Orcs Must Die! 2

Orcs Must Die! 2

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Frostbow
   
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5 Nov, 2016 @ 11:43pm
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Frostbow

Description
Yes, another Ice/Crossbow mashup. What makes this one so special? This one has been put together with the goal of feeling like a weapon designed by Robot Entertainment themselves. The goal is to be a balanced part of your arsenal, complete with upgrades that give a benefit.

One of the things I noticed while playing with other Freeze-based crossbow mods is that the vast majority of them just give you the whole thing, no unlocks necessary. Admirable and understandable, since modded games don't allow you to keep gained skulls, but I wanted some variety in a single weapon. To that end, I played with what I could do with upgrades. It turns out, you can have some interesting branches, but for this weapon, I ended up cutting back to a specific scope: Two focuses: Headshots and Freeze/Chill.

A Frostbow with no upgrads applied will have three shots in secondary fire. Primary shots work as normal(yes, that includes working headshots), while secondary shots will chill enemies. You'll gain +2 ice projectiles at levels 1 and 3.
Level 2 will increase the radius of your secondary fire.

Unique 1 was upgraded into a tiered system with 3 levels, the first unlock giving you a chance the freeze enemies with your secondary fire, and the subsequent levels adding a +5% bonus each on top of that.

I haven't changed Unique 2, though if I were to do so, it would probably be something focusing on either primary fire rate(to make level 4 more enticing), or headshot focused(keeping the two focuses distinct).

Special 1 will give you a powerful addition to your primary shot at the cost of headshots: Each primary shot will chill an enemy, with a large boost in damage.

Hope you all enjoy the mod. I'll be looking into other changes I can make to various weapons and traps. Maybe turn the alchemy satchel into a healer's kit? Who knows.
5 Comments
NellsRelo  [author] 7 Dec, 2016 @ 5:28pm 
Hey! So saved mods are stored in C:\Users\USERNAME\AppData\Local\Robot Entertainment\OMD2\SubscribedMods. Then match the number of the folder with the number in the url of the mod you've downloaded. You can compare them with the official xml files(easily found in the OMD2 workshop tool's menubar at help -> Show XML samples) to give more insight as to what they changed.
SSJPrince 7 Dec, 2016 @ 5:15pm 
Sorry to bother again, but I have a quick question for when you can get to it.

You advised me to look at others' mods and tweak with them, but I'm not exactly sure where the files of the mods I download are and how to view the xml? I'll keep looking, maybe I'll find it before you get back.
SSJPrince 5 Dec, 2016 @ 10:54pm 
Thank you very much, I really appreciate it. If you have the spare time to waste I would be very happy with any guide/help. I'm very interested in this game and even though the modding for the community is kinda slow I would still like to contribute to it.
NellsRelo  [author] 5 Dec, 2016 @ 10:51pm 
No worries! For a guide, there's some sparse info at the official forums(https://forums.orcsmustdie.com/categories/omd2-steam-workshop-modding) , and some detail on the Orcs must die wiki(http://orcsmustdie.wikia.com/wiki/Mod:Orcs_Must_Die!_2_Modding) . The best guide as it stands right now though, is looking at other peoples' mods and tweaking them around, seeing what you can break.

Mods are in XML format, and are pretty flexible as long as you aren't trying to go too far out of the box. Posting this from my non-dev machine, so I can't be of much more help at the moment, but over the weekend I'll see about writing up a detailed guide and posting it on the steam guides. Hope this helps! ^^
SSJPrince 5 Dec, 2016 @ 10:31pm 
Sorry to ask this on your mod but do you know of a still existing modding guide for this game? I'd like to get into modding to attempt a few things... But the official website for the starter guide is gone.