Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem









Like I said, I narrowed it down to Paladinner after much trial and error. I'm sad it was this mod, I really like it. I'm not sure what could be making it do this, because it sounds like more than just a mod conflict since I can make a character in the first place.
Well, that wasn't that uncommon a complaint. I finally got around to putting in a way to avoid the eat-nuke. Opinion?
I would love for the final triggered explosion to NOT push stuff tbh.
Thanks for the quick reply. Nice, I did not know about the different buff then I really got lucky with the plum. I was thinking that maybe different foods have different buff but never considered that random factor. Of course is not overpowered if it works that way.
Well, I will try to pay attention next time to see what triggered that effect.
As a final note, let me say all your MODs are incredible. The flavor texts are really funny and the concepts are fun to play too.