Cities: Skylines

Cities: Skylines

38 ratings
NS ICM "Koploper" (3+3 & 3+4 pack)
   
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Assets: Vehicle
File Size
Posted
Updated
8.567 MB
15 Sep, 2016 @ 3:24am
15 Sep, 2016 @ 5:04am
2 Change Notes ( view )

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NS ICM "Koploper" (3+3 & 3+4 pack)

In 2 collections by Acc3ss Violation
Dutch Railway collection
94 items
Passenger Trains
49 items
Description
Dutch 3/4-part intercity train of type ICMm, nicknamed "Koploper".
Back 'engine' is present, but I recommend you use Advanced Vehicle Options and tick 'replace last car with engine' so the headlights work correctly on both sides.
Link: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=442167376

- 540 (3+3) or 630 (3+4) passengers
- A bit too long for stations

Practical 4 car version (does fit in stations): http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=474346265
16 Comments
Maylow 9 Jun, 2023 @ 1:50pm 
I've tested them one by one and i can replicate the exceptions.

And for example, the following train assets just work fine when spawned, they do not generate an exception:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=465105119
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=465102067
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=471746386
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=529118345
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=471780069
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=500984466
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=581361285

I don't know what's going on, they worked fined up until last game patch.
Just wanted to mention the issue here and hoping that modders can find a solution.
The assets themselves are great!
Maylow 9 Jun, 2023 @ 1:50pm 
In all instances, the output_log.txt contains the following message:
281,744ms | Simulation error: Object reference not set to an instance of an object
at Vehicle.CalculateTotalLength (uint16,int&) <0x00281>
at Vehicle.CalculateTotalLength (uint16) <0x00036>
at TrainAI.PathFindReady (uint16,Vehicle&) <0x000c5>
at (wrapper dynamic-method) TrainAI.TrainAI.SimulationStep_Patch0 (TrainAI,uint16,Vehicle&,UnityEngine.Vector3) <0x0009d>
at (wrapper dynamic-method) VehicleManager.VehicleManager.SimulationStepImpl_Patch0 (VehicleManager,int) <0x004d9>
at SimulationManagerBase`2.SimulationStep (int) <0x0004c>
at VehicleManager.ISimulationManager.SimulationStep (int) <0x00024>
at SimulationManager.SimulationStep () <0x00693>
at SimulationManager.SimulationThread () <0x0018a>
[Core]
Maylow 9 Jun, 2023 @ 1:50pm 
Currently, this asset as well as other train assets give an 'Object reference not set to instance exception' when they spawn.
Thus far, I've noticed the following assets generate this exception:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=474346265
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=763894571
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1289068049
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=501974754
Official Zealiux 9 Jul, 2021 @ 7:36pm 
@acc3ss Violation Just want to give you a heads up that the shade of blue that you use on most of your models is off. The correct collour should be the same as on your NS intercity Standard / extra long trains because this is the correct shade of blue

this is for your NS NID series, your SLT series for your NS DD-AR for your 1700 intercity train and the rest (yes I got them all huge fan)
Natte Krant 25 Feb, 2018 @ 7:48am 
Nice!
Universal802 24 Nov, 2017 @ 5:16am 
@Acc3ss Violation ... awesome! Can't wait man :)
Acc3ss Violation  [author] 2 Nov, 2017 @ 11:57am 
@Universal802 Sure, seems like the ICM was left out of my earlier 'propification' sprees. I'll try to get it done some time this week.
Universal802 2 Nov, 2017 @ 8:27am 
Love your work man but is there a chance there can be prop version of this as well?
Acc3ss Violation  [author] 20 Sep, 2016 @ 10:33am 
I dunno, I didn't make it and I have no plans for making a VIRM myself anytime soon.