Sid Meier's Civilization V

Sid Meier's Civilization V

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End In 1918
   
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30 jun, 2012 @ 21:02
3 jul, 2012 @ 13:48
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End In 1918

Beskrivning
Ver. 2:
- Deletes the Plastics tech outright, allowing the player to continue to build Great War Infantry after he/she has reached the tech limit.

Ver. 1:
- Stalls your tech tree, leaving players with only WWI-era technologies.
- Cannot research past Modern Era.
- Deletes Carrier and Infantry units.

NOTE: Must have "Gods and Kings" Expansion installed.
54 kommentarer
Darkslayer 22 aug @ 11:47 
Stop in 1870s would be an awesome mod.
Set the final techs in the tree to Fertilizer, Rifling, Biology, and Railroad.
Make Electricity, Dynamite, Replaceable Parts, and Combustion unresearchable.
Deep Sea 15 maj, 2024 @ 12:23 
Unfathomably based mod.
Born To Snacc 17 sep, 2023 @ 23:14 
It'd be cool to see this just expanded with the ability to stop at the Late Renaissance period, especially with some of the civs that are basically tailor-made for looking good during those eras.
BOY♂NEXT♂DOOR 31 jul, 2018 @ 17:09 
Does this mod disable great war bombers?
Hemliga Arne 23 apr, 2016 @ 6:41 
This plus JFD's and Tarcios WWI civs = Brilliant
ImaGuest 28 mar, 2016 @ 12:40 
Does a mod exist where the game ends at the end of the medieval era?
terminussy_destroyer 6 mar, 2016 @ 16:17 
Mod doesn't work. I'm at 2001 and the Mongolians just built the atom bomb. WTF?
Carferry 16 dec, 2015 @ 10:22 
Would it be possible to slow down the passage of years so the game actually ends in 1918? I know there are era mods that do something like that.
hootie420 2 aug, 2015 @ 19:12 
go canada
Markusaw 21 jun, 2015 @ 12:17 
@Ironguardsman42 I was also looking for a mod like that.