Dungeons of Dredmor

Dungeons of Dredmor

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Craft Lockpicks
   
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17 Jun, 2012 @ 1:43am
17 Jun, 2012 @ 2:12am
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Craft Lockpicks

Description
Tired of taking burglary with every character? Now you can craft lockpicks!


[This is really outdated and probably won't work any more. Sorry.]


A quick explanation: I had to make it so you crafted potions which cast an edited version of "lucky pick" instead of crafting the lockpicks directly. It seems that there is no actual "lockpick" item, and so any attempt to craft it will result in a crash. Minor lockpick bundles grant you one lockpick per, and major bundles grant 10.

Additionally, you DO get more lockpicks as your tinkering or smithing skill increases. It only makes sense, as you'd probably want to use those ingots for something else if you've got those skill trees, no?

BUGS: I have not extensively tested this. As of right now I've run into a(n unrepeatable) bug where a character couldn't smith gold ingots into major lockpick bundles because he "was missing a crafting tool." Furthermore, platinum ingots didn't even show up on the list. Weeeeird.
24 Comments
TSED  [author] 27 May, 2016 @ 6:21am 
@Zyphrexi:

I have no idea. Nick completely reworked how lockpicks after this came out, and I haven't touched Dredmor in a long, long time. I genuinely don't think its functionality can even work in the game right now, but who knows?
Zyphrexi 23 May, 2016 @ 9:37am 
yeah I don't see the crafting recipe show up in game
Zyphrexi 23 May, 2016 @ 8:45am 
Does this mod still work without issues? I was thinking of making a similar mod.
BlueNights 8 Jul, 2014 @ 2:52pm 
@TSED

Well, I've been using it for a week now and I haven't had any problems. Well, once a save game mysteriously cloned, but the clone vanished after reboot. I'll keep you informed.
TSED  [author] 8 Jul, 2014 @ 2:29am 
@Joneithevius:

Really? Weeeird. I remember there being a bug that actively deleted save games involved with this mod, which prompted Nick to completely rewrite the Lockpick mechanics. I'm amazed it works.

Watch out for disappearing save games.
BlueNights 7 Jul, 2014 @ 12:17pm 
I wanted to say that I tried this mod, and... it still works great! The crafting levels are a bit funky and the lockpicks from different ignots won't stack, but otherwise it still works as advertised and provided plenty of craftable lockpicks!
Rakankrad 25 Sep, 2012 @ 4:07pm 
TSED: I saw some inconsistencies in your craftDB. For example, on Copper Ingots (and a couple more after that), -- output skill="5" name="Minor Bundle of Lockpicks" amount="3" -- when skill=3 gives 2 Major. It's not that big a deal cause most of the time you have a s**t ton of picks by the time you reach tinkering5, but thought I'd let you know.
TSED  [author] 15 Sep, 2012 @ 2:03pm 
@ Dr. Acula

Oh, yeah, I completely forgot about that happening. It probably is hilariously broken, as the mechanic in-game was re-written and I haven't updated.

I'mma put that in the description. Thanks!
Dr. Acula (Link) 12 Sep, 2012 @ 3:03am 
Seems to be broken now that Lucky Pick no longer grants picks and instead just opens doors.
Zesty the Hermit 30 Aug, 2012 @ 6:57am 
are those real lockpicks hmmmm i wonder na u cant be a thief becuse u play a game