, you used 1500 research points on it but the mod lowers the cost to 1000), the Turns-Until-Completion counter will bug and show a ludicrous number (mine showed 1997 turns until completion), however if you advance one turn while researching it, the tech will be awarded to you like normal.



If you run into any bugs with this submod, do report them to me in a detailed fashion (IE: What your civ was, what turn you were in, what were you doing when it happened, what other mods you have alongside, etc.)

Cheers
18 Comments
Turin's Love-Child 6 Oct, 2019 @ 10:55am 
Is this currently working?
The Grimwar 25 Jul, 2019 @ 2:43pm 
I havea little problem, the game says your mod is not compatible with the current game version!
S•P•Q•R 27 Mar, 2019 @ 10:21am 
Выскакивает сразу же ошибка
S•P•Q•R 27 Mar, 2019 @ 10:20am 
Не работает
Skinny Claw - Apheli0n 25 Jul, 2017 @ 1:46am 
@鈴木鈴|Androgynous Heroine, Even tho I haven't touched modding myself, I can understand how frustrating it can be, hopefully in the future someone might be able to figure out what's wrong but thanks anyway for the quick response and good luck with your future mods :steamhappy:
Vitória, History Witch  [author] 24 Jul, 2017 @ 7:00am 
@Apheli0n - I haven't done so because of the bugginess of PFM on my end. I've also been working on a WH mod with someone and I get crashes and bugs every time. For instance, when I made this mod, I simply slected all of the buildtimes that were "X" and pasted in half their value, and last time I tried to do that, it simple wouldn't work. It is very confusing.
Skinny Claw - Apheli0n 24 Jul, 2017 @ 5:36am 
Any chance that you might update this mod? Or know simillar mods that work, normal Tech time in DEL, is just too long for me
King of Bees 19 Jan, 2017 @ 9:12pm 
Cheers for the update on progress, best of luck with getting the mod to work with 1.2
steve_ford85 19 Jan, 2017 @ 10:52am 
Oh ok thanks for the reply
Vitória, History Witch  [author] 19 Jan, 2017 @ 6:07am 
I'm gonna look into updating the mod soon. It might take a while, though, the Pack File Manager is a very crap program, and lately it has not been cooperating when it comes to doing mass edits like the ones this mod needs and I'm pretty sure this will have to be done from scratch.