Portal 2

Portal 2

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5.146 MB
7 Jul, 2012 @ 12:55pm
29 Jul, 2012 @ 2:02pm
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[OLD] Reversed

In 1 collection by Manifest Breastiny
[2012-2013] OLD MAPS
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Description
It doesn't matter how the funnels work, they just make a great testing element.

I tried to make a Mevious-type map using the thing he puts in many of his maps: The excursion funnel. Feel free to tell me what you think.

UPDATE: Made some small changes to the map.

Difficulty: 3/10 (SOMEWHAT EASY)

Testing Focus: Excursion Funnel.
18 Comments
jandlml 28 Jun, 2019 @ 3:44pm 
really nice map!
stormsend 7 Dec, 2013 @ 4:44pm 
Very nice, easy puzzle. Map looks great. Thanks for the entertainment.
Here's my first solution. I went back in after reading the comments. I'd decided I must have missed a really great solution if it was compared to Mevious. I saw it and it was good. I don't know if Mevious was flattered. Good job though.
Almisuifre 9 Jul, 2013 @ 8:02am 
I didn't use the lighted portalable surface on the right wall, near the funnel, and the one up from the fizzler near the entrance. Nice map anyway.
GraveNoX 1 May, 2013 @ 5:35pm 
Nice and easy!
sueq327 22 Mar, 2013 @ 4:33pm 
Very nice!
.sheridan .vespo 27 Nov, 2012 @ 1:18pm 
Really cool puzzle. Maps like this is why I love the workshop!
In this screenshot you can see the funnel-sparks comint out of a solid wall. I KNOW this is valve's error, not yours, but you could just as easily have avoided it, so please do. Also I would have liked a portalable wall around there, not only the floor. Would've just felt better, you know?
The MAD Fool 11 Nov, 2012 @ 2:21pm 
Nice, however, I noticed that you don't need the top grating nor the top portal surfaces to solve the puzzle.
http://gtm.steamproxy.vip/profiles/76561198000487094/myworkshopfiles/
The Sojourner 11 Nov, 2012 @ 2:38am 
Another chamber which is a wonderful balance between thinking with portals and thinking with funnels. Great work!

@bensenhaver mentioned one of my design tips. My other design tip: don't surround the final button completely by light strips, so we can see those nice-looking indicator lights.
SloppyPlatypus 4 Oct, 2012 @ 6:38pm 
Superb! Great chamber, great puzzle! Just a small detail: if you want to avoid the sparks behind the funnel origin, one extra block will do.
Zavinious Akkol 26 Sep, 2012 @ 9:55am 
Solid effort indeed. Thank you very much.