Sid Meier's Civilization V

Sid Meier's Civilization V

128 ratings
End In 1918
   
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1.152 KB
30 Jun, 2012 @ 9:02pm
3 Jul, 2012 @ 1:48pm
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End In 1918

Description
Ver. 2:
- Deletes the Plastics tech outright, allowing the player to continue to build Great War Infantry after he/she has reached the tech limit.

Ver. 1:
- Stalls your tech tree, leaving players with only WWI-era technologies.
- Cannot research past Modern Era.
- Deletes Carrier and Infantry units.

NOTE: Must have "Gods and Kings" Expansion installed.
54 Comments
Darkslayer 22 Aug @ 11:47am 
Stop in 1870s would be an awesome mod.
Set the final techs in the tree to Fertilizer, Rifling, Biology, and Railroad.
Make Electricity, Dynamite, Replaceable Parts, and Combustion unresearchable.
Deep Sea 15 May, 2024 @ 12:23pm 
Unfathomably based mod.
Born To Snacc 17 Sep, 2023 @ 11:14pm 
It'd be cool to see this just expanded with the ability to stop at the Late Renaissance period, especially with some of the civs that are basically tailor-made for looking good during those eras.
BOY♂NEXT♂DOOR 31 Jul, 2018 @ 5:09pm 
Does this mod disable great war bombers?
Hemliga Arne 23 Apr, 2016 @ 6:41am 
This plus JFD's and Tarcios WWI civs = Brilliant
ImaGuest 28 Mar, 2016 @ 12:40pm 
Does a mod exist where the game ends at the end of the medieval era?
terminussy_destroyer 6 Mar, 2016 @ 4:17pm 
Mod doesn't work. I'm at 2001 and the Mongolians just built the atom bomb. WTF?
Carferry 16 Dec, 2015 @ 10:22am 
Would it be possible to slow down the passage of years so the game actually ends in 1918? I know there are era mods that do something like that.
hootie420 2 Aug, 2015 @ 7:12pm 
go canada
Markusaw 21 Jun, 2015 @ 12:17pm 
@Ironguardsman42 I was also looking for a mod like that.