Space Engineers

Space Engineers

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PLS1 - Portable Lighting System
   
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Type: Blueprint
File Size
Posted
Updated
1.910 MB
19 Oct, 2016 @ 9:22pm
19 Oct, 2016 @ 11:17pm
3 Change Notes ( view )

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PLS1 - Portable Lighting System

Description
On a planetary gameplay, the first problematics you encounter after finding ore resources deep on the ground is figuring out how to light the dig site with efficiency and without waste resources. Thinking about that problematics I developed the PLS1, a portable lighting system that works together with the CV-132 Orca or any cargo VTOL you have with a compatible layout.

All you need to do is lift the PLS1 to the dig site and use the correct buttons to point the light to where you need.

Button functions:
Red Button - Switch landing gear lock
Orange Button Left - Automatic tower up system
Orange Button Right - Automatic tower down system
White Button - Toogle lights on/off
Black Button Left - Turn the tower to your left
Black Button Right - Turn the tower to your right
Gray Button Left - Point light down
Gray Button Right - Point light up

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44 Comments
MikeFox88  [author] 20 Jun, 2018 @ 8:41am 
It is very satisfying to know that ,mate. I'm glad I can help.
Cardboard Overlord 20 Jun, 2018 @ 3:34am 
No worries.

By the way, I've been using these for a long time, and they're still one of the most useful mods ever for SE. I like to use the "Deep Space 4k" mod to get a darker night, so these lights are very useful, while also adding gameplay/roleplay at the same time. Thanks for that.
MikeFox88  [author] 19 Jun, 2018 @ 1:31pm 
Omg, those kids dont learn, do they? I'm gona check it out, thx for the info.
Cardboard Overlord 19 Jun, 2018 @ 6:31am 
Are you aware that this has been re-uploaded with no credit and (it seems) just a colour change?

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1371802024
JDaremo Fireheart 3 Oct, 2017 @ 7:31pm 
Brilliant Idea!! Have you tried it lately to see if it still worked with this version?
Rhapsodyy 3 Jan, 2017 @ 4:01am 
Oh briliant cool thanks :)
MikeFox88  [author] 31 Dec, 2016 @ 6:43pm 
You can switch your saves from survival to creative vice versa any time. The best option to use it on your survival game is by switching it to creative, spawning the grid and then switching back to survival again.
Rhapsodyy 31 Dec, 2016 @ 4:40pm 
I figured out the problem, it wont fit on a a small grid size when using a projector so its been chopping a bit of hence it not working, any way i can get it to fit into a small projector? otherwise i cant figure out how to build it in my survival game :( Had a play with it in creative though and it is awesome :)

Ah well if i cant get it into my survival game this time around, ill spawn a few in creative first on my next new save game :)
MikeFox88  [author] 30 Dec, 2016 @ 9:19pm 
@Rhapsodyy. The key for it to work is the timer blocks, pistons, rotors and buttons configuration. I recommend you to spawn it on creative mode and then change your save to survival mode. If you try to build it with a projector on survival mode you will have a lot of trouble to make it work.
Rhapsodyy 30 Dec, 2016 @ 5:36pm 
Looks amazing, just wish i could get it to work, must be doing something wrong, built it all no parts missing but nothing happens when i hit a button :( great work though look forward to when i can figure it out :)

Complete Space engineers noob bought it way back when it was bare bones and just came back to be really impressed with how far along the game has come :)